Chem Point Buy: Difference between revisions

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| style="background-color:#e5ffcc;" | Chem Slip
| style="background-color:#e5ffcc;" | Chem Slip
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Chem Slip | To prevent Movement Powers, use this Ability to cause Emote Range around the user to block the use of Movement Powers, until one is used. If a Movement Power is used, that Ability is Countered, and the effect (preventing Movement Powers) ends. The effect (preventing Movement Powers) can be ended early with an enemy performing a Mundane or Magical Attack Emote at the ground, but this consumes their entire Action that they cannot use to attack someone else. Chem Slip has a 2 Hour Cooldown. }}
| Grants the user {{#simple-tooltip: Chem Slip | To prevent Movement Powers, use this Ability to cause an area around the user to block the use of Movement Powers, until one is used. If a Movement Power is used, that Ability is Countered, and the effect (preventing Movement Powers) ends. The effect (preventing Movement Powers) can be ended early with an enemy performing a Mundane or Magical Attack Emote at the ground, but this consumes their entire Action that they cannot use to attack someone else. Chem Slip has a 2 Hour Cooldown. }}
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| Active Technique
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Chem Revive | To empower an Ally, Target them with this Ability. If the Ally reaches 0 HP, they are instead revived with 2 temporary HP, and given 2 more Attack Emotes. If either of these Attack Emotes was able to put an enemy down to 0 HP, the 2 temporary HP is converted to permanent HP. If they fail to put an enemy to 0 HP, the temporary HP is removed, and they KO properly. This Ability cannot be used on a person already affected by a Revive Ability (Sacred Revive, Chem Revive, etc). Chem Revive has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Chem Revive | To empower an Ally, Target them with this Ability. If the Ally reaches 0 HP, they are instead revived with 2 temporary HP, and given 4 more Attack Emotes. If any of these Attack Emotes was able to put an enemy down to 0 HP, the 2 temporary HP is converted to permanent HP, and they heal an additional 1 HP. If they fail to put an enemy to 0 HP, the temporary HP is removed, and they KO properly. This Ability cannot be used on a person already affected by a Revive Ability (Sacred Revive, Chem Revive, etc). Chem Revive has a 2 Hour Cooldown.
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Chem Bang | To sabotage a foe, send an explosive charge at the Target. If the Target is Mounted (riding on a Mount), they are dismounted, and cannot re-Mount for 10 Minutes. If the Target was not Mounted, they are Weakened for 10 Minutes. Chem Bang has a 3 Hour Cooldown, and cannot Stack.  
| Grants the user {{#simple-tooltip: Chem Bang | To sabotage a foe, send an explosive charge at the Target. If the Target is Mounted (riding on a Mount), they are dismounted, and cannot re-Mount for 10 Minutes. If the Target was not Mounted, they are Weakened for 10 Minutes. Chem Bang has a 3 Hour Cooldown, cannot Stack, and has a 40 minute Internal Cooldown.}}
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Revision as of 19:47, 17 September 2023

The Chem Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Chem Point Buy provides Packs for the Character to become proficient in Alchemy and Chemistry for either combat or utility.

Chem Talent

Talents provide somewhat broad descriptions of out-of-combat things a Character can do that have a vaguely or explicit technological feel to them. This includes but is not limited to medical healing and concoctions, salves and potions for different hair colors, gender-bending, making fireworks, cleaning foams, changing materials, or generally adding alchemical parts to daily tasks or the body to create a better standard of living. If you feel choice-paralysis over what you can do with this, or feel creatively lacking ideas, be sure to ask a Lore Staff in a Ticket.

Gadget Combat

Gadget Weapons can be used to attack people without their attached Abilities. This uses Alchemy, Tech, or a combination, as