Bruiser Point Buy: Difference between revisions

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Bruiser Point Buy is part of the [[Proficiency]] System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Defensive or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
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| header1    = The Ability and Proficiency System
| data2      =
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.
}}
Bruiser Point Buy is part of the [[Proficiency]] System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Shielding or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
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==Stance Ability==
==Stance Ability==
The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.  
The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
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| style="background-color:#d1cfb8;" | Bruiser Stance
| style="background-color:#d1cfb8;" | Bruiser Stance
| Stance Technique
| Stance Technique
| Self
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Bruiser Stance | The user must have no shield equipped, and switches to Bruiser Stance. For the duration of Bruiser Stance, the user becomes unable to use Tank Point Buy or Defensive Point Buy Abilities that would require a shield (Rage Counter and Bonfire can still be used, for example), nor can they equip a shield (or use one), but can still use other Abilities. Additionally, while in Bruiser Stance, the user can make use of Bruiser Point Buy Abilities. Bruiser Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended, Bruiser Stance goes on a 20 Minute Cooldown.
| Grants the user {{#simple-tooltip: Bruiser Stance | During Bruiser Stance, the user cannot use any Abilities from the following categories: Shielding Point Buy. While in Bruiser Stance, the user cannot have their Attack reduced by outside forces. Bruiser Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended, Bruiser Stance goes on a 20 Minute Cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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==Bruiser Point Buy Packs==
==Bruiser Point Buy Packs==
====Bruiser Slam Pack====
====Bruiser Slam Pack====
The Bruiser Slam Pack is for performing a heavy leaping charge attack. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
The Bruiser Slam Pack is for performing a heavy leaping charge attack.
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| style="background-color:#d1cfb8;" | Bruiser Slam
| style="background-color:#d1cfb8;" | Bruiser Slam
| Active Technique
| Movement Technique
| Emote Range
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Bruiser Slam | This ability requires Bruiser Stance to be active. The user leaps at a target enemy, landing on any block adjacent to the target and applies Brittle to the target. If the target is already Brittle, this Ability instead deals a guaranteed hit and the target is Knocked Down. Bruiser Slam has a 1 hour cooldown, and counts as a Movement Power in the context of counters.
| Grants the user {{#simple-tooltip: Bruiser Slam | To close the distance with a foe, leap to target Enemy within Range, without passing through people. If the Target has a Block Token, the Block Token is immediately broken and the Brittle Status Effect is applied. If the Target has no Block Tokens, apply both the Prone and Brittle Status Effects. Bruiser Slam as a 1 Hour Cooldown. }}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Flurry Pack====
====Bruiser Flurry Pack====
The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides].
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| style="background-color:#d1cfb8;" | Bruiser Flurry
| style="background-color:#d1cfb8;" | Bruiser Flurry
| Active Technique
| Instant Technique
| Melee Range
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Bruiser Flurry | This ability requires Bruiser Stance to be active. The user spins around and swings at all characters within range, knocking each of them back by 5 blocks, and applying Brittle to one target. If any targets were already Brittle, this deals a guaranteed hit to the Brittle targets only and knocks them back for 10 blocks instead. Bruiser Flurry has a 1 hour cooldown}}
| Grants the user {{#simple-tooltip: Bruiser Flurry | To disrupt the battlefield, instantly displace all characters within range by 5 blocks backwards. If any Enemies within range had Block Tokens gained by Abilities, they are lost and given to the User instead. Bruiser Flurry has a 1 Hour cooldown. }}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
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====Bruiser Parry Pack====
====Bruiser Parry Pack====
The Bruiser Parry is really the core of the Bruiser Packs, deflecting incoming ranged attacks.
Bruiser Parry is for those wanting to punish ranged attackers.
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| style="background-color:#d1cfb8;" | Bruiser Parry
| style="background-color:#d1cfb8;" | Bruiser Parry
| Counter Technique
| Counter Technique
| Self
|  {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Bruiser Parry | This ability requires Bruiser Stance to be active. The user parries and counters a single Firearm or Ranged basic attack or Active Technique from Ranged or Firearm Point Buy. If this is used to counter a target with Brittle, the effects of the attack or technique are reflected back at the target. Bruiser Parry has a 1 hour cooldown.}}
| Grants the user {{#simple-tooltip: Bruiser Parry | As a reaction to an Attack from Ranger or Deadeye Stance, the user is able to catch the incoming projectile. If Ranger, reduce the damage to 0, if Deadeye, -1HP. Additionally, the user throws the projectile back at their attacker, applying the Brittle Status Effect. Bruiser Parry can be used out of turn, does not take an Action, and has a 1 Hour Cooldown. }}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Feint Pack====
====Bruiser Feint Pack====
The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.  
The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.  
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| style="background-color:#d1cfb8;" | Bruiser Feint  
| style="background-color:#d1cfb8;" | Bruiser Feint  
| Counter Technique
| Counter Technique
| Melee Range
