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Medical Point Buy: Difference between revisions

From MassiveCraft Wiki
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| Active Technique
| Active Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Medical Barrier | To protect allies, use this Ability to create a temporary shield from danger. The user creates a mobile barrier, protecting themselves and any character within 2 blocks behind them from Abilities or Basic Attacks targeting them from the front. While active, the user can’t use other Abilities or perform Basic Attacks, but is able to move while Medical Barrier is in use. Medical Barrier can be held for a maximum of 20 minutes, and once ended is put on a 30 minute cooldown. }}
| Grants the user {{#simple-tooltip: Medical Barrier | To protect allies, use this Ability to create a temporary shield from danger. The user creates a mobile barrier, protecting themselves and any character within 2 blocks behind them from Abilities or Attacks targeting them from the front. While active, the user can’t use other Abilities or perform Attacks, but is able to move while Medical Barrier is in use. Medical Barrier can be held for a maximum of 20 minutes, and once ended is put on a 30 minute cooldown. }}
| N/A
| N/A
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Revision as of 03:47, 22 December 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Medical Point Buy is part of the Proficiency System. Medical Point Buy is specifically designed for support oriented characters. Medical Point Buy provides Packs for the Character to become proficient in Medicine for the purpose of keeping their friends alive and fighting against ailments.

Stance Ability

The Medical Stance Ability is required for all Medical Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as one Medical Point Buy Pack has been purchased. This Ability does not do much besides enable further Medical Abilities. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Stance Stance Technique Self

Grants the user Medical Stance

Medical Packs

Medical Buff Pack

This pack allows Medics to reverse the effects of proficiency loss in a target.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Buff Buff Power Emote Range

Grants the user Medical Buff

N/A

Medical Revive Pack

This pack allows Medics to revive an ally that’s been already downed.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Revive Active Technique Melee Range

Grants the user Medical Revive

N/A

Medical Bolster Pack

This pack allows Medics to empower the defenses of a single ally.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Bolster Buff Power 10 Blocks

Grants the user Medical Bolster

N/A

Medical Barrier Pack

This pack allows Medics to temporarily protect their allies from incoming harm.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Barrier Active Technique Self

Grants the user Medical Barrier

N/A

Medical Canteen Pack

This pack allows Medics to share any buffs they receive with a chosen ally within range.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Canteen Buff Power 5 Blocks

Grants the user Medical Canteen

N/A

Medical Resist Pack

This pack allows Medics to temporarily reduce the amount of damage an ally receives.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Resist Buff Power 10 Blocks

Grants the user Medical Resist

N/A

Medical Rescue Pack

This pack allows Medics to pull an ally back to safety.

Ability Name Ability Type Ability Range Ability Description Modifiers
Medical Rescue Active Technique 10 Blocks

Grants the user Medical Rescue

N/A