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| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Pure Wrath| As a reaction to being hit by a basic attack, the user immediately fires a quick-fire shot into the target's face after being hit and inflicting the Blinded Debuff to them for 10 minutes. Pure Wrath has a 1 hour cooldown, and a 20 Minute Internal Cooldown | | Grants the user {{#simple-tooltip: Pure Wrath| As a reaction to being hit by a basic attack, the user immediately fires a quick-fire shot into the target's face after being hit and inflicting the Blinded Debuff to them for 10 minutes. Pure Wrath has a 1 hour cooldown, and a 20 Minute Internal Cooldown. | ||
}} | }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Pure Sanction | To counteract magic, use this ability as a reaction to a non-Mundane character using a Power from Point Buy. The target has the Threatened Debuff applied for the next 10 Minutes. If the target uses another Power from Point Buy, the Threatened Debuff ends and they are instead Silenced for 10 additional minutes. Pure Sanction has a 2 Hour Cooldown, does not Stack, and has a 30 minute Internal Cooldown | | Grants the user {{#simple-tooltip: Pure Sanction | To counteract magic, use this ability as a reaction to a non-Mundane character using a Power from Point Buy. The target has the Threatened Debuff applied for the next 10 Minutes. If the target uses another Power from Point Buy, the Threatened Debuff ends and they are instead Silenced for 10 additional minutes. Pure Sanction has a 2 Hour Cooldown, does not Stack, and has a 30 minute Internal Cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Pure Barrage| To overwhelm an enemy, use this ability to target an enemy with a Link Power, instantly applying the Rooted Debuff to both the user and the target. The target is hit by a barrage of Puretek blasts in a constant stream, having the Silenced and Confused debuffs applied to them for the duration of the Link Power, whilst the user is unable to use other Abilities or Attacks for the duration of the ability. Any Debuffs applied by this ability cannot be removed or cleansed by typical cleansing abilities or mechanics and instead require the Link Power to be broken (or by the user voluntarily ending the ability). This ability cannot be used if the Target is the only enemy (that is not defeated) in combat or in a duel. Pure Barrage can be upheld indefinitely, going on a 2 hour cooldown as soon as the effect is ended, does not Stack, and has a 1 hour Internal Cooldown | | Grants the user {{#simple-tooltip: Pure Barrage| To overwhelm an enemy, use this ability to target an enemy with a Link Power, instantly applying the Rooted Debuff to both the user and the target. The target is hit by a barrage of Puretek blasts in a constant stream, having the Silenced and Confused debuffs applied to them for the duration of the Link Power, whilst the user is unable to use other Abilities or Attacks for the duration of the ability. Any Debuffs applied by this ability cannot be removed or cleansed by typical cleansing abilities or mechanics and instead require the Link Power to be broken (or by the user voluntarily ending the ability). This ability cannot be used if the Target is the only enemy (that is not defeated) in combat or in a duel. Pure Barrage can be upheld indefinitely, going on a 2 hour cooldown as soon as the effect is ended, does not Stack, and has a 1 hour Internal Cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Pure Overcharge | To drastically increase firepower from Faith, use this ability to add all Faith Proficiency investment to the user's Main Combat stat, breaking the cap up to 14, whenever they use a basic attack from Firearms Point buy. However, the user's Main Defence stat is set to 0. This ability can be used at any time in the fight, not consuming the user's action, even right before attempting an attack or Optional Combat system dice roll. This effect remains active for the duration of Combat | | Grants the user {{#simple-tooltip: Pure Overcharge | To drastically increase firepower from Faith, use this ability to add all Faith Proficiency investment to the user's Main Combat stat, breaking the cap up to 14, whenever they use a basic attack from Firearms Point buy. However, the user's Main Defence stat is set to 0. This ability can be used at any time in the fight, not consuming the user's action, even right before attempting an attack or Optional Combat system dice roll. This effect remains active for the duration of Combat. | ||
}} | }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} |
Revision as of 23:53, 19 December 2023
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
The Puretek Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Puretek Point Buy provides Packs for the Character to become proficient in the use of Puretek. Puretek is a special type of weapon made by so-called "Purists" (reactionary fanatics who hate anything to do with Magic or the Occult). Puretek rifles or pistols are not truly firearms with barrels, but rather divinely blessed Purestone (white with golden marbling) decorated with a steel or golden handle and firing trigger.
Puretek Rules
- Puretek weapons are usually sidearms, as the Abilities provided in this Point Buy Category, expect the Puretek weapon to be a sidearm. Players are free to change the flavor of the Abilities to the main weapon.
- Puretek can also be applied as a main aesthetic for Firearms Techniques/Attack Emotes, so long as the Character has at least one Pack in Puretek Point Buy, and complies with the rule below.
- Puretek as a weapon does not function in the hands of someone who is Occult, meaning Afflicted, having Magic Powers (except Unionist, Fornoss or Pagan Faiths God Magic), Mutations, even Dragon Magic, Affinities etc.
Stance Ability
The Puretek Stance Stance Ability is required for all Puretek Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Puretek Point Buy Pack has been purchased. This Ability does not do much besides enable further Puretek Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Puretek Stance | Stance Technique | Self | Grants the user Puretek Stance |
Puretek Packs
Puretek Wrath Pack
The Puretek Wrath Pack is used to punish those who attack the virtuous and pure of soul.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Pure Wrath | Counter Technique | Emote Range | Grants the user Pure Wrath |
Puretek Sanction Pack
The Puretek Sanction Pack is used to silence the wicked hearts of the Magi.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Pure Sanction | Counter Technique | Emote Range | Grants the user Pure Sanction |
Puretek Barrage Pack
The Puretek Barrage Pack allows the untainted to shower the impure with cleansing purity.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Pure Barrage | Active Technique | Emote Range | Grants the user Pure Barrage |
Puretek Overcharge Pack
The Puretek Overchange Pack allows the pious to over change their arms with Faith.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Pure Overcharge | Active Technique | Self | Grants the user Pure Overcharge |
Pure Antimagi Pack
The Pure Antimagi Pack allows the pious an additional layer of protection against Magic.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Pure Antimagi | Counter Technique | Emote Range | Grants the user Pure Antimagi | N/A |
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