Athletic Point Buy: Difference between revisions

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| Active Technique
| Active Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Brawl Stampede | To drag an enemy with you, use this ability to grab ahold of an enemy within melee range. Stampeding forward by 10 blocks, both the user and the target are forcibly moved the full range. The user cannot use Movement Powers for 10 minutes after using Brawl Stampede. Brawl Stampede counts as both a Movement Power and Displacement in the case of Ability counters, and has a 3 hour cooldown.
| Grants the user {{#simple-tooltip: Brawl Stampede | To drag a target with you, use this ability to grab ahold of a character within melee range. Stampeding forward by 10 blocks, both the user and the target are forcibly moved the full range. The user and target cannot use Movement Powers for 10 minutes after using Brawl Stampede. Brawl Stampede counts as both a Movement Power and Displacement in the case of Ability counters, and has a 2 hour cooldown.
}}
}}
| N/A
| N/A

Revision as of 01:28, 20 December 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Athletic Point Buy is part of the Proficiency System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique. While the packs provided give combat benefits, Athletic Point Buy is for those who wish to invest in Strength without devoting themselves to specifically melee combat. Because of such, any Athletic Point Buy packs can be used regardless of the weapon a character wields, or lack thereof.

Break Down Pack

This Pack is for those who refuse to let mundane barricades stand in their way.

Ability Name Ability Type Ability Range Ability Description Modifiers
Break Down Active Technique Melee Range

Grants the user Break Down

N/A

Ocean Adaptation Pack

This Pack is for those who can remain underwater for incredible amounts of time, strong enough to ignore the limitations that water can place upon the body.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ocean Adaptation Passive Technique Self

Grants the user Ocean Adaptation

N/A

Building Smash Pack

This Pack is for the heavy handed and reckless individuals, capable of shaking Regalia’s structures with nothing but their own strength.

Ability Name Ability Type Ability Range Ability Description Modifiers
Building Smash Counter Technique Melee Range

Grants the user Building Smash

N/A

Building Scale Pack

This Pack is for those that see the city as their playground, scaling even the steepest of slopes as if they were nothing.

Ability Name Ability Type Ability Range Ability Description Modifiers
Building Scale Active Technique Melee Range

Grants the user Building Scale

N/A

Force Toss Pack

This Pack is for the most blunt tacticians Regalia has, being able to forcefully place others where they're needed.

Ability Name Ability Type Ability Range Ability Description Modifiers
Force Toss Active Technique Melee Range

Grants the user Force Toss

N/A

Brawl Stampede Pack

This Pack is for those who see themselves as a juggernaut, able to smash through defenses with nothing but their own body.

Ability Name Ability Type Ability Range Ability Description Modifiers
Brawl Stampede Active Technique 10 Blocks

Grants the user Brawl Stampede

N/A

Steady Body Pack

This Pack is for those that have trained their body to remain stalwart and immovable.

Ability Name Ability Type Ability Range Ability Description Modifiers
Steady Body Counter Technique Self

Grants the user Steady Body

N/A

Gut Punch Pack

This Pack is for jerks who don't want people getting past them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Gut Punch Active Technique Melee Range

Grants the user Gut Punch

N/A