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Bruiser Feint | This ability requires Bruiser Stance to be active. The user targets an enemy and Staggers them as a reaction to a Melee Basic Attack or Active Technique from Melee or Bruiser Point Buy used on them, increasing their Constitution by 3, which breaks cap to a maximum of 12, for the next 2 Basic Attacks against the user. If the target is Brittle, then this ability instead increases the user’s Constitution by 5, breaking the cap up to a maximum of 12. Bruiser Feint has a 2 hour Cooldown.}}
| Grants the user {{#simple-tooltip: Bruiser Feint | To interrupt an enemy’s attack, as a reaction, Stagger an enemy within range's Basic Attack or Instant Technique usage. Also, gain +2 Defense Stat (breaks cap up to 9) for the next 2 turns. If the target has any Block Tokens gained from Abilities, additionally apply the Brittle Status Effect. Bruiser Feint has a 2 Hour Cooldown. }}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Agony Pack====
====Bruiser Agony Pack====
The Bruiser Agony Pack is for continuing to fight, even when on your last legs.
The Bruiser Agony Pack is for continuing to fight, even when on your last legs.
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| style="background-color:#d1cfb8;" | Bruiser Agony  
| style="background-color:#d1cfb8;" | Bruiser Agony  
| Passive Technique
| Passive Technique
| Self
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Bruiser Agony | This ability requires Bruiser Stance to be active. This ability automatically triggers when the user is a single attack from defeat (or at 1HP in the Optional Combat System). The next basic attack that successfully strikes an enemy heals the user for the last moderate wound they suffered (or 1HP). If the target is Brittle, then this ability instead heals the user for two moderate wounds (or 2HP). Bruiser Agony has a 2 hour cooldown.}}
| Grants the user {{#simple-tooltip: Bruiser Agony | To heal on the edge of defeat, this ability activates automatically when the user is at 6 HP or less. The user's next successful Attack Emote heals the user by +2HP. If the attack upon the Target has a Block Token broken instead of losing HP, additionally apply the Brittle Status Effect. Bruiser Agony can only trigger once Per Combat.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Tackle Pack====
====Bruiser Tackle Pack====
The Bruiser Tackle Pack is for getting into a crowd of people and tearing into them.
The Bruiser Tackle Pack is for disrupting a crowd of enemies by tossing them around.
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| style="background-color:#d1cfb8;" | Bruiser Tackle  
| style="background-color:#d1cfb8;" | Bruiser Tackle  
| Active Technique
| Instant Technique
| 5 Blocks
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Bruiser Tackle | This ability requires Bruiser Stance to be active. The user tackles an enemy within range and knocks them back 5 blocks, applying Brittle to the target. If the target hits another character before being moved the total distance, the displacement ends and the other character has Brittle applied too. If the target is Brittle, the target takes a guaranteed hit and is knocked back 10 blocks, following the same rules for hitting another character as before. Bruiser Tackle has a 2 hour cooldown, and counts as a Movement Power in the context of counters.}}
| Grants the user {{#simple-tooltip: Bruiser Tackle | To use an enemy as a weapon, target an enemy within range, displace them backwards 5 Blocks and apply the Brittle Status Effect. If the target already has the Brittle Status Effect, deal a guaranteed Attack, and displace them 10 blocks. In either case, if the target hits another character before moving the full distance, also apply Brittle to that character. Bruiser Tackle has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Bruiser Ruin Pack====
====Bruiser Ruin Pack====
The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.
The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.
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|-
|-
| style="background-color:#d1cfb8;" | Bruiser Ruin  
| style="background-color:#d1cfb8;" | Bruiser Ruin  
| Active Technique
| Instant Technique
| Melee Range
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Bruiser Ruin | This ability requires Bruiser Stance to be active. The user targets an enemy in range, immobilizing themselves for one emote. If the user is targeted with an Ability, or Basic Attack, Bruiser Ruin ends, and the user can take other actions. After one emote has passed, the user is able to deal a guaranteed hit on the target that acts as two basic attacks. If the target has Brittle, it instead acts as three attacks. If ended early Bruiser Ruin goes on a 30 minute cooldown. Otherwise Bruiser Ruin has a 4 hour cooldown. Once the timer is completed, Bruiser Ruin cannot be canceled by any effect.}}
| Grants the user {{#simple-tooltip: Bruiser Ruin | Target an enemy within range, and begin charging an attack without making any other Action or Move this turn. While charging, the user takes -1HP less Damage from any source to a minimum of 0, and cannot be Staggered or Displaced. If targeted with an attack within Melee Range, Bruiser Ruin ends after calculating damage. If the user passes another Turn, taking no Action or Move Action, they immediately deal a guaranteed Attack that deals -4HP to the target. If the target has the Brittle Status Effect, -6HP instead. If it ends early, Bruiser Ruin goes on a 10 Minute Cooldown, otherwise Bruiser Ruin has a 2 Hour cooldown. Bruiser Ruin cannot be canceled or reduced by any effect once successful.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
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====Bruiser Rampage Pack====
The Bruiser Rampage Pack is for snowballing on the battlefield.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Bruiser Rampage
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Bruiser Rampage | To keep the violence going, this Ability is always passively active once combat begins. For each successful attack the user lands upon a target, gain +1 Attack that breaks cap up to a maximum of 11 until they fail an Attack Roll, in which case the bonus resets to 0. If the user breaks a Block Token, gain +2 Attack instead. This effect can stack as many times as they are successful in landing hits. }}
| {{#simple-tooltip: N/A }}
|-
|}
{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]]
[[category:Proficiency]]

