Athletic Point Buy: Difference between revisions

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Athletic Point Buy is part of the [[Proficiency]] System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique.
Athletic Point Buy is part of the [[Proficiency]] System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique.


====Climate Pack====
====Climate Expert Pack====
The Climate pack is for those who are experienced explorers, able to drag their body through the harshest temperatures and most dangerous obstacles nature has.
This Pack is for those who are experienced explorers, able to drag their body through the harshest temperatures and most dangerous obstacles nature has.
{| class="wikitable"  
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#f3caf8;" | Temperature Expert
| style="background-color:#f3caf8;" | Climate Expert
| Mundane Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Temperature Expert | The user has trained in temperature resistance, and becomes immune to harm from cold or heat (though can still freeze, or be hurt by fire). Additionally, temperature based slowing effects such as having to wade through knee-high snow, or jogging in the desert, does not cause fatigue, slow-down, or any other negative effects from environmental movement. This does not affect Abilities with ice or fire aesthetics.}}
| Grants the user {{#simple-tooltip: Climate Expert | The user has trained in temperature resistance, and becomes immune to harm from cold or heat (though can still freeze, or be hurt by fire). Additionally, temperature based slowing effects such as having to wade through knee-high snow, or jogging in the desert, does not cause fatigue, slow-down, or any other negative effects from environmental movement. This does not affect Abilities with ice or fire aesthetics.}}
| N/A
| N/A
|-
|-
|}
|}
====Diver Pack====
====Swimming Expert Pack====
The Diver pack is for those who can remain underwater for incredible amounts of time, strong enough to ignore the limitations that water can place upon the body.
This Pack is for those who can remain underwater for incredible amounts of time, strong enough to ignore the limitations that water can place upon the body.
{| class="wikitable"  
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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|-
|-
| style="background-color:#f3caf8;" | Swimming Expert
| style="background-color:#f3caf8;" | Swimming Expert
| Mundane Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Swimming Expert | The user is able to swim at high speeds, outmatched only by aquatic races, and is able to hold their breath for much longer underwater, whilst also being able to see near perfectly. Once per server restart, the user can guarantee a dodge from a basic Attack Emote against them as long as it was used on them underwater. Additionally, the user is able to fight with melee basic attacks underwater, with their Main Combat Stat reduced by 4.
| Grants the user {{#simple-tooltip: Swimming Expert | The user is able to swim at high speeds, outmatched only by aquatic races, and is able to hold their breath for much longer underwater, whilst also being able to see near perfectly. Once per server restart, the user can guarantee a dodge from a basic Attack Emote against them as long as it was used on them underwater. Additionally, the user is able to fight with melee basic attacks underwater, with their Main Combat Stat reduced by 4.
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|}
|}


====Shaker Pack====
====Building Smash Pack====
The Shaker Pack is for the heavy handed and reckless individuals, capable of shaking Regalia’s structures with nothing but their own strength.
This Pack is for the heavy handed and reckless individuals, capable of shaking Regalia’s structures with nothing but their own strength.
{| class="wikitable"  
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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|-
|-
| style="background-color:#f3caf8;" | Building Smash
| style="background-color:#f3caf8;" | Building Smash
| Mundane Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Building Smash | This Technique can be used on a building, so long as another person is standing on its roof, or on some higher ledge like a roof trim or balcony or top of a tower. When used, the user smashes into a selected building causing it to shake and destabilize all characters standing on top of it. Anyone standing on a higher ledge of such a building will fall off the building, forward towards the user but not causing them any harm. All targets additionally are unable to use a Movement Power for 10 minutes after landing. Building Smash has a 1 hour cooldown and ignores Displacement Immunity.
| Grants the user {{#simple-tooltip: Building Smash | This Technique can be used on a building, so long as another person is standing on its roof, or on some higher ledge like a roof trim or balcony or top of a tower. When used, the user smashes into a selected building causing it to shake and destabilize all characters standing on top of it. Anyone standing on a higher ledge of such a building will fall off the building, forward towards the user but not causing them any harm. All targets additionally are unable to use a Movement Power for 10 minutes after landing. Building Smash has a 1 hour cooldown and ignores Displacement Immunity.
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|}
|}


