Athletic Point Buy: Difference between revisions

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{{ infobox
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| header1    = The Ability and Proficiency System
| data2      =
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.
}}
Athletic Point Buy is part of the [[Proficiency]] System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique. While the packs provided give combat benefits, Athletic Point Buy is for those who wish to invest in Strength without devoting themselves to specifically melee combat. Because of such, any Athletic Point Buy packs can be used regardless of the weapon a character wields, or lack thereof.
Athletic Point Buy is part of the [[Proficiency]] System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique. While the packs provided give combat benefits, Athletic Point Buy is for those who wish to invest in Strength without devoting themselves to specifically melee combat. Because of such, any Athletic Point Buy packs can be used regardless of the weapon a character wields, or lack thereof.


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|-
| style="background-color:#f3caf8;" | Break Down
| style="background-color:#f3caf8;" | Break Down
| Active Technique
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Break Down | To tear down enemy barricades, use this ability to target any 1 block thick stone or wood wall, gate, or doorway. Physically smashing through, the user additionally staggers any character within 2 blocks in front of them. Break Down has a 2 hour cooldown.
| Grants the user {{#simple-tooltip: Break Down | To tear down enemy barricades, use this ability to target any 1 block thick stone or wood wall, gate, or doorway. Physically smashing through, the user additionally knocks back anyone on the opposite side of the wall by 3 blocks. Break Down has no Cooldown.}}
}}
| N/A
| N/A
|-
|-
|}
|}
====Swimming Expert Pack====
This Pack is for those who can remain underwater for incredible amounts of time, strong enough to ignore the limitations that water can place upon the body.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#f3caf8;" | Swimming Expert
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Swimming Expert | The user is able to swim at high speeds, outmatched only by aquatic races, and is able to hold their breath for much longer underwater, whilst also being able to see near perfectly. Once per server restart, the user can guarantee a dodge from a basic Attack Emote against them as long as it was used on them underwater. Additionally, the user is able to fight with melee basic attacks underwater, with their Main Combat Stat reduced by 4.
}}
| N/A
|-
|}
====Building Smash Pack====
====Building Smash Pack====
This Pack is for the heavy handed and reckless individuals, capable of shaking Regalia’s structures with nothing but their own strength.
This Pack is for the heavy handed and reckless individuals, capable of shaking Regalia’s structures with nothing but their own strength.
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| Counter Technique
| Counter Technique
|{{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
|{{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Building Smash | This Technique can be used on a building, so long as another person is standing on its roof, or on some higher ledge like a roof trim or balcony or top of a tower. When used, the user smashes into a selected building causing it to shake and destabilize all characters standing on top of it. Anyone standing on a higher ledge of such a building will fall off the building, forward towards the user and causing 1HP of damage unless the user is immune to fall damage. All targets additionally are unable to use a Movement Power for 10 minutes after landing. Building Smash has a 1 hour cooldown and ignores Displacement Immunity.
| Grants the user {{#simple-tooltip: Building Smash | This Technique can be used on a building, so long as another person is standing on its roof, or on some higher ledge like a roof trim or balcony or top of a tower. When used, the user smashes into a selected building causing it to shake and destabilize all characters standing on top of it. Anyone standing on a higher ledge of such a building will fall off the building, forward towards the user and causing 1HP of damage unless the user is immune to fall damage. All targets additionally are unable to use Movement Abilities for 10 minutes after landing. Building Smash has a 1 hour cooldown and ignores Displacement Immunity.
}}
}}
| N/A
| N/A
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|-
|-
| style="background-color:#f3caf8;" | Building Scale
| style="background-color:#f3caf8;" | Building Scale
| Active Technique
| Movement Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Building Scale  | The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof. Building Scale has a 3 Hour Cooldown, and counts as a Movement Power in the context of counters.}}
| Grants the user {{#simple-tooltip: Building Scale  | The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof. Building Scale has a 3 Hour Cooldown.}}
| N/A
| N/A
|-
|-
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|-
|-
| style="background-color:#f3caf8;" | Force Toss
| style="background-color:#f3caf8;" | Force Toss
| Active Technique
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Force Toss | In order to forcibly move a target, use this ability to grapple a character within range and instantly hurl them anywhere within a 10 block range. If the target is an ally, the user can additionally throw them up to 5 blocks vertically to a higher ledge. The target doesn’t take damage from this, but is Knocked Down upon landing. Force Toss has a 1 Hour Cooldown.
| Grants the user {{#simple-tooltip: Force Toss | In order to forcibly move a target, use this ability to grapple a character within range and instantly hurl them anywhere within a 10 block range. If the target is an ally, the user can additionally throw them up to 5 blocks vertically to a higher ledge. The target doesn’t take damage from this, but has the Prone Status Effect applied upon landing. Force Toss has a 1 Hour Cooldown, and a 30 Minute Internal Cooldown.
}}
}}
| N/A
| N/A
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|-
|-
| style="background-color:#f3caf8;" | Brawl Stampede
| style="background-color:#f3caf8;" | Brawl Stampede
| Active Technique
| Movement Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Brawl Stampede | To drag an enemy with you, use this ability to grab ahold of an enemy within melee range. Stampeding forward by 10 blocks, both the user and the target are forcibly moved the full range. The user cannot use Movement Powers for 10 minutes after using Brawl Stampede. Brawl Stampede counts as both a Movement Power and Displacement in the case of Ability counters, and has a 3 hour cooldown.
| Grants the user {{#simple-tooltip: Brawl Stampede | To drag a target with you, use this ability to grab ahold of a character within melee range. Stampeding forward by 10 blocks, both the user and the target are forcibly moved the full range. Brawl Stampede can move through people, and does not trigger Opportunity Attacks on the Target only. The user and target cannot use Movement Techniques/Powers for 10 minutes after using Brawl Stampede. Brawl Stampede counts as a Displacement in the case of Ability counters, and has a 2 hour cooldown.}}
}}
| N/A
| N/A
|-
|-
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Steady Body | The user braces themselves against (or avoids) a single Displacement or Root, rendering them immune to the use of that Ability. After using this Technique, the user can perform a basic attack directly after.
| Grants the user {{#simple-tooltip: Steady Body | The user braces themselves against (or avoids) a single Displacement or Trapped Status Effect, rendering them immune to the Displacement or Trapped Status Effect only. The Ability that would apply it is still used as normal, and any other effects activate. After using this Technique, the user can perform a basic attack directly after. Steady Body has a 3 hour cooldown. }}
Steady Body has a 3 hour cooldown. }}
| N/A
| N/A
|-
|-
|}
|}