Latest revision as of 21:13, 24 March 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Bruiser Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Shielding or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Stance Ability

The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Stance Stance Technique Self

Grants the user Bruiser Stance

N/A

Bruiser Point Buy Packs

Bruiser Slam Pack

The Bruiser Slam Pack is for performing a heavy leaping charge attack.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Slam Movement Technique 10 Blocks

Grants the user Bruiser Slam

N/A

Bruiser Flurry Pack

The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides].

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Flurry Instant Technique 3 Blocks

Grants the user Bruiser Flurry

N/A

Bruiser Parry Pack

Bruiser Parry is for those wanting to punish ranged attackers.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Parry Counter Technique Self

Grants the user Bruiser Parry

N/A

Bruiser Feint Pack

The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Feint Counter Technique Melee Range

Grants the user Bruiser Feint

N/A

Bruiser Agony Pack

The Bruiser Agony Pack is for continuing to fight, even when on your last legs.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Agony Passive Technique Self

Grants the user Bruiser Agony

N/A

Bruiser Tackle Pack

The Bruiser Tackle Pack is for disrupting a crowd of enemies by tossing them around.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Tackle Instant Technique Melee Range

Grants the user Bruiser Tackle

N/A

Bruiser Ruin Pack

The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Ruin Instant Technique Melee Range

Grants the user Bruiser Ruin

N/A

Bruiser Rampage Pack

The Bruiser Rampage Pack is for snowballing on the battlefield.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruiser Rampage Passive Technique Self

Grants the user Bruiser Rampage

N/A