The Ability and Proficiency System |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
The Chem Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Chem Point Buy provides Packs for the Character to become proficient in Alchemy and Chemistry for either combat or utility.
Chem Feeding
Chem Feeding does not grant any Abilities, but grants utility for dealing with the Afflicted. The Chemist can produce Magic Aureates, which are apple-sized edible crystals which can satiate the feeding hunger of Vampires or Geists. The same object sates any of their hungers as if they have fed from a real person. Aureates can be produced one of two ways. Firstly, the Chemist must use an attack emote against someone, where the attack uses Gadget Combat. If they succeed in doing 1 HP damage, they gain 1 Magic Aureate, and only one can be produced per day. The second method, is to take a blood sample of their own, and mix it through a complex alchemical process to become a Magic Aureate. Up to three can be produced this way, but any Afflicted who consumes this Aureate becomes enthralled to the Chemist, meaning they listen to the commands and directives of the chemist against their will (this is all within reason, and with consent, the Chemist should not start acting against the interest of the Afflicted, and any weirdness forces the addiction to be retconned). This mechanic is disabled if the Chemist becomes Afflicted themselves. The only exception to this is if the Chemist has an Invaded or Vested Spirit Affliction. Chem Feeding is gained for free upon Point Buying any Chem Point Buy Pack.
Chem Packs
Chem Hyperfocus Pack
This pack allows Alchemists to increase their strength at the cost of their defense.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Chem Hyperfocus
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Active Technique
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Self
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Grants the user Chem Hyperfocus
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N/A
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Chem Cleanse Pack
This pack allows Alchemists to cleanse their own Status Effects.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Chem Cleanse
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Active Technique
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Self
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Grants the user Chem Cleanse
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N/A
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Chem Bloodboil Pack
This pack allows Alchemists to weaken an enemy or raise their attacking strength.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Chem Bloodboil
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Active Technique
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Self
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Grants the user Chem Bloodboil
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N/A
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Technique Parry Pack
This pack allows Alchemists to protect themselves and move away from a technique.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Technique Parry
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Counter Technique
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Self Range
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Grants the user Technique Parry
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Chem Purge Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Chem Purge
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Counter Technique
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Self Range
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Grants the user Chem Purge
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N/A
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Chem Berserk Pack
This pack allows Alchemists to become offensively very powerful, but take many hits in exchange.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Chem Berserk
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Active Technique
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Self
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Grants the user Chem Berserk
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N/A
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Chem Revive Pack
This pack allows Alchemists to attempt to revive an ally on their last legs.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Chem Revive
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Active Technique
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Emote Range
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Grants the user Chem Revive
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N/A
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Chem Bang Pack
This pack allows Alchemists to counter mounted enemies or prevent unmounted enemies from using Abilities.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Chem Bang
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Counter Technique
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5 Blocks
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Grants the user Chem Bang
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N/A
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Chem Mend Pack
Flavor Text Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Chem Mend
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Passive Technique
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Self
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Grants the user Chem Mend
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N/A
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| Proficiency | |
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| Constitution | |
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| Intelligence | |
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| Wisdom | |
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| Dexterity | |
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| Faith | |
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| Magic | |
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