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Aloria is rich in fauna and is filled with a broad range of animal life which grows and thrives across the many continents. All animals are split into relevant categories, and are further divided into two types. The first is full Wiki pages with greater information supplied due to their significance to Proficiencies, Cultures or Races. The second are the Specific Animals, unique, one-off fauna with unique traits and a place in the lore, yet almost no interaction from the playerbase or practical involvement in Progressions, instead useful as a purely background feature. Please keep in mind that Aloria is full of real-world animals and that the lack of an entry on lions or elephants does not discount them from the lore. We encourage players to keep animal interactions realistic as it is highly unlikely an Eronidas from Westwynd would encounter, say, a penguin, in that same region.
- For a list of Fauna able to be ridden as Mounts as part of Mounted Point Buy/kept as aesthetic methods of travel, click HERE.
Lesser Peoples
Includes all “animals” with a high degree of intelligence, the capacity for rudimentary speech, yet lacking advanced technology or understanding.
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Mammals
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Birds
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Amphibians & Reptiles
{{Fauna Table |title = Amphibians & Reptiles
|fauna1 = Two-Claw Raptor |fauna1desc = An agile nightmare to some, and a loyal companion to others, the Two-Claw Raptor has had a long history with the Allar. Ultimately tamed some three centuries before the Cataclysm, they proved pivotal in the civil war where both sides made use of their ferocity, speed, and tracking ability through the jungles they called home. Naturally living in large packs, a significant number of tamed Two-Claw Raptors traveled with the future Hadarian Allar away from Sendrass when they were defeated, and now call Hadaria a second home. However, wild packs, and Sendrassian Allar Mounts, still lurk in Sendrass to this day.
|fauna2 = Long Maw Saurian |fauna2desc = The Sendrassian Long Maw Saurian is a relentless predator, dominating the continent of Sendrass for millennia despite the Allar trying to force it away at one time. Infamous for being one of the largest and strongest predators on Aloria, this enormous creature has had a great impact on the military culture and lifestyle of the Allar in the form of the tale of the first hunters who took a Long Maw down. They are also known for possessing several unique body features suspected to have gifted to them by their diet and the Void worshipers who won the Allar's civil war. As a result, its body parts are highly sought after by Allar alchemists.
|fauna3 = Maaris Cobra |fauna3desc = The Maaris Cobra is known as an exotic Mount of the Songaskia who is well adapted to the clime it exists in. Its stark black color scheme easily marks it out in the desert sands, as does its ability to defend itself from attack by spitting its venom. The animal is also well known for its aggressive male-to-male mentality in the wild, though domestication has all but extinguished it in those tamed and ridden across the sands of Farahdeen.
|fauna4 = Marrack Ravager |fauna4desc = Marrack Ravagers are savage reptiles of violence and bloodlust that were tamed generations ago by the Kathar. Now their chief Mounts for conflict, the creatures are distinctive and recognized by many other Races on sight. Ravagers are unique not just for their love of blood and carnage, but also for possessing a small third eye upon their heads that serves an extra-sensory function. They are also known for their insanely long tails, reaching nearly twice as long as their stout bodies.
|fauna5 = Corr'daga |fauna5desc = Corr’daga are unique reptiles known to only one area of Hadaria, that being the Minoor Isles. First encountered immediately upon the arrival of the Altalar settlers fleeing the degradation of the Allorn Empire, the species ability to run on water, and easily climb trees in a corkscrew fashion has made them a useful tool by the Minoor military. Known for their great migrations, and lethargic nature, the Corr’daga is also brightly colored and leaves a mark on all who encounter one.
|fauna6 = Shssisse |fauna6desc = Shssisses are strange, highly slippery reptiles with an unknown background and very unique abilities. They have the ability to camouflage in Void-rich environments and can mimic speech, though some reports claim certain members have real intelligence and can talk properly. They are found both in the wilds of Drowda, where the Sihndar consider them an emblem of the Void, but also in the urban centers of the Dread Empire. Here, the Kathar appear to have the animal domesticated as symbols of status and power, though the tales they tell of the creatures are quite outlandish.
|fauna7 = Qilkar |fauna7desc = One of the stranger creatures to emerge from the Essence-soaked lands of the Sihndar, the Qilkar is a large chiropteran-esque beast which also possesses strange reptilian features. Ridden by the Sihndar as a unique mount in their expeditions abroad and at home, the creature does not fly as its chiropteran features might suggest. Instead, it can leap great distances, and grip onto the ground, granting them superior and sudden movement in regions with rough terrain.
