Athletic Point Buy: Difference between revisions

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| style="background-color:#f3caf8;" | Temperature Expert
| style="background-color:#f3caf8;" | Temperature Expert
| Constant Passive
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Temperature Expert | The user has trained in temperature resistance, and becomes immune to harm from cold or heat (though can still freeze, or be hurt by fire). Additionally, temperature based slowing effects such as having to wade through knee-high snow, or jogging in the desert, does not cause fatigue, slow-down, or any other negative effects from environmental movement. This does not affect Abilities with ice or fire aesthetics.}}
| Grants the user {{#simple-tooltip: Temperature Expert | The user has trained in temperature resistance, and becomes immune to harm from cold or heat (though can still freeze, or be hurt by fire). Additionally, temperature based slowing effects such as having to wade through knee-high snow, or jogging in the desert, does not cause fatigue, slow-down, or any other negative effects from environmental movement. This does not affect Abilities with ice or fire aesthetics.}}
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| style="background-color:#f3caf8;" | Swimming Expert
| style="background-color:#f3caf8;" | Swimming Expert
| Constant Passive
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Swimming Expert | The user is able to swim at the speed of Mai-Allar and is able to hold their breath for much longer underwater, while also not being detrimentally affected by sight underwater. Additionally, once per day (refreshed on Server Restart), the user can guarantee a dodge on an Attack Emote against them, so long as it was used on them underwater. This Mundane Technique does not grant the user the ability to fight underwater as if it was above water.  
| Grants the user {{#simple-tooltip: Swimming Expert | The user is able to swim at the speed of Mai-Allar and is able to hold their breath for much longer underwater, while also not being detrimentally affected by sight underwater. Additionally, once per day (refreshed on Server Restart), the user can guarantee a dodge on an Attack Emote against them, so long as it was used on them underwater. This Mundane Technique does not grant the user the ability to fight underwater as if it was above water.  
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| style="background-color:#f3caf8;" | Building Scale
| style="background-color:#f3caf8;" | Building Scale
| Movement Power
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Building Scale  | The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof, but cannot move to other roofs without falling off. This Ability has a 3 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Building Scale  | The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof, but cannot move to other roofs without falling off. This Ability has a 3 Hour Cooldown.}}
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|-
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| style="background-color:#f3caf8;" | Body Adaptability
| style="background-color:#f3caf8;" | Body Adaptability
| Constant Passive
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Body Adaptability  | When targeted by another character with an Ability that changes the user’s proficiencies in any way, it is further changed by one extra point (positive or negative). This does not apply to abilities that the character uses on themselves.
| Grants the user {{#simple-tooltip: Body Adaptability  | When targeted by another character with an Ability that changes the user’s proficiencies in any way, it is further changed by one extra point (positive or negative). This does not apply to abilities that the character uses on themselves.

Revision as of 03:27, 14 February 2023

Athletic Point Buy is part of the Proficiency System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique.

Climate Pack

The Climate pack is for those who are experienced explorers, able to drag their body through the harshest temperatures and most dangerous obstacles nature has.

Ability Name Ability Type Ability Range Ability Description Modifiers
Temperature Expert Mundane Technique Self

Grants the user Temperature Expert

N/A

Diver Pack

The Diver pack is for those who can remain underwater for incredible amounts of time, strong enough to ignore the limitations that water can place upon the body.

Ability Name Ability Type Ability Range Ability Description Modifiers
Swimming Expert Mundane Technique Self

Grants the user Swimming Expert

N/A

Shaker Pack

The Shaker Pack is for the heavy handed and reckless individuals, capable of shaking Regalia’s structures with nothing but their own strength.

Ability Name Ability Type Ability Range Ability Description Modifiers
Building Smash Mundane Technique Melee Range

Grants the user Building Smash

N/A

Climber Pack

The Climber Pack is for those that see the city as their playground, scaling even the steepest of slopes as if they were nothing.

Ability Name Ability Type Ability Range Ability Description Modifiers
Building Scale Mundane Technique Melee Range

Grants the user Building Scale

N/A

Metabolism Pack

The Metabolism Pack is for those more susceptible to the changes of the world around them, whether that be for better or worse.

Ability Name Ability Type Ability Range Ability Description Modifiers
Body Adaptability Mundane Technique Self

Grants the user Body Adaptability

N/A

Warden Pack

The Warden Pack is for those that want to mark an area as theirs, not allowing any trespassers into their domain.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bouncer Throw Mundane Technique Melee Range

Grants the user Bouncer Throw

N/A

Comrade Pack

The Comrade pack is for the most blunt tacticians Regalia has, being able to forcefully place their allies where they exactly need to be.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ally Throw Mundane Technique Melee Range

Grants the user Ally Throw

N/A

Breaker Pack

The Breaker Pack is for those who see themself as a juggernaut, able to smash through defenses with nothing but their own body.

Ability Name Ability Type Ability Range Ability Description Modifiers
Brawl Stampede Mundane Technique 10 Blocks

Grants the user Brawl Stampede

N/A