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Defensive Point Buy is part of the Proficiency System. Its Packs allow a Character to use and get defensive Techniques. Any learned Technique can be used with any shield a Character knows how to use. Shields can be used to defend yourself without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a shield with at least one purchase of these Point Buy packs, but Constitution does not decide how effective someone is with a shield. However, if a Character has no Constitution, they are considered incapable of using a shield effectively.
Shield Cover
Shield Cover is an Ability that is automatically included in any purchase, meaning that so long as a Character has a single Defensive Point Buy Pack, this Ability is also added for free.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Shield Cover | Counter Technique | Self | Grants the user Shield Cover |
Defensive Point Buy Packs
Block Pack
The Block Pack is for those who react to attacks around them, quickly intercepting them with their shield.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Shield Block | Counter Technique | Self | Grants the user Shield Block |
Frontline Defense Pack
This Pack is for those who wish to create a safe haven for those behind them, creating the perfect front-facing defense.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Frontline Defense | Active Technique | Self | Grants the user Frontline Defense |
Turtle Up Pack
This Pack is for defense enthusiasts, cutting their own offensive output for survivability.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Turtle Up | Active Technique | Self | Grants the user Turtle Up |
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