Bruiser Point Buy: Difference between revisions

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| Passive Technique
| Passive Technique
|  {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
|  {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Bruiser Agony | To heal on the edge of defeat, this ability will automatically trigger when the user is a single attack away from defeat, or at 1HP. The next basic attack that successfully strikes an enemy heals the user for 1HP worth of wounds. If the target has the Brittle Debuff, then this ability instead heals the user for 2HP worth of wounds. Bruiser Agony  has a 2 hour cooldown, and begins after the effect has been successfully used. Bruiser Agony requires the user to be in Bruiser Stance.
| Grants the user {{#simple-tooltip: Bruiser Agony | To heal on the edge of defeat, this ability will automatically trigger when the user is a single attack away from defeat, or at 2 HP or less. The next basic attack that successfully strikes an enemy heals the user for 2 HP worth of wounds. If the target has the Brittle Debuff, then this ability instead heals the user for 4 HP worth of wounds. Bruiser Agony  has a 2 hour cooldown, and begins after the effect has been successfully used. Bruiser Agony requires the user to be in Bruiser Stance.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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| Active Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Bruiser Ruin | To charge up a big attack, this ability targets an enemy within range whilst immobilizing the user for a single emote. If the user is targeted by an Ability or Basic Attack, Bruiser Ruin ends and the user can act once again. After an emote has passed, the user is able to deal a guaranteed hit on the target for 2HP worth of damage. If the target has the Brittle Debuff, it instead does damage equal to 3HP. If it ends early, Bruiser Ruin goes on a 30 minute cooldown, otherwise Bruiser Ruin has a 4 hour cooldown. Once this timer is completed, Bruiser Ruin cannot be canceled by any effect. Bruiser Ruin requires the user to be in Bruiser Stance.}}
| Grants the user {{#simple-tooltip: Bruiser Ruin | To charge up a big attack, this ability targets an enemy within range whilst immobilizing the user for a single emote. If the user is targeted by an Ability or Basic Attack, Bruiser Ruin ends and the user can act once again. After an emote has passed, the user is able to deal a guaranteed hit on the target for 4 HP worth of damage. If the target has the Brittle Debuff, it instead does damage equal to 6 HP. If it ends early, Bruiser Ruin goes on a 30 minute cooldown, otherwise Bruiser Ruin has a 4 hour cooldown. Once this timer is completed, Bruiser Ruin cannot be canceled by any effect. Bruiser Ruin requires the user to be in Bruiser Stance.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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Revision as of 22:52, 3 September 2023

Bruiser Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Shielding or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Stance Ability

The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Stance Stance Technique Self

Grants the user Bruiser Stance

N/A

Bruiser Point Buy Packs

Bruiser Slam Pack

The Bruiser Slam Pack is for performing a heavy leaping charge attack. This Ability includes a Brittle Mechanic.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Slam Active Technique 10 Blocks

Grants the user Bruiser Slam

N/A

Bruiser Flurry Pack

The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides. This Ability includes a Brittle Mechanic.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Flurry Active Technique Melee Range

Grants the user Bruiser Flurry

N/A

Bruiser Parry Pack

The Bruiser Parry is really the core of the Bruiser Packs, deflecting incoming ranged attacks.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Parry Counter Technique Self

Grants the user Bruiser Parry

N/A

Bruiser Feint Pack

The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Feint Counter Technique Melee Range

Grants the user Bruiser Feint

N/A

Bruiser Agony Pack

The Bruiser Agony Pack is for continuing to fight, even when on your last legs.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Agony Passive Technique Self

Grants the user Bruiser Agony

N/A

Bruiser Tackle Pack

The Bruiser Tackle Pack is for getting into a crowd of people and tearing into them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Tackle Active Technique 5 Blocks

Grants the user Bruiser Tackle

N/A

Bruiser Ruin Pack

The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Ruin Active Technique Melee Range

Grants the user Bruiser Ruin

N/A

Bruiser Rampage Pack

The Bruiser Rampage Pack is for staying in the frontlines despite the efforts of others.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Rampage Active Technique Self

Grants the user Bruiser Rampage

N/A