Athletic Point Buy: Difference between revisions

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| Counter Technique
| Counter Technique
|{{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
|{{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Building Smash | This Technique can be used on a building, so long as another person is standing on its roof, or on some higher ledge like a roof trim or balcony or top of a tower. When used, the user smashes into a selected building causing it to shake and destabilize all characters standing on top of it. Anyone standing on a higher ledge of such a building will fall off the building, forward towards the user and causing 1HP of damage unless the user is immune to fall damage. All targets additionally are unable to use a Movement Power for 10 minutes after landing. Building Smash has a 1 hour cooldown and ignores Displacement Immunity.
| Grants the user {{#simple-tooltip: Building Smash | This Technique can be used on a building, so long as another person is standing on its roof, or on some higher ledge like a roof trim or balcony or top of a tower. When used, the user smashes into a selected building causing it to shake and destabilize all characters standing on top of it. Anyone standing on a higher ledge of such a building will fall off the building, forward towards the user and causing 1HP of damage unless the user is immune to fall damage. All targets additionally are unable to use Movement Abilities for 10 minutes after landing. Building Smash has a 1 hour cooldown and ignores Displacement Immunity.
}}
}}
| N/A
| N/A

Latest revision as of 01:06, 25 December 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Athletic Point Buy is part of the Proficiency System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique. While the packs provided give combat benefits, Athletic Point Buy is for those who wish to invest in Strength without devoting themselves to specifically melee combat. Because of such, any Athletic Point Buy packs can be used regardless of the weapon a character wields, or lack thereof.

Break Down Pack

This Pack is for those who refuse to let mundane barricades stand in their way.

Ability Name Ability Type Ability Range Ability Description Modifiers
Break Down Instant Technique Melee Range

Grants the user Break Down

N/A

Building Smash Pack

This Pack is for the heavy handed and reckless individuals, capable of shaking Regalia’s structures with nothing but their own strength.

Ability Name Ability Type Ability Range Ability Description Modifiers
Building Smash Counter Technique Melee Range

Grants the user Building Smash

N/A

Building Scale Pack

This Pack is for those that see the city as their playground, scaling even the steepest of slopes as if they were nothing.

Ability Name Ability Type Ability Range Ability Description Modifiers
Building Scale Movement Technique Melee Range

Grants the user Building Scale

N/A

Force Toss Pack

This Pack is for the most blunt tacticians Regalia has, being able to forcefully place others where they're needed.

Ability Name Ability Type Ability Range Ability Description Modifiers
Force Toss Instant Technique Melee Range

Grants the user Force Toss

N/A

Brawl Stampede Pack

This Pack is for those who see themselves as a juggernaut, able to smash through defenses with nothing but their own body.

Ability Name Ability Type Ability Range Ability Description Modifiers
Brawl Stampede Movement Technique 10 Blocks

Grants the user Brawl Stampede

N/A

Steady Body Pack

This Pack is for those that have trained their body to remain stalwart and immovable.

Ability Name Ability Type Ability Range Ability Description Modifiers
Steady Body Counter Technique Self

Grants the user Steady Body

N/A

Gut Punch Pack

This Pack is for jerks who don't want people getting past them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Gut Punch Instant Technique Melee Range

Grants the user Gut Punch

N/A

Oceanic Pack

This pack does not grant any Abilities, but grants the user the non-Magical Oceanic Pack from Adapt Point Buy for Strength investment.