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Melee Point Buy: Difference between revisions

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|-
|-
| style="background-color:#DBAFAF;" | Weapon Throw
| style="background-color:#DBAFAF;" | Weapon Throw
| Active Technique
| Instant Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Weapon Throw | To throw a side-weapon, use this Ability to make a Melee Attack against an enemy, with range of Emote Range. Also, make the roll with -2 to Attack Stat. Weapon Throw has a 30 minute cooldown. }}
| Grants the user {{#simple-tooltip: Weapon Throw | To throw a side-weapon, use this Ability to make a Melee Attack against an enemy, with range of Emote Range. Also, make the roll with -2 to Attack Stat. Weapon Throw has a 30 minute cooldown. }}
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Self Range | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self Range | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Technique Parry | To defend against an attack, use this Ability as a reaction to protect the user only from the effects of an Active Technique from Melee, Bruiser, or Cutthroat Point Buy. Technique parry does not use an Action. Technique Parry has a 1 Hour Cooldown.
| Grants the user {{#simple-tooltip: Technique Parry | To defend against an attack, use this Ability as a reaction to protect the user only from the effects of an Instant Technique from Melee, Bruiser, or Cutthroat Point Buy. Technique parry does not use an Action. Technique Parry has a 1 Hour Cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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|-
|-
| style="background-color:#DBAFAF;" | Concussive Blow
| style="background-color:#DBAFAF;" | Concussive Blow
| Active Technique
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Concussive Blow | To disrupt focus, target Enemy or Ally within Range, and immediately Link Break one Link Power (newest, if Multiple). If Target is the caster of a Link Power, also deal -1HP damage. If the Target has no Link Powers, instead apply the Confused Status Effect for one turn. Concussive Blow has a 1 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Concussive Blow | To disrupt focus, target Enemy or Ally within Range, and immediately Link Break one Link Power (newest, if Multiple). If Target is the caster of a Link Power, also deal -1HP damage. If the Target has no Link Powers, instead apply the Confused Status Effect for one turn. Concussive Blow has a 1 Hour Cooldown.}}
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|-
|-
| style="background-color:#DBAFAF;" | Pinning Throw
| style="background-color:#DBAFAF;" | Pinning Throw
| Active Technique
| Instant Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Pinning Throw | To pin down a foe, target enemy within range, instantly apply the Trapped Status Effect for up to 10 minutes. If the Target takes damage, remove the Trapped Early, but prevent them from taking the Move action for that turn only. Pinning Throw does Not Stack, and has a 30 Minute Cooldown once ended.}}
| Grants the user {{#simple-tooltip: Pinning Throw | To pin down a foe, target enemy within range, instantly apply the Trapped Status Effect for up to 10 minutes. If the Target takes damage, remove the Trapped Early, but prevent them from taking the Move action for that turn only. Pinning Throw does Not Stack, and has a 30 Minute Cooldown once ended.}}
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|-
|-
| style="background-color:#DBAFAF;" | Diving Tackle
| style="background-color:#DBAFAF;" | Diving Tackle
| Active Technique
| Instant Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Diving Tackle | To quickly move across the battlefield, use this ability to immediately move up to 10 blocks in a chosen direction horizontally, not moving through people, but also not triggering Move Reactions. If the user lands beside an enemy, apply the Prone Status Effect to one enemy, and make an Attack Emote on that enemy in the same turn this ability was used. Diving Tackle Counts as a Movement Power, and has a 2 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Diving Tackle | To quickly move across the battlefield, use this ability to immediately move up to 10 blocks in a chosen direction horizontally, not moving through people, but also not triggering Move Reactions. If the user lands beside an enemy, apply the Prone Status Effect to one enemy, and make an Attack Emote on that enemy in the same turn this ability was used. Diving Tackle Counts as a Movement Power, and has a 2 Hour Cooldown.}}
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|-
|-
| style="background-color:#DBAFAF;" | Shrug Off
| style="background-color:#DBAFAF;" | Shrug Off
| Active Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Unyielding Strike | To cleanse a Status Effect with Anger alone, instantly remove one Status Effect (choice, if multiple). But, apply -2 Attack Stat (can go into negatives) to the user’s next two Attacks. Shrug Off has a 1 Hour Cooldown..}}
| Grants the user {{#simple-tooltip: Unyielding Strike | To cleanse a Status Effect with Anger alone, instantly remove one Status Effect (choice, if multiple). But, apply -2 Attack Stat (can go into negatives) to the user’s next two Attacks. Shrug Off has a 1 Hour Cooldown..}}
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|-
|-
| style="background-color:#DBAFAF" | Knockback Sweep
| style="background-color:#DBAFAF" | Knockback Sweep
| Active Technique
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Knockback Sweep | To create distance, target either one enemy within range, or everyone within 3 blocks in front of the user (not beside/behind). If one enemy, Displace target backwards by 10 Blocks. If everyone, displace targets backwards by 5 blocks. If any target(s) hit a wall, or are Trapped or Prone, deal -1HP Damage to them. Knockback Sweep has a 2 Hour Cooldown..}}
| Grants the user {{#simple-tooltip: Knockback Sweep | To create distance, target either one enemy within range, or everyone within 3 blocks in front of the user (not beside/behind). If one enemy, Displace target backwards by 10 Blocks. If everyone, displace targets backwards by 5 blocks. If any target(s) hit a wall, or are Trapped or Prone, deal -1HP Damage to them. Knockback Sweep has a 2 Hour Cooldown..}}