====Climber Pack====
====Building Scale Pack====
The Climber Pack is for those that see the city as their playground, scaling even the steepest of slopes as if they were nothing.
This Pack is for those that see the city as their playground, scaling even the steepest of slopes as if they were nothing.
{| class="wikitable"  
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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|-
|-
| style="background-color:#f3caf8;" | Building Scale
| style="background-color:#f3caf8;" | Building Scale
| Mundane Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Building Scale  | The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof, but cannot move to other roofs without falling off. Building Scale has a 1 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Building Scale  | The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof, but cannot move to other roofs without falling off. Building Scale has a 1 Hour Cooldown.}}
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|}
|}


====Metabolism Pack====
====Body Adaptability Pack====
The Metabolism Pack is for those more susceptible to the changes of the world around them, whether that be for better or worse.
This Pack is for those more susceptible to the changes of the world around them, whether that be for better or worse.
{| class="wikitable"  
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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|-
|-
| style="background-color:#f3caf8;" | Body Adaptability
| style="background-color:#f3caf8;" | Body Adaptability
| Mundane Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Body Adaptability  | When targeted by another character with an Ability that changes the user’s proficiencies in any way, it is further changed by one extra point (positive or negative). This does not apply to abilities that the character uses on themselves.
| Grants the user {{#simple-tooltip: Body Adaptability  | When targeted by another character with an Ability that changes the user’s proficiencies in any way, it is further changed by one extra point (positive or negative). This does not apply to abilities that the character uses on themselves.
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|}
|}


====Warden Pack====
====Bouncer Throw Pack====
The Warden Pack is for those that want to mark an area as theirs, not allowing any trespassers into their domain.
This Pack is for those that want to mark an area as theirs, not allowing any trespassers into their domain.
{| class="wikitable"  
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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|-
|-
| style="background-color:#f3caf8;" | Bouncer Throw
| style="background-color:#f3caf8;" | Bouncer Throw
| Mundane Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Bouncer Throw | Bouncer Throw can only be used inside a Business Region, or the doorway/lobby of any other Building (such as an Estate, Base, or Rental). The user grapples onto a Target and instantly hurls them out of the building, whether through a window, or a doorway or opening in any wall. The Target does not take any damage, but is ejected at least 7 blocks away from the hole they were thrown out of, and are Knocked Over on landing. Bouncer Throw has a 1 Hour Cooldown.
| Grants the user {{#simple-tooltip: Bouncer Throw | Bouncer Throw can only be used inside a Business Region, or the doorway/lobby of any other Building (such as an Estate, Base, or Rental). The user grapples onto a Target and instantly hurls them out of the building, whether through a window, or a doorway or opening in any wall. The Target does not take any damage, but is ejected at least 7 blocks away from the hole they were thrown out of, and are Knocked Over on landing. Bouncer Throw has a 1 Hour Cooldown.
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|-
|-
|}
|}
====Comrade Pack====
====Ally Throw Pack====
The Comrade pack is for the most blunt tacticians Regalia has, being able to forcefully place their allies where they exactly need to be.
This Pack is for the most blunt tacticians Regalia has, being able to forcefully place their allies where they exactly need to be.
{| class="wikitable"  
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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|-
|-
| style="background-color:#f3caf8;" | Ally Throw
| style="background-color:#f3caf8;" | Ally Throw
| Mundane Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Ally Throw | Ally Throw can only be used on an Ally in Melee Range. The user grapples onto the Target and instantly hurls them anywhere within 10 blocks, including a higher ledge or surface at a different height than the user. The Target does not take damage from this Technique, but are Knocked Over on landing. Ally Throw has a 1 Hour Cooldown.
| Grants the user {{#simple-tooltip: Ally Throw | Ally Throw can only be used on an Ally in Melee Range. The user grapples onto the Target and instantly hurls them anywhere within 10 blocks, including a higher ledge or surface at a different height than the user. The Target does not take damage from this Technique, but are Knocked Over on landing. Ally Throw has a 1 Hour Cooldown.
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|}
|}


====Breaker Pack====
====Brawl Stampede Pack====
The Breaker Pack is for those who see themself as a juggernaut, able to smash through defenses with nothing but their own body.
This Pack is for those who see themselves as a juggernaut, able to smash through defenses with nothing but their own body.
{| class="wikitable"  
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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|-
|-
| style="background-color:#f3caf8;" | Brawl Stampede
| style="background-color:#f3caf8;" | Brawl Stampede
| Mundane Technique
| Active Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Brawl Stampede | The user commences a charge in one straight line in a particular direction, stampeding forward by 10 Blocks. If they ran through a Barrier, someone behind Mundane Cover, or a Magical Shield or Barrier, said barrier, or cover is destroyed, though no damage or Displacement is applied to anyone along its path. This can also break a small hole through wooden and stone walls, but only if they are 1 block thick. Brawl Stampede has a 3 Hour Cooldown, and counts as a Movement Power in the context of counters.
| Grants the user {{#simple-tooltip: Brawl Stampede | The user commences a charge in one straight line in a particular direction, stampeding forward by 10 Blocks. If they ran through a Barrier, someone behind Mundane Cover, or a Magical Shield or Barrier, said barrier, or cover is destroyed, though no damage or Displacement is applied to anyone along its path. This can also break a small hole through wooden and stone walls, but only if they are 1 block thick. Brawl Stampede has a 3 Hour Cooldown, and counts as a Movement Power in the context of counters.
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|}
|}


