Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Roguery Point Buy: Difference between revisions

From MassiveCraft Wiki
mNo edit summary
mNo edit summary
 
Line 10: Line 10:
====Disguise Pack====
====Disguise Pack====
The Disguise Pack allows the user to don a mundane disguise that prevents them from being identified in a roleplay scene. The user is able to change any aspect of their appearance such as height or build, but the disguise must always be represented as an evident costume that covers the wearer's body entirely. This disguise is able to conceal things such as Afflictions and Affinities, but if the user is defeated in Combat then the disguise is able to be removed to reveal their identity. Keep in mind that using a Disguise should not be used in anti-RP ways to avoid consequences perpetually. While it can help with Crime RP or keep one step ahead of one's enemies, making a character completely untouchable may result in Staff intervention. Also keep in mind that wearing an obvious disguise may cause characters and NPCs to react differently than if they were in the scene unmasked, and certain places, like the Imperial Palace, will bar Masked/Disguised characters entirely.
The Disguise Pack allows the user to don a mundane disguise that prevents them from being identified in a roleplay scene. The user is able to change any aspect of their appearance such as height or build, but the disguise must always be represented as an evident costume that covers the wearer's body entirely. This disguise is able to conceal things such as Afflictions and Affinities, but if the user is defeated in Combat then the disguise is able to be removed to reveal their identity. Keep in mind that using a Disguise should not be used in anti-RP ways to avoid consequences perpetually. While it can help with Crime RP or keep one step ahead of one's enemies, making a character completely untouchable may result in Staff intervention. Also keep in mind that wearing an obvious disguise may cause characters and NPCs to react differently than if they were in the scene unmasked, and certain places, like the Imperial Palace, will bar Masked/Disguised characters entirely.
====Fleet Footed Pack====
====Fleet Footed Pack====
This pack is for those that wish to move quicker than most in combat.
This pack is for those that wish to move quicker than most in combat.
Line 24: Line 23:
| Passive Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Fleet Footed | The user is quick on their feet, granting them an additional 2 blocks of movement each turn, provided they have not used an Ability that is not a Passive or made an Attack. Once doing either of these, Fleet Footed is disabled for the rest of combat.}}
| Grants the user {{#simple-tooltip: Fleet Footed | The user is quick on their feet, granting them an additional 5 blocks of movement each turn. This Ability is disabled for 15 Minutes when the user uses an Ability, excluding Stances and Passives, or makes an Attack Emote (or something that replaces an Attack Emote). Additional uses don’t extend the timer, but reset it.}}
| N/A
| N/A
|-
|-
|}
|}
====Sharp Reflexes Pack====
====Sharp Reflexes Pack====
This pack is for the quick witted and flexible, dodging out of the way of an attack at just the right moment.
This pack is for the quick witted and flexible, dodging out of the way of an attack at just the right moment.
Line 42: Line 40:
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Sharp Reflexes | To dodge a dangerous attack, this ability can be used as a reaction to an attack targeting the user. The user adds +2 to their final roll, but must declare this before rolling. If the user is hit regardless, they're able to move up to 5 blocks in any direction. Sharp Reflexes can only be used if the user has a Dexterity Stat of at least 6. Sharp Reflexes has a 1 hour cooldown.}}
| Grants the user {{#simple-tooltip: Sharp Reflexes | To dodge a dangerous attack, this ability can be used as a reaction to a Basic Attack targeting the user. Before making the Defense Dice Roll, and without consuming the user’s Action, add +5 to the final roll. If the user still fails the Defense Roll, reduce this Ability’s Cooldown to 10 Minutes, otherwise, Sharp Reflexes has a 1 hour cooldown.}}
| N/A
| N/A
|-
|-
|}
|}
====Close Save Pack====
====Close Save Pack====
The pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.
The pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.
Line 59: Line 56:
| style="background-color:#c8d5c8;" | Close Save
| style="background-color:#c8d5c8;" | Close Save
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: 4 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Close Save  | To push an ally out of harm’s way, use Close Save as a reaction to a Ranger or Deadeye Point Buy attack or Instant Technique. The ally is knocked back by 1 block, avoiding any damage, but not any extra effects. Close Save has a 2 hour cooldown.}}
| Grants the user {{#simple-tooltip: Close Save  | To push an ally out of harm’s way, use this Ability as a reaction to an ally taking damage from a Basic Attack or Ability. Instead of the ally taking damage, the user takes damage equal to half the original damage, rounded up. Close Save has a 2 hour cooldown.}}
| N/A
| N/A
|-
|-
Line 76: Line 73:
| style="background-color:#c8d5c8;" | Dirty Fighter
| style="background-color:#c8d5c8;" | Dirty Fighter
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Dirty Fighter | To quickly react with a hidden firearm after being attacked, use this ability to instantly Blind whoever attacked the user, as long as they are within range. Dirty Fighter has a 2 Hour Cooldown. Dirty Fighter does not Stack.}}
