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Shaman Point Buy

From MassiveCraft Wiki
The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

The Shaman Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Shaman Point Buy provides Packs for a Character to become proficient in a Faith-based defensive style of combat, using holy incantations, rituals and the powers of the Gods to strike back at enemies who harm allies. Shaman Point Buy thrives when outnumbered, but is generally not good on duelists. As with many other Faith based Proficiencies, Shaman Point Buy has several rules associated with it.

Shaman Point Buy Rules

  • In order to Point Buy any Packs from Shaman Point Buy, the Character must be a devout worshipper of any Religion.
  • Shaman Point Buy derives its power from the Gods, so it is considered God Magic, and not Planar Magic. Still, in Regalia, non-Unionist God Powers are considered Magic in some way.
  • Shaman Point Buy should generally have aesthetics of nature/earth, berserkers, and works best with the aesthetics of the following Religions: Fornoss and Pagan Faiths.
  • Shaman Point Buy is not locked to a Stance, but Abilities there-in have a special mechanic called Corpse Count, which increases durability with enemies that are defeated.
  • Shaman Point Buy cannot be invested in if the user invests in any of the following: Paladin Point Buy or Theurgy Point Buy.

Corpse Count Mechanic

Shaman Point Buy has special Abilities that have slightly altered mechanical rules depending on how many enemies are KO'd in a fight (KO'd: Knocked Out, and fully defeated.) The user generally becomes more durable as enemies go down, while starting off much weaker. The mechanic is described below:

  • Shaman Defense as an Ability must be active for the Corpse Count Mechanic to apply. Shaman Point Buy Abilities can also be used in conjunction with Constitution, just without Corpse Count.
  • At certain thresholds of enemies KO'd in a fight Abilities may have their Cooldowns instantly reset, or an additional upgraded mechanic applied to a permanent aura effect already in use.

Shaman Point Buy Packs

Shaman Defense

This pack allows Shamans to use Faith as their Defense Stat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Defense Stance Technique Self

Grants the user Shaman Defense

N/A

Shaman Aura

This Pack allows the Shamans to become stronger the longer a fight lasts against Spirits.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Aura Passive Power Emote Range

Grants the user Shaman Aura

N/A

Shaman Puppet

This Pack allows the Shaman to turn the enemies powers on themselves.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Puppet Instant Power Emote Range

Grants the user Shaman Puppet

N/A

Shaman Exchange

This Pack allows the Shaman to aid allies with their durability and faith.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Exchange Passive Power Emote Range

Grants the user Shaman Exchange

N/A

Shaman Darkness

This Pack allows the Shaman to create space between them and enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Darkness Movement Power 10 Blocks

Grants the user Shaman Darkness

N/A

Shaman Ancestor

This Pack allows the Shaman to summon power from their families.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Ancestor Skill Power Self

Grants the user Shaman Ancestor

N/A

Shaman Earth

This Pack allows the Shamans to create space between them and enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Earth Instant Power Emote Range

Grants the user Shaman Earth

N/A

Exorcism

This Pack allows the Shaman to exorcise the Afflicted and gain protection against them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Exorcism Counter Power 10 Blocks

Grants the user Exorcism

N/A

Shaman Synergy

This Pack allows Shaman to utilize Abilities from Bruiser Point Buy.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Synergy Passive Power Self

Grants the user Shaman Synergy

N/A