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| Stance Technique | | Stance Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Tank Stance | During Tank Stance, the user cannot use any Abilities from the following Categories: Melee Point Buy. They also cannot perform attacks or Abilities that deal damage, but can intercept any attack within 3 blocks of them, | | Grants the user {{#simple-tooltip: Tank Stance | Tank Stance | During Tank Stance, the user cannot use any Abilities from the following Categories: Melee Point Buy. They also cannot perform attacks or Abilities that deal damage, but can intercept any attack within 3 blocks of them, using an action to take the hit instead for 1 HP less damage while also being able to use Block Tokens (or other similar Abilities) to negate the damage. Also, the user is immune to the Brittle Status Effect. Additionally, the user can remove 1 Status Effect once per combat scene, and has their Max Defense Stat from Proficiencies raised to 7 from 5 in System Combat. Tank Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended Tank Stance goes on a 20 Minute Cooldown.} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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Revision as of 00:20, 27 May 2024
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Tanking Point Buy is part of the Proficiency System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. As a result, Tanking Point Buy only allows the use of a shield, it in fact requires one. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.
Stance Ability
The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Tank Stance | Stance Technique | Self | Tank Stance | During Tank Stance, the user cannot use any Abilities from the following Categories: Melee Point Buy. They also cannot perform attacks or Abilities that deal damage, but can intercept any attack within 3 blocks of them, using an action to take the hit instead for 1 HP less damage while also being able to use Block Tokens (or other similar Abilities) to negate the damage. Also, the user is immune to the Brittle Status Effect. Additionally, the user can remove 1 Status Effect once per combat scene, and has their Max Defense Stat from Proficiencies raised to 7 from 5 in System Combat. Tank Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended Tank Stance goes on a 20 Minute Cooldown.} |
Tank Point Buy Packs
Tank Charge Pack
The Tank Charge Pack is for giving foes a firm shield to the face to knock them back.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Tank Charge | Movement Technique | 5 Blocks | Grants the user Tank Charge |
Tank Slam Pack
The Tank Slam is for dealing with excessively fast enemies.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Tank Slam | Instant Technique | 3 Blocks | Grants the user Tank Slam |
Tank Rush Pack
This Pack is for knocking through/past cover or shield walls like nobody's business.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tank Rush | Movement Technique | 10 Blocks | Grants the user Tank Rush |
Tank Hero Pack
This Pack is for saving an Ally from an impending strike, while taking it yourself.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tank Hero | Movement Technique | 10 Blocks | Grants the user Tank Hero |
Tank Watch Pack
This Pack is for making sure enemies don't leap across the screen without a shield to the face.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Tank Watch | Instant Technique | 5 Blocks | Grants the user Tank Watch |
Tank Switch Pack
This Pack is for a quick switcheroo with an enemy to put them out of position, while also Staggering them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tank Switch | Instant Technique | Melee Range | Grants the user Tank Switch |
Tank Tremor Pack
This Pack is for situations in which a Character is completely surrounded.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tank Tremor | Instant Technique | 3 Blocks | Grants the user Tank Tremor |
Tank Rally Pack
This Pack is useful to make a Tanking character an absolute rally point in the middle of battle.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Tank Rally | Instant Technique | 7 Blocks | Grants the user Tank Rally |
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