| Grants the user {{#simple-tooltip: Dirty Fighter | Target an enemy within Range, and apply the Blinded Status Effect to them. If the target is within 2 Blocks of the user, additionally apply a -2 Defense Stat Reduction for the next turn only. Dirty Fighter has a 2 Hour Cooldown.}}
| N/A
| N/A
|-
|-
|}
|}
====Escape Artist Pack====
====Escape Artist Pack====
This pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.
This pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.
Line 95: Line 91:
| Instant Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:  Escape Artist | The user is able to, while restrained, slip out of ropes, chains, handcuffs, and any other mundane restraints used to hold a player down. This also allows them to lockpick doors and gates ingame, letting them escape or break into cells or prisons without immediate notice. Additionally, while in combat the user is able to cleanse themselves of the Trapped Status Effect before Escape Artist goes on a 1 hour cooldown. While out of combat, Escape Artist has no cooldown.}}
| Grants the user {{#simple-tooltip:  Escape Artist | The user is able to, while restrained, slip out of ropes, chains, handcuffs, and any other mundane restraints used to hold a player down. Additionally, while in combat the user can spend an Action to remove the Trapped Status Effect. Escape Artist has no Cooldown, unless used in Combat, during which it has a 30 Minute Cooldown.}}
| N/A
|-
|}
====Fancy Footwork Pack====
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Fancy Footwork
| Instant Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Fancy Footwork | This Ability can only be used when the user has at least one enemy within 1 Block of them. As a part of this Ability, the user takes the Move action, if able. The user Moves until they are standing within 1 Block of a separate enemy. Count the number of Blocks moved, and grant the user a bonus to their minimum Attack Roll equal to the number of Blocks (max 6), for their next Attack only. After using this Ability, the user can make an Attack Roll, that does not use an Action. Fancy Footwork has a 2 Hour Cooldown.}}
| N/A
|-
|}
==== Improvised Attack Pack====
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Improvised Attack
| Instant Technique
|  {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Improvised Attack | Target an enemy within range, and roll /dice 1 3. If the user rolls a 1 or a 2, make an Attack Emote against the Target, at Emote Range, but with -2 Attack Stat. If the user rolls a 3, make the Attack Emote at Emote Range, but with +2 Attack Stat (breaks cap up to 11) instead.  Improvised Attack has a 30 Minute Cooldown.}}
| N/A
|-
|}
====Nimble Bola Pack====
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Nimble Bola
| Instant Technique
|  {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Nimble Bola | This Ability can only be used if the user has not Moved yet in a turn. The user targets an enemy within Range, and counts the amount of Blocks between them. If the number of blocks is Even, apply the Trapped Status Effect to the enemy for 3 Turns. If the number of blocks is Odd, apply the Prone Status Effect to the enemy. Usage of this Ability does not disable Fleet Footed. Nimble Bola has a 2 Hour Cooldown.}}
| N/A
|-
|}
==== Flexible Maneuver Pack====
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Flexible Maneuver
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Flexible Maneuver | If the user has taken a Move action on this Turn, when they make an Attack Dice Roll, if they roll the lowest result, they may re-roll it once. If the user has not taken a Move action on this Turn, or the turn before, when they make a Defense Dice Roll, if they roll the lowest result, they may re-roll it once. If the user is in Deadeye or Ranger Stance, reverse this. After the user succeeds on a Dice Roll using this Ability, it goes on a 20 Minute Cooldown.}}
| N/A
|-
|}
====Smokescreen Pack====
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Smokescreen
| Instant Technique
| {{#simple-tooltip: 4 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Smokescreen | The user creates a temporary smokescreen around themselves. For the next 3 turns, the user cannot be targeted by Abilities used by Characters outside of this Ability’s Range, and any Basic Attacks made targeting the user outside the Range have -2 added to the Final Result. Smokescreen has a 2 Hour Cooldown.}}
| N/A
|-
|}
====Fate’s Wheel Pack====
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Fate’s Wheel
| Passive Technique
|  {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Fate’s Wheel | When the user makes a Dice Roll in Combat Roleplay, that isn’t an Attack Dice roll or Defense Dice roll, they may use this Ability to re-roll the dice and choose which result to use. Fate’s Wheel does not consume the user’s Action, and once used, goes on a 30 Minute Cooldown.}}
| N/A
|-
|}
====Venomous Strikes Pack====
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Venomous Strikes
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:  Venomous Strikes  | The user applies a venom to their weapon, without using an Action. For the next 30 Minutes, whenever the user deals damage to an Enemy, they can reduce that damage by any amount (even to 0), and then reduce the target’s Attack or Defense Stat by the amount reduced. This Stat reduction lasts until the user damages an enemy with a reduced stat, without reducing it, until this Ability ends, or until the user is KO’d. The same target can only have their Stats reduced by a maximum of -3 in each Stat, even by multiple uses of Venomous Strikes. Once ended Venomous Strikes has a 4 Hour Cooldown.}}
| N/A
| N/A
|-
|-
|}
|}


