Bruiser Point Buy: Difference between revisions

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| Active Technique
| Active Technique
| Emote Range
| Emote Range
| Grants the user {{#simple-tooltip: Bruiser Slam | This ability requires Bruiser Stance to be active. The user leaps at a target enemy, landing on any block adjacent to the target and applies Brittle to the target. If the target is already Brittle, this Ability instead deals a guaranteed hit and the target is Knocked Down. Bruiser Slam has a 1 hour cooldown, and counts as a Movement Power in the context of counters.
| Grants the user {{#simple-tooltip: Bruiser Slam | To close the distance with a foe, this ability lets the user leap to a target enemy within range, landing on any block adjacent to them and apply the Brittle debuff. If the target already has the Brittle debuff, then instead this ability deals a guaranteed hit and inflicts Knockdown to the target. Bruiser Slam has a 1 hour cooldown, and counts as a Movement Power in the context of counters. Bruiser Slam requires the user to be in Bruiser Stance.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Flurry Pack====
====Bruiser Flurry Pack====
The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
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| Active Technique
| Active Technique
| Melee Range
| Melee Range
| Grants the user {{#simple-tooltip: Bruiser Flurry | This ability requires Bruiser Stance to be active. The user spins around and swings at all characters within range, knocking each of them back by 5 blocks, and applying Brittle to one target. If any targets were already Brittle, this deals a guaranteed hit to the Brittle targets only and knocks them back for 10 blocks instead. Bruiser Flurry has a 1 hour cooldown}}
| Grants the user {{#simple-tooltip: Bruiser Flurry | To disrupt the battlefield, this ability lets the user spin their weapon around, Knockback all characters within range by 5 blocks and choose one target to suffer the Brittle Debuff. If any target already had the Brittle Debuff, they instead take a guaranteed hit and are knocked back 10 blocks. Bruiser Flurry has a 1 hour cooldown. Bruiser Flurry requires the user to be in Bruiser Stance.
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Parry Pack====
====Bruiser Parry Pack====
The Bruiser Parry is really the core of the Bruiser Packs, deflecting incoming ranged attacks.
The Bruiser Parry is really the core of the Bruiser Packs, deflecting incoming ranged attacks.
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| Counter Technique
| Counter Technique
| Self
| Self
| Grants the user {{#simple-tooltip: Bruiser Parry | This ability requires Bruiser Stance to be active. The user parries and counters a single Firearm or Ranged basic attack or Active Technique from Ranged or Firearm Point Buy. If this is used to counter a target with Brittle, the effects of the attack or technique are reflected back at the target. Bruiser Parry has a 1 hour cooldown.}}
| Grants the user {{#simple-tooltip: Bruiser Parry | To deflect an arrow or bullet, use this ability to parry and counter a single ranged attack, or a Firearms or Ranged Active Technique. If the user of the countered ability currently has the Brittle Debuff, the effects of this attack or technique are reflected back at the target. Bruiser Parry has a 1 hour cooldown. Bruiser Parry requires the user to be in Bruiser Stance.
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Feint Pack====
====Bruiser Feint Pack====
The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.  
The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.  
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| Counter Technique
| Counter Technique
| Melee Range
| Melee Range
| Grants the user {{#simple-tooltip: Bruiser Feint | This ability requires Bruiser Stance to be active. The user targets an enemy and Staggers them as a reaction to a Melee Basic Attack or Active Technique from Melee or Bruiser Point Buy used on them, increasing their Constitution by 3, which breaks cap to a maximum of 12, for the next 2 Basic Attacks against the user. If the target is Brittle, then this ability instead increases the user’s Constitution by 5, breaking the cap up to a maximum of 12. Bruiser Feint has a 2 hour Cooldown.}}
| Grants the user {{#simple-tooltip: Bruiser Feint | To interrupt an enemy’s attack, use this ability to Stagger an enemy as a reaction to a Melee Basic Attack or Active Technique. The user then increases their Constitution by 3, breaking the cap up to 9, for the next 2 attack emotes against the user. If the target has the Brittle Debuff, then this ability instead increases the user’s Constitution by 3, breaking the cap up to 9, for the next 4 attack emotes. Bruiser Feint has a 2 hour Cooldown. Bruiser Feint requires the user to be in Bruiser Stance.
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Agony Pack====
====Bruiser Agony Pack====
The Bruiser Agony Pack is for continuing to fight, even when on your last legs.
The Bruiser Agony Pack is for continuing to fight, even when on your last legs.
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| Passive Technique
| Passive Technique
| Self
| Self
| Grants the user {{#simple-tooltip: Bruiser Agony | This ability requires Bruiser Stance to be active. This ability automatically triggers when the user is a single attack from defeat (or at 1HP in the Optional Combat System). The next basic attack that successfully strikes an enemy heals the user for the last moderate wound they suffered (or 1HP). If the target is Brittle, then this ability instead heals the user for two moderate wounds (or 2HP). Bruiser Agony  has a 2 hour cooldown.}}
| Grants the user {{#simple-tooltip: Bruiser Agony | To heal on the edge of defeat, this ability will automatically trigger when the user is a single attack away from defeat, or at 1HP. The next basic attack that successfully strikes an enemy heals the user for 1HP worth of wounds. If the target has the Brittle Debuff, then this ability instead heals the user for 2HP worth of wounds. Bruiser Agony  has a 2 hour cooldown, and begins after the effect has been successfully used. Bruiser Agony requires the user to be in Bruiser Stance.
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Tackle Pack====
====Bruiser Tackle Pack====
The Bruiser Tackle Pack is for getting into a crowd of people and tearing into them.
The Bruiser Tackle Pack is for getting into a crowd of people and tearing into them.
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| Active Technique
| Active Technique
| 5 Blocks
| 5 Blocks
| Grants the user {{#simple-tooltip: Bruiser Tackle | This ability requires Bruiser Stance to be active. The user tackles an enemy within range and knocks them back 5 blocks, applying Brittle to the target. If the target hits another character before being moved the total distance, the displacement ends and the other character has Brittle applied too. If the target is Brittle, the target takes a guaranteed hit and is knocked back 10 blocks, following the same rules for hitting another character as before. Bruiser Tackle has a 2 hour cooldown, and counts as a Movement Power in the context of counters.}}
| Grants the user {{#simple-tooltip: Bruiser Tackle | To use an enemy as a weapon, use this ability to tackle an enemy within range, knock them back 5 blocks and apply the Brittle Debuff to the target. If the target hits another character before being moved the full distance, the Displacement effect ends and the other character also has the Brittle Debuff applied. If the target already has the Brittle Debuff, they take a guaranteed hit and are knocked back 10 blocks, following the same rules for hitting another character as before. Bruiser Tackle has a 2 hour cooldown, and counts as a Movement Power in the context of counters. Bruiser Tackle requires the user to be in Bruiser Stance.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Ruin Pack====
====Bruiser Ruin Pack====
The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.
The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.
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| Active Technique
| Active Technique
| Melee Range
| Melee Range
| Grants the user {{#simple-tooltip: Bruiser Ruin | This ability requires Bruiser Stance to be active. The user targets an enemy in range, immobilizing themselves for one emote. If the user is targeted with an Ability, or Basic Attack, Bruiser Ruin ends, and the user can take other actions. After one emote has passed, the user is able to deal a guaranteed hit on the target that acts as two basic attacks. If the target has Brittle, it instead acts as three attacks. If ended early Bruiser Ruin goes on a 30 minute cooldown. Otherwise Bruiser Ruin has a 4 hour cooldown. Once the timer is completed, Bruiser Ruin cannot be canceled by any effect.}}
| Grants the user {{#simple-tooltip: Bruiser Ruin |. To charge up a big attack, this ability targets an enemy within range whilst immobilizing the user for a single emote. If the user is targeted by an Ability or Basic Attack, Bruiser Ruin ends and the user can act once again. After an emote has passed, the user is able to deal a guaranteed hit on the target for 2HP worth of damage. If the target has the Brittle Debuff, it instead does damage equal to 3HP. If it ends early, Bruiser Ruin goes on a 30 minute cooldown, otherwise Bruiser Ruin has a 4 hour cooldown. Once this timer is completed, Bruiser Ruin cannot be canceled by any effect.}}
| {{#simple-tooltip: N/A }}
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====Bruiser Rampage Pack====
The Bruiser Rampage Pack is for staying in the frontlines despite the efforts of others.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Bruiser Rampage
| Active Technique
| Self
| Grants the user {{#simple-tooltip: Bruiser Rampage |To become unstoppable, this ability can be used right after a successful basic melee attack, becoming immune to the next  Displacement abilities. If the target was Brittle, then instead the user becomes immune to Displacement abilities for the next 10 minutes. This ability has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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|-

