The Ability and Proficiency System |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Training Point Buy is part of the Proficiency System. Its Packs allow a character to become more physically capable or resilient through training regimens.
Rebound Pack
The Rebound Pack is for those that wish to keep a stable footing in combat.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Rebound
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Passive Technique
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Self
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Grants the user Rebound
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Debuff Endurance Pack
The Debuff Endurance Pack is for those that will power through unfortunate situations.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Debuff Endurance
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Passive Technique
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Self
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Grants the user Debuff Endurance
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N/A
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Rage Counter Pack
The Rage Counter Pack is for those wishing to get a hit in before taking damage.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Rage Counter
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Counter Technique
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Melee Range
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Grants the user Rage Counter
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Interception Pack
The Interception Pack is for those wanting to protect their allies at their own expense.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Interception
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Counter Technique
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3 Blocks
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Grants the user Interception
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| Proficiency | |
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| Strength | |
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| Constitution | |
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| Intelligence | |
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| Wisdom | |
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| Dexterity | |
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| Faith | |
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| Magic | |
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