Revision as of 05:26, 22 December 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Melee Point Buy is part of the Proficiency System. Melee Point Buy is for fighters, warriors, and characters who utilize some manner of melee weapon, in whatever form that is (sword, spear, fists, axes, etc.) Melee Point Buy has some restrictions on what Packs can be purchased, to reward specific Proficiency designs.

Free Packs

The following packs in this section are specifically for those that have invested a significant amount into Melee or Bruiser Point Buy. By purchasing at least 4 Melee or Bruiser packs (or a combination of the two), these two abilities are unlocked for free.

Weapon Throw Pack

This Pack is for those who want to get at least one hit in on a far away opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Weapon Throw Instant Technique Emote Range

Grants the user Weapon Throw

N/A

Careful Fighter Pack

Flavor Text Goes Here

Ability Name Ability Type Ability Range Ability Description Modifiers
Careful Fighter Passive Technique Self

Grants the user Careful Fighter

N/A

General Melee Point Buy Packs

Technique Parry Pack

This Pack is centered around fighting a single opponent, parrying blows before going in for the kill.

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Counter Technique Self Range

Grants the user Technique Parry

Concussive Blow Pack

This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Concussive Blow Instant Technique Melee Range

Grants the user Concussive Blow

Pinning Throw Pack

Flavor Text Goes Here

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Throw Instant Technique Emote Range

Grants the user Pinning Throw

N/A

Diving Tackle Pack

This pack is for fighters who want to close the distance with their enemies, catching up to them and attacking with a jump.

Ability Name Ability Type Ability Range Ability Description Modifiers
Diving Tackle Instant Technique 10 Blocks

Grants the user Diving Tackle

N/A

Dismount Pack

This Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dismount Counter Technique Melee Range

Grants the user Dismount

N/A

Stance Restricted Packs

These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.

Shrug Off Pack

Flavor Text Goes Here

Ability Name Ability Type Ability Range Ability Description Modifiers
Shrug Off Instant Technique Self

Grants the user Unyielding Strike

N/A

Knockback Sweep Pack

Flavor Text Goes Here

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Instant Technique Melee Range

Grants the user Knockback Sweep

Cheap Shot Pack

This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cheap Shot Counter Technique Melee Range

Grants the user Cheap Shot

N/A

Slowing Strikes Pack

Flavor Text Goes Here

Ability Name Ability Type Ability Range Ability Description Modifiers
Slowing Strikes Passive Technique Emote Range

Grants the user Slowing Strikes

N/A

Combat Sight Pack

Flavor Text Goes Here

Ability Name Ability Type Ability Range Ability Description Modifiers
Combat Sight Passive Technique Melee Range

Grants the user Combat Sight

N/A