Revision as of 00:25, 5 June 2023

Bruiser Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Defensive or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Stance Ability

The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Stance Stance Technique Self Grants the user Bruiser Stance

N/A

Bruiser Point Buy Packs

Bruiser Slam Pack

The Bruiser Slam Pack is for performing a heavy leaping charge attack. This Ability includes a Brittle Mechanic.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Slam Active Technique Emote Range Grants the user Bruiser Slam

N/A

Bruiser Flurry Pack

The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides. This Ability includes a Brittle Mechanic.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Flurry Active Technique Melee Range Grants the user Bruiser Flurry

N/A

Bruiser Parry Pack

The Bruiser Parry is really the core of the Bruiser Packs, deflecting incoming ranged attacks.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Parry Counter Technique Self Grants the user Bruiser Parry

N/A

Bruiser Feint Pack

The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Feint Counter Technique Melee Range Grants the user Bruiser Feint

N/A

Bruiser Agony Pack

The Bruiser Agony Pack is for continuing to fight, even when on your last legs.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Agony Passive Technique Self Grants the user Bruiser Agony

N/A

Bruiser Tackle Pack

The Bruiser Tackle Pack is for getting into a crowd of people and tearing into them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Tackle Active Technique 5 Blocks Grants the user Bruiser Tackle

N/A

Bruiser Ruin Pack

The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Ruin Active Technique Melee Range Grants the user Bruiser Ruin

N/A

Bruiser Rampage Pack

The Bruiser Rampage Pack is for staying in the frontlines despite the efforts of others.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Rampage Active Technique Self Grants the user Bruiser Rampage

N/A