====Sturdy Pack====
====Steady Body Pack====
The Sturdy Pack is for those that have trained their body to remain stalwart and immovable.
This Pack is for those that have trained their body to remain stalwart and immovable.
{| class="wikitable"
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Steady Body | The user braces themselves against (or avoids) a single Displacement or Root, countering that Ability. After Steady Body is used, they are immune to Displacements and Roots for 5 minutes. Steady Body can only be used once per server restart. After using this Technique, the user can perform a basic attack directly after.
| Grants the user {{#simple-tooltip: Steady Body | The user braces themselves against (or avoids) a single Displacement or Root, countering that Ability. After Steady Body is used, they are immune to Displacements and Roots for 5 minutes. Steady Body can only be used once per server restart. After using this Technique, the user can perform a basic attack directly after.
}}
}}
| N/A
| N/A
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|}
|}


====Fisticuffs Pack====
====Unarmed Expert Pack====
The Fisticuffs Pack is for those that have trained in all manner of martial arts and hand to hand sports.  
This Pack is for those that have trained in all manner of martial arts and hand to hand sports.  
{| class="wikitable"  
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"

Revision as of 18:33, 3 May 2023

Athletic Point Buy is part of the Proficiency System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique.

Climate Expert Pack

This Pack is for those who are experienced explorers, able to drag their body through the harshest temperatures and most dangerous obstacles nature has.

Ability Name Ability Type Ability Range Ability Description Modifiers
Climate Expert Passive Technique Self

Grants the user Climate Expert

N/A

Swimming Expert Pack

This Pack is for those who can remain underwater for incredible amounts of time, strong enough to ignore the limitations that water can place upon the body.

Ability Name Ability Type Ability Range Ability Description Modifiers
Swimming Expert Passive Technique Self

Grants the user Swimming Expert

N/A

Building Smash Pack

This Pack is for the heavy handed and reckless individuals, capable of shaking Regalia’s structures with nothing but their own strength.

Ability Name Ability Type Ability Range Ability Description Modifiers
Building Smash Active Technique Melee Range

Grants the user Building Smash

N/A

Building Scale Pack

This Pack is for those that see the city as their playground, scaling even the steepest of slopes as if they were nothing.

Ability Name Ability Type Ability Range Ability Description Modifiers
Building Scale Active Technique Melee Range

Grants the user Building Scale

N/A

Body Adaptability Pack

This Pack is for those more susceptible to the changes of the world around them, whether that be for better or worse.

Ability Name Ability Type Ability Range Ability Description Modifiers
Body Adaptability Passive Technique Self

Grants the user Body Adaptability

N/A

Bouncer Throw Pack

This Pack is for those that want to mark an area as theirs, not allowing any trespassers into their domain.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bouncer Throw Active Technique Melee Range

Grants the user Bouncer Throw

N/A

Ally Throw Pack

This Pack is for the most blunt tacticians Regalia has, being able to forcefully place their allies where they exactly need to be.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ally Throw Active Technique Melee Range

Grants the user Ally Throw

N/A

Brawl Stampede Pack

This Pack is for those who see themselves as a juggernaut, able to smash through defenses with nothing but their own body.

Ability Name Ability Type Ability Range Ability Description Modifiers
Brawl Stampede Active Technique 10 Blocks

Grants the user Brawl Stampede

N/A

Steady Body Pack

This Pack is for those that have trained their body to remain stalwart and immovable.

Ability Name Ability Type Ability Range Ability Description Modifiers
Steady Body Counter Technique Self

Grants the user Steady Body

N/A

Unarmed Expert Pack

This Pack is for those that have trained in all manner of martial arts and hand to hand sports.

Ability Name Ability Type Ability Range Ability Description Modifiers
Unarmed Expert Passive Technique Self

Grants the user Unarmed Expert

N/A