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Bruiser Point Buy: Difference between revisions

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| Instant Technique
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Bruiser Ruin | Target an enemy within range, and begin charging an attack without making any other Action or Move this turn. While charging, the user takes -1HP less Damage from any source to a minimum of 0, and cannot be Staggered or Displaced. If targeted with an attack within Melee Range, Bruiser Ruin ends after calculating damage. If the user passes another Turn, taking no Action or Move Action, they immediately deal a guaranteed Attack that deals -4HP to the target. If the target has the Brittle Status Effect, -6HP instead. If it ends early, Bruiser Ruin goes on a 10 Minute Cooldown, otherwise Bruiser Ruin has a 2 Hour cooldown. Bruiser Ruin cannot be canceled or reduced by any effect once successful.}}
| Grants the user {{#simple-tooltip: Bruiser Ruin | To focus on a target and deal a heavy amount of damage, use this ability to charge a guaranteed hit. The user picks a target within range, charging their weapon for their next 2 Actions whilst becoming entirely immobilized. If the user is hit with any Ability or Basic Attack, this Ability is interrupted and put on a 10 minute cooldown. If the target leaves the range of this Ability, activate it early, and deal a -2HP guaranteed hit. If left uninterrupted, on the 3rd Action, the user unleashes a strike that deals -4HP damage to the target. If the target had the Brittle Status Effect, deal -6HP instead, and remove it. Bruiser Ruin has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-

Latest revision as of 01:06, 26 August 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Bruiser Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Shielding or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Stance Ability

The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Stance Stance Technique Self

Grants the user Bruiser Stance

Bruiser Point Buy Packs

Bruiser Slam Pack

The Bruiser Slam Pack is for performing a heavy leaping charge attack.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Slam Movement Technique 10 Blocks

Grants the user Bruiser Slam

Bruiser Flurry Pack

The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Flurry Instant Technique 3 Blocks

Grants the user Bruiser Flurry

Bruiser Parry Pack

Bruiser Parry is for those wanting to punish ranged attackers.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Parry Counter Technique Self

Grants the user Bruiser Parry

Bruiser Feint Pack

The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Feint Counter Technique Melee Range

Grants the user Bruiser Feint

Bruiser Agony Pack

The Bruiser Agony Pack is for continuing to fight, even when on your last legs.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Agony Passive Technique Self

Grants the user Bruiser Agony

Bruiser Tackle Pack

The Bruiser Tackle Pack is for disrupting a crowd of enemies by tossing them around.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Tackle Instant Technique Melee Range

Grants the user Bruiser Tackle

Bruiser Ruin Pack

The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Ruin Instant Technique Melee Range

Grants the user Bruiser Ruin

Bruiser Rampage Pack

The Bruiser Rampage Pack is for snowballing on the battlefield.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Rampage Passive Technique Self

Grants the user Bruiser Rampage