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| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Medical Revive | To bring back a fallen ally, use this Ability to try and bring them back into fighting shape. The user creates a Link Power between themselves and a downed target within range, remaining in that state for 5 minutes. If left unbroken, the target is immediately brought back on their last legs (or 2 HP in the Optional System), and their | | Grants the user {{#simple-tooltip: Medical Revive | To bring back a fallen ally, use this Ability to try and bring them back into fighting shape. The user creates a Link Power between themselves and a downed target within range, remaining in that state for 5 minutes. If left unbroken, the target is immediately brought back on their last legs (or 2 HP in the Optional System), and their Attack Stat reduced by 2 for the next 30 minutes. This Ability cannot be used on a person already affected by a Revive Ability (Sacred Revive, Chem Revive, etc). Medical Revive has a 4 hour cooldown, regardless of if successful or not.}} | ||
| N/A | | N/A | ||
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Revision as of 03:46, 22 December 2023
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Medical Point Buy is part of the Proficiency System. Medical Point Buy is specifically designed for support oriented characters. Medical Point Buy provides Packs for the Character to become proficient in Medicine for the purpose of keeping their friends alive and fighting against ailments.
Stance Ability
The Medical Stance Ability is required for all Medical Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as one Medical Point Buy Pack has been purchased. This Ability does not do much besides enable further Medical Abilities. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Medical Stance | Stance Technique | Self | Grants the user Medical Stance |
Medical Packs
Medical Buff Pack
This pack allows Medics to reverse the effects of proficiency loss in a target.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Buff | Buff Power | Emote Range | Grants the user Medical Buff | N/A |
Medical Revive Pack
This pack allows Medics to revive an ally that’s been already downed.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Revive | Active Technique | Melee Range | Grants the user Medical Revive | N/A |
Medical Bolster Pack
This pack allows Medics to empower the defenses of a single ally.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Bolster | Buff Power | 10 Blocks | Grants the user Medical Bolster | N/A |
Medical Barrier Pack
This pack allows Medics to temporarily protect their allies from incoming harm.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Barrier | Active Technique | Self | Grants the user Medical Barrier | N/A |
Medical Canteen Pack
This pack allows Medics to share any buffs they receive with a chosen ally within range.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Canteen | Buff Power | 5 Blocks | Grants the user Medical Canteen | N/A |
Medical Resist Pack
This pack allows Medics to temporarily reduce the amount of damage an ally receives.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Resist | Buff Power | 10 Blocks | Grants the user Medical Resist | N/A |
Medical Rescue Pack
This pack allows Medics to pull an ally back to safety.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Medical Rescue | Active Technique | 10 Blocks | Grants the user Medical Rescue | N/A |
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