|fauna8 = Taraq |fauna8desc = The Taraq is one of the strangest animals of the Ashal Islands, though its original domestication and views by the ancient Asha are lost. The animal is unique for a number of reasons: from a strange, feline-like face; to their heavily armored bodies with slightly pointed club tails; to their live births next to the river estuaries they live near. The creature has been sought after by many outsiders for centuries for their meat, and the glory of felling such a beast, though the “danger” factor of the myths around the creature have greatly diminished since knowledge has been shared of their herbivorous nature.
|fauna9 = Satrap |fauna9desc = Satraps are beautiful sky serpents with two sets of feathered wings, which let them glide through the air and carry their passengers or load effectively. They have long been close to the Allar Race, the species splitting into two varieties after the conflict in Sendrass drove the losing faction to the tropical islands of Hadar. The Allar, with the help of the Slizzar, have helped to foster the native population of Hadarian Satraps into a powerful Mount for use by those two Races, but only for those with great skills and the full trust of their home city or village. Satraps are also known to be able to shoot precise sprays of water from their beaks after swallowing and storing a set amount of the liquid.
|fauna10 = Sea Serpent |fauna10desc = To Be Written…
|fauna11 = Dirrin Reptile |fauna11desc = The Dirrin Reptile is an extremely strange animal among the mounts of Aloria's many Races. For one thing, it is not a reptile and is instead a giant salamander creature. However, its unique traits do not stop at just its size, as it is also somehow able to walk up vertical surfaces. They are highly valued and revered by the Suvial, whose death-struggle with the Kathar of the Dread Empire has seen the unique use of such creatures in many battles. The Dirrin Reptile, while lacking sophisticated intellect, is still a steed much respected and used by the Suvial.
|fauna12 = Fire-Salamander |fauna12desc = The Fire-Salamander is an immense creature native to the volcanic caverns found across Guldar. Known for their size, the creatures can breathe fire through a simple means of biology. How such large amphibians thrive in such a scorching climate is not entirely clear, even to the Maquixtl who have extracted the animal’s Genos for use in one of their many appearance-altering forms, but they do thrive. Their numbers remain small, but they are unlikely to disappear from Westafar anytime soon.
Arthropods & Arachnids
{{Fauna Table |title = Arthropods & Arachnids
|fauna1 = Elmin |fauna1desc = Elmin are large, rideable insects with moth-like qualities used by the Maraya as a method of non-Crystaltech transportation. Their origin is mysterious, with explanations ranging from experimentation with ancient Vault-stored creatures, to them being a natural creature long removed from Sendrass. They have a wide range of colorations that coat their large bodies, and this beautiful, soft “fur” is appreciated even by some of the biggest lepidopterophobes.
|fauna2 = Giant Spider |fauna2desc = The Giant Spider has terrified many people for decades and was originally widespread across the north and west of Aloria until the Cataclysm, which isolated them to only two continents. They are certainly not an ideal creature to encounter for arachnophobes, well-known for their venom and varied dens, living in web-dense trees, tunnels beneath the earth, and mountain cave systems. They are also the feature of many horror stories among the colonists of Fendarfelle and the Sihndar of Drowda, but with the rise of Bone Horrors, many Giant Spider populations close to the coastline have seen a drastic reduction as they suffer at the hands of these undead beasts.
|fauna3 = Giant Scorpion |fauna3desc = It is rumored that the Asha of the Dewamenet Empire rode the backs of scorpions the size of mountains, terrible beasts that could breathe fire, pierce city walls with their stingers, and tear even the strongest of lines of soldiers asunder with their claws. The reality is far more mundane, but still a sight to scare most warriors. Giant Scorpions exist in various populations across the west of Aloria, with one notable subspecies indeed domesticated by the Asha for riding. However, it does not dwarf any home or structure, and fortunately for the world, Giant Scorpions are uncommon in modern times.
|fauna4 = Fendar Rotbiter |fauna4desc = *Fendar Rotbiters are Medium to Large segmented, centipede-like organisms which, while traditionally happy to eat rotten trees, can and will also consume rotting flesh.
- The thick, smooth covering of the Fendar Rotbiter carapace is a deep blue hue, while their many limbs are a shade of deep brown. They sense through the use of two long antennae above bulbous, mirrored eyes.
- Fendar Rotbiters can only be found in Fendarfelle, where they run wild and infest the jungles. They generally keep away from settlements, but attacks have been known to occur, with their bite capable of delivering a painful acidic toxic that can leave permanent scars, further adding to their infamy.
- Fendar Rotbiters are likely far more common in the inland regions of Fendarfelle, but many believe they are likely suffering adversely due to the arrival of Bone Horrors to the area some years ago.
Mollusca
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Magus
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