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Deadeye Point Buy: Difference between revisions

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| Instant Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Deadeye Barrage | This ability requires Deadeye Stance to be active. When activating this Ability, the user becomes completely immobilized. This does not consume the Turn, but the user must perform 4 Attack Emotes over the present Turn and next 3. The first 3 Attack Emotes gain +1 Main Offense Stat to their roll, and the 4th shot if succeeding will do +1 extra damage. This Ability can be ended early through a Displacement Ability, or voluntarily by the user, which in any case activates its Cooldown. Deadeye Barrage has a 4 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Deadeye Barrage | When activating this Ability, the user becomes completely immobilized. This does not consume the Turn, but the user must perform 4 Attack Emotes over the present Turn and next 3. The next 4 Attack Emotes gain +1 Attack Stat to their roll, and the 4th shot, if it hits, does +1HP Damage. If the user moves, willingly or unwillingly, Deadeye Barrage ends early, and has a 4 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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| Instant Technique
| Instant Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Deadeye Pinshot| This ability requires Deadeye Stance to be active. This Ability can only Target a Character affected by the Marked Status Effect. If Targeting an Enemy, this Ability counts as an Attack Emote, applies +1 extra Damage, and removes the Marked Status Effect from the Target. Afterwards, choose a new Enemy Target to apply the Marked Status Effect to. Deadeye Pinshot has a 2 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Deadeye Pinshot| This Ability can only Target a Character affected by the Marked Status Effect. If Targeting an Enemy, this Ability counts as an Attack Emote, applies +1HP Damage, and removes the Marked Status Effect from the Target. Afterwards, choose a new Enemy Target to apply the Marked Status Effect to. Deadeye Pinshot has a 2 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Deadeye Puffshot| This ability requires Deadeye Stance to be active. This Ability has two different uses, depending on whether it is used during a Turn at range, or out of Turn within 3 Blocks Range. If used in Turn, the Shot Targets an Enemy in Emote Range, and applies the Prone Status Effect to them after shooting them with a percussion shot. If used out of Turn, this Ability can only be used to reduce the damage of an incoming Melee-Range Attack Emote on the user by 1 HP. If either function is used, the Ability goes on Cooldown. Deadeye Puffshot has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Deadeye Puffshot| This Ability has two different uses, depending on whether it is used during a Turn, or out of Turn. If used in Turn, Target an Enemy in Emote Range, and applies the Prone Status Effect to them. If used out of Turn, this Ability can only be used to reduce the damage of an incoming Melee Range Attack Emote on the user by 1 HP. If either function is used, the Ability goes on Cooldown. Deadeye Puffshot has a 1 Hour Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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| Instant Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Deadeye Luckshot| This ability requires Deadeye Stance to be active. This Ability does not consume Turn, but improves the next Attack Emote that hits. When the attack succeeds, do not apply Damage, and instead roll a /dice 0 4. If the dice lands on 0, the Attack Emote is instead Staggered. If it lands on any other number, that number is now the Damage performed by the Attack Emote instead. If the Target takes 3-4 Damage, they can choose to transfer up to 2 damage to Allies in Emote Range. This Ability cannot be Staggered. Deadeye Luckshot has a 2 Hour Cooldown.  
| Grants the user {{#simple-tooltip: Deadeye Luckshot| This Ability does not consume Turn, but improves the next Attack Emote that hits. When the attack succeeds, do not apply Damage, and instead roll a /dice 0 4. If the dice lands on 0, the Attack Emote is Staggered. If it lands on any other number, that number is now the HP Damage. If the Target takes 3-4 Damage, they can choose to transfer up to 2 damage to Allies in Emote Range. This Ability cannot be Staggered. Deadeye Luckshot has a 2 Hour Cooldown.  
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Deadeye Luckshot Pack====
====Deadeye Doubletap Pack====
Deadeye Doubletap has the user make sure that tough to kill foes stay down.
Deadeye Doubletap has the user make sure that tough to kill foes stay down.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Deadeye Doubletap| This ability requires Deadeye Stance to be active. This Ability can be used out of turn. Target any person in Range who has just Revived after hitting 0 HP. This Ability cannot have its Target changed. The user performs a Double Tap, allowing the Target one action, but instantly KO-ing them after. This Ability cannot have its Target changed. Deadeye Doubletap can be used once per Combat Scene.}}
| Grants the user {{#simple-tooltip: Deadeye Doubletap| This Ability can be used out of turn. Target any person in Range who has just Revived after hitting 0 HP. This Ability cannot have its Target changed. The user performs a Double Tap, allowing the Target one turn, but instantly KO-ing them after. This Ability cannot have its Target changed. Deadeye Doubletap can be used once per Combat Scene.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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| Instant Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Deadeye Focus| This ability requires Deadeye Stance to be active. This Ability does not consume Turn when used, but only allows an Attack Emote if used in the same Turn. The user must have a Status Effect that is not the Status Effect Marked applied to them in order to use this Ability. When used, any Status Effect the user is affected by is removed, and instead, the user has the Marked Status Effect applied to them. Additionally, they gain +2 Main Combat Stat (breaks Cap up to 11) for their next Attack Emote. Deadeye Focus has a 1 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Deadeye Focus| This Ability does not consume Turn when used, but only allows an Attack Emote if used in the same Turn. The user must have a Status Effect that is not Marked applied to them in order to use this Ability. When used, any Status Effect the user is affected by is removed, and instead, the user has the Marked Status Effect applied to them. Additionally, they gain +2 Main Combat Stat (breaks Cap up to 11) for their next Attack Emote. Deadeye Focus has a 1 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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| Instant Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Deadeye Venom| This ability requires Deadeye Stance to be active. The user sets their Maximum HP to 6 upon activating this Ability. For the remainder of Combat, the user's Attack Emotes on singular Targets, when successful, apply a 1 Turn lasting Confused Status Effect onto the Target that only applies to their next Turn. This Ability does not consume a Turn. This Ability cannot be Staggered, nor can a Block Token be used to prevent its Damage to the User.}}
| Grants the user {{#simple-tooltip: Deadeye Venom| The user sets their Maximum HP to 6 upon activating this Ability. For the remainder of Combat, the user's Attack Emotes on singular Targets, when successful, apply a 1 Turn lasting Confused Status Effect onto the Target that only applies to their next Turn. This Ability does not consume a Turn. This Ability cannot be Staggered, nor can a Block Token be used to prevent its Damage to the User.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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| Passive Technique
| Passive Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Deadeye Overwatch | This ability requires Deadeye Stance to be active. The user can, once every 30 minutes, fire a bola-shot at an enemy Target within Range. The Target becomes Trapped for 2 Turns, but the user themselves cannot take the Move action for 2 Turns either. This Ability cannot be used on the same target more than once per Combat Scene, even from different sources. This Ability does not consume a Turn, but cannot be used to Stagger an Attack Emote or Ability.}}
| Grants the user {{#simple-tooltip: Deadeye Overwatch | To keep an enemy pinned down, Target an enemy within range, and instantly apply the Trapped Status to them, for up to 2 Turns, but the user themselves cannot take the Move action for 2 Turns either. This Ability cannot be used on the same target more than once per Combat Scene, even from different sources. This Ability does not consume a Turn, but cannot be used to Stagger an Attack Emote or Ability, and has a 30 Minute Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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|-