====Theft Pack====
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Theft
| Instant Technique
| {{#simple-tooltip: 1 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Theft | The user targets an enemy within Range, and rolls /dice 1 5. If the user rolls a 1, and the target has a Block Token, remove the Block Token and grant it to the user, and if they have no Block Token, treat this as rolling a 4. If the user rolls a 2, they can reduce the Cooldown of another Ability (that is on Cooldown) by 30 Minutes. If the user rolls a 3, the user, and the target, can each reduce the Cooldown of another Ability of theirs (that is on Cooldown) by 15 Minutes. If the user rolls a 4, reduce the target’s next Move action by -3 Blocks, and increase the user’s next move action by +3 Blocks. If the user rolls a 5, remove any Attack and Defense Stat increases the target has for the next 3 turns, and grant them to the user for the next 3 turns (they are re-applied when this Ability ends). Theft has a 1 Hour Cooldown. }}
| N/A
|-
|}
{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]] [[category:Dexterity Point Buy]]
[[category:Proficiency]] [[category:Dexterity Point Buy]]

Latest revision as of 07:18, 17 July 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Roguery Point Buy is part of the Proficiency System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.

Disguise Pack

The Disguise Pack allows the user to don a mundane disguise that prevents them from being identified in a roleplay scene. The user is able to change any aspect of their appearance such as height or build, but the disguise must always be represented as an evident costume that covers the wearer's body entirely. This disguise is able to conceal things such as Afflictions and Affinities, but if the user is defeated in Combat then the disguise is able to be removed to reveal their identity. Keep in mind that using a Disguise should not be used in anti-RP ways to avoid consequences perpetually. While it can help with Crime RP or keep one step ahead of one's enemies, making a character completely untouchable may result in Staff intervention. Also keep in mind that wearing an obvious disguise may cause characters and NPCs to react differently than if they were in the scene unmasked, and certain places, like the Imperial Palace, will bar Masked/Disguised characters entirely.

Fleet Footed Pack

This pack is for those that wish to move quicker than most in combat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Fleet Footed Passive Technique Self

Grants the user Fleet Footed

N/A

Sharp Reflexes Pack

This pack is for the quick witted and flexible, dodging out of the way of an attack at just the right moment.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sharp Reflexes Counter Technique Self

Grants the user Sharp Reflexes

N/A

Close Save Pack

The pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Close Save Counter Technique 4 Blocks

Grants the user Close Save

N/A

Dirty Fighter Pack

This pack is for fighters who don't believe in honor and fairness, doing whatever it takes to win.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dirty Fighter Counter Technique 10 Blocks

Grants the user Dirty Fighter

N/A

Escape Artist Pack

This pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.

Ability Name Ability Type Ability Range Ability Description Modifiers
Escape Artist Instant Technique Self

Grants the user Escape Artist

N/A

Fancy Footwork Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Fancy Footwork Instant Technique 10 Blocks

Grants the user Fancy Footwork

N/A

Improvised Attack Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Improvised Attack Instant Technique Emote Range

Grants the user Improvised Attack

N/A

Nimble Bola Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Nimble Bola Instant Technique 10 Blocks

Grants the user Nimble Bola

N/A

Flexible Maneuver Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Flexible Maneuver Passive Technique Self

Grants the user Flexible Maneuver

N/A

Smokescreen Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Smokescreen Instant Technique 4 Blocks

Grants the user Smokescreen

N/A

Fate’s Wheel Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Fate’s Wheel Passive Technique Self

Grants the user Fate’s Wheel

N/A

Venomous Strikes Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Venomous Strikes Instant Technique Self

Grants the user Venomous Strikes

N/A

Theft Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Theft Instant Technique 1 Block

Grants the user Theft

N/A