====Unarmed Expert Pack====
====Gut Punch Pack====
This Pack is for those that have trained in all manner of martial arts and hand to hand sports.  
This Pack is for jerks who don't want people getting past them.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#f3caf8;" | Unarmed Expert
| style="background-color:#f3caf8;" | Gut Punch
| Passive Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Unarmed Expert| The user is trained as a professional in unarmed combat, allowing them to use their fists as weapons. The user’s unarmed strikes bypass any immunity to unarmed combat, and can allow the user to use other Techniques from Melee Point Buy and Bruiser Point Buy without a weapon.  
| Grants the user {{#simple-tooltip: Gut Punch | In place of making an Opportunity Attack, use this ability to strike a weak point in a target passing by the user. This does no damage, but applies the Prone Status Effect to the target. Gut Punch has a cooldown of 1 Hour.}}
}}
| N/A
| N/A
|-
|-
|}
|}


====Oceanic Pack====
This pack does not grant any Abilities, but grants the user the non-Magical [[Adapt_Point_Buy#Oceanic_Pack| Oceanic Pack]] from [[Adapt Point Buy]] for Strength investment.
{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]] [[category:Athletic Point Buy]]
[[category:Proficiency]] [[category:Athletic Point Buy]]

Latest revision as of 01:06, 25 December 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Athletic Point Buy is part of the Proficiency System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique. While the packs provided give combat benefits, Athletic Point Buy is for those who wish to invest in Strength without devoting themselves to specifically melee combat. Because of such, any Athletic Point Buy packs can be used regardless of the weapon a character wields, or lack thereof.

Break Down Pack

This Pack is for those who refuse to let mundane barricades stand in their way.

Ability Name Ability Type Ability Range Ability Description Modifiers
Break Down Instant Technique Melee Range

Grants the user Break Down

N/A

Building Smash Pack

This Pack is for the heavy handed and reckless individuals, capable of shaking Regalia’s structures with nothing but their own strength.

Ability Name Ability Type Ability Range Ability Description Modifiers
Building Smash Counter Technique Melee Range

Grants the user Building Smash

N/A

Building Scale Pack

This Pack is for those that see the city as their playground, scaling even the steepest of slopes as if they were nothing.

Ability Name Ability Type Ability Range Ability Description Modifiers
Building Scale Movement Technique Melee Range

Grants the user Building Scale

N/A

Force Toss Pack

This Pack is for the most blunt tacticians Regalia has, being able to forcefully place others where they're needed.

Ability Name Ability Type Ability Range Ability Description Modifiers
Force Toss Instant Technique Melee Range

Grants the user Force Toss

N/A

Brawl Stampede Pack

This Pack is for those who see themselves as a juggernaut, able to smash through defenses with nothing but their own body.

Ability Name Ability Type Ability Range Ability Description Modifiers
Brawl Stampede Movement Technique 10 Blocks

Grants the user Brawl Stampede

N/A

Steady Body Pack

This Pack is for those that have trained their body to remain stalwart and immovable.

Ability Name Ability Type Ability Range Ability Description Modifiers
Steady Body Counter Technique Self

Grants the user Steady Body

N/A

Gut Punch Pack

This Pack is for jerks who don't want people getting past them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Gut Punch Instant Technique Melee Range

Grants the user Gut Punch

N/A

Oceanic Pack

This pack does not grant any Abilities, but grants the user the non-Magical Oceanic Pack from Adapt Point Buy for Strength investment.