Revision as of 23:32, 19 December 2023

The Ability and Proficiency System
This Page contains Ability information only, and assumes you have a basic understanding of the Abilities Page, which acts like a Player Manual for Ability Terminology. See all Categorized Abilities on the Ability List Page.

Deadeye Point Buy is part of the Proficiency System. Deadeye Point Buy specifically is designed to cater to the sniper/glass-cannon Ranged fighter that sacrifices all defensive means for superior firepower. Deadeye Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Deadeye Stance. Deadeye Stance is granted for free as soon as any Deadeye Point Buy Packs are chosen.

Magic & Open Aesthetics

Deadeye Point Buy operates under "Open Aesthetics" rules. What this means is, Deadeye Point Buy can be freely used with the following aesthetics: bows, crossbows, guns, firearms, slings, etc. If the Character has at least one Point Buy Pack from the following: Magic Point Buy, they can flavor any of these packs and this stance as "Magic." This Aesthetic Flavor has no effect on Ability functionality.

Stance Ability

The Deadeye Stance Stance Ability is required for all Deadeye Point Buy Abilities. This Ability is granted for free for any Deadeye Point Buy Pack chosen. Stances cannot be Staggered.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Stance Stance Technique Self

Grants the user Deadeye Stance

Deadeye Point Buy Packs

Deadeye Barrage Pack

Deadeye Barrage has the user scope in and focus for a series of heavier shots.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Barrage Instant Technique Self

Grants the user Deadeye Barrage

Deadeye Pinshot Pack

Deadeye Pinshot has the user hose down a Marked Enemy, or save an Ally from being in a difficult position.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Pinshot Instant Technique Emote Range

Grants the user Deadeye Pinshot

Deadeye Puffshot Pack

Deadeye Puffshot has the user fire a quick percussion shot to buy time.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Puffshot Counter Technique 3 Blocks

Grants the user Deadeye Puffshot

Deadeye Luckshot Pack

Deadeye Luckshot has the user pray to Lady Luck to smile on them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Luckshot Instant Technique Self

Grants the user Deadeye Luckshot

Deadeye Doubletap Pack

Deadeye Doubletap has the user make sure that tough to kill foes stay down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Doubletap Counter Technique Emote Range

Grants the user Deadeye Doubletap

Deadeye Focus Pack

Deadeye Focus has the user attempt to self-cleanse any Status Effects, but draw attention to themselves.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Focus Instant Technique Self

Grants the user Deadeye Focus

Deadeye Venom Pack

Deadeye Venom has the user apply a potent toxin harmful to their own health to their shots to confuse enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Venom Instant Technique Self

Grants the user Deadeye Venom

Deadeye Overwatch Pack

Deadeye Overwatch allows the user to better control who can and can't approach them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Overwatch Passive Technique Emote Range

Grants the user Deadeye Overwatch