Bruiser Point Buy: Difference between revisions

From MassiveCraft Wiki
Jump to navigation Jump to search
mNo edit summary
Line 53: Line 53:
| Mundane Technique
| Mundane Technique
| Melee Range
| Melee Range
| Grants the user {{#simple-tooltip: Bruiser Flurry | This ability requires Bruiser Stance to be active. The user spins around and swings at all characters within range, knocking each of them back by 5 blocks, and applying Brittle to one target. If any targets were already Brittle, this deals a guaranteed hit to the Brittle targets only and knocks them back for 10 blocks instead. Bruiser Flurry has a 1 hour cooldown.
| Grants the user {{#simple-tooltip: Bruiser Flurry | This ability requires Bruiser Stance to be active. The user spins around and swings at all characters within range, knocking each of them back by 5 blocks, and applying Brittle to one target. If any targets were already Brittle, this deals a guaranteed hit to the Brittle targets only and knocks them back for 10 blocks instead. Bruiser Flurry has a 1 hour cooldown}}
 
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
Line 73: Line 71:
| Mundane Technique
| Mundane Technique
| Self
| Self
| Grants the user {{#simple-tooltip: Bruiser Parry | This ability requires Bruiser Stance to be active. The user parries and counters a single Firearm or Ranged basic attack or mundane technique. If this is used to counter a target with Brittle, the effects of the attack or technique are reflected back at the target. Bruiser Parry has a 1 hour cooldown.
| Grants the user {{#simple-tooltip: Bruiser Parry | This ability requires Bruiser Stance to be active. The user parries and counters a single Firearm or Ranged basic attack or mundane technique. If this is used to counter a target with Brittle, the effects of the attack or technique are reflected back at the target. Bruiser Parry has a 1 hour cooldown.}}
 
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
Line 92: Line 88:
| Mundane Technique
| Mundane Technique
| Melee Range
| Melee Range
| Grants the user {{#simple-tooltip: Bruiser Feint | This ability requires Bruiser Stance to be active. The user targets an enemy and Staggers them as a reaction to a Melee Basic Attack, Melee Weapon technique or Bruiser technique, increasing their Constitution by 3, which breaks cap to a maximum of 12, for the next 2 Basic Attacks against the user. If the target is Brittle, then this ability instead increases the user’s Constitution by 5, breaking the cap up to a maximum of 12. Bruiser Feint has a 2 hour Cooldown.
| Grants the user {{#simple-tooltip: Bruiser Feint | This ability requires Bruiser Stance to be active. The user targets an enemy and Staggers them as a reaction to a Melee Basic Attack, Melee Weapon technique or Bruiser technique, increasing their Constitution by 3, which breaks cap to a maximum of 12, for the next 2 Basic Attacks against the user. If the target is Brittle, then this ability instead increases the user’s Constitution by 5, breaking the cap up to a maximum of 12. Bruiser Feint has a 2 hour Cooldown.}}
 
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
Line 112: Line 106:
| Mundane Technique
| Mundane Technique
| Self
| Self
| Grants the user {{#simple-tooltip: Bruiser Agony | This ability requires Bruiser Stance to be active. This ability automatically triggers when the user is a single attack from defeat (or at 1HP in the Optional Combat System). The next basic attack that successfully strikes an enemy heals the user for the last moderate wound they suffered (or 1HP). If the target is Brittle, then this ability instead heals the user for two moderate wounds (or 2HP). Bruiser Agony  has a 2 hour cooldown.
| Grants the user {{#simple-tooltip: Bruiser Agony | This ability requires Bruiser Stance to be active. This ability automatically triggers when the user is a single attack from defeat (or at 1HP in the Optional Combat System). The next basic attack that successfully strikes an enemy heals the user for the last moderate wound they suffered (or 1HP). If the target is Brittle, then this ability instead heals the user for two moderate wounds (or 2HP). Bruiser Agony  has a 2 hour cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
Line 131: Line 124:
| Mundane Technique
| Mundane Technique
| 5 Blocks
| 5 Blocks
| Grants the user {{#simple-tooltip: Bruiser Tackle | This ability requires Bruiser Stance to be active. The user tackles an enemy within range and knocks them back 5 blocks, applying Brittle to the target. If the target hits another character before being moved the total distance, the displacement ends and the other character has Brittle applied too. If the target is Brittle, the target takes a guaranteed hit and is knocked back 10 blocks, following the same rules for hitting another character as before. Bruiser Tackle has a 2 hour cooldown.
| Grants the user {{#simple-tooltip: Bruiser Tackle | This ability requires Bruiser Stance to be active. The user tackles an enemy within range and knocks them back 5 blocks, applying Brittle to the target. If the target hits another character before being moved the total distance, the displacement ends and the other character has Brittle applied too. If the target is Brittle, the target takes a guaranteed hit and is knocked back 10 blocks, following the same rules for hitting another character as before. Bruiser Tackle has a 2 hour cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
Line 150: Line 142:
| Mundane Technique
| Mundane Technique
| Melee Range
| Melee Range
| Grants the user {{#simple-tooltip: Bruiser Ruin | This ability requires Bruiser Stance to be active. The user focuses their attention on a single target, making them completely immobile for one emote. If the user is targeted with an Ability, or Basic Attack from any category, Bruiser Ruin is interrupted. After one emote has passed, the user is able to deal a guaranteed hit on a target within melee range that acts as if the target was hit by two basic attacks. If the target has Brittle, it instead acts if they were targeted by three attacks. This cannot be Technique Parried, and if interrupted Bruiser Ruin goes on a 30 minute cooldown. Otherwise Bruiser Ruin has a 4 hour cooldown.  
| Grants the user {{#simple-tooltip: Bruiser Ruin | This ability requires Bruiser Stance to be active. The user focuses their attention on a single target, making them completely immobile for one emote. If the user is targeted with an Ability, or Basic Attack from any category, Bruiser Ruin is interrupted. After one emote has passed, the user is able to deal a guaranteed hit on a target within melee range that acts as if the target was hit by two basic attacks. If the target has Brittle, it instead acts if they were targeted by three attacks. This cannot be Technique Parried, and if interrupted Bruiser Ruin goes on a 30 minute cooldown. Otherwise Bruiser Ruin has a 4 hour cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-

Revision as of 04:52, 14 February 2023

Bruiser Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Defensive or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Stance Ability

The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Stance Mundane Technique Self Grants the user Bruiser Stance

N/A

Bruiser Point Buy Packs

Bruiser Slam Pack

The Bruiser Slam Pack is for performing a heavy leaping charge attack. This Ability includes a Brittle Mechanic.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Slam Mundane Technique Emote Range Grants the user Bruiser Slam

N/A

Bruiser Flurry Pack

The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides. This Ability includes a Brittle Mechanic.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Flurry Mundane Technique Melee Range Grants the user Bruiser Flurry

N/A

Bruiser Parry Pack

The Bruiser Parry is really the core of the Bruiser Packs, deflecting incoming ranged attacks.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Parry Mundane Technique Self Grants the user Bruiser Parry

N/A

Bruiser Feint Pack

The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Feint Mundane Technique Melee Range Grants the user Bruiser Feint

N/A

Bruiser Agony Pack

The Bruiser Agony Pack is for continuing to fight, even when on your last legs.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Agony Mundane Technique Self Grants the user Bruiser Agony

N/A

Bruiser Tackle Pack

The Bruiser Tackle Pack is for getting into a crowd of people and tearing into them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Tackle Mundane Technique 5 Blocks Grants the user Bruiser Tackle

N/A

Bruiser Ruin Pack

The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Ruin Mundane Technique Melee Range Grants the user Bruiser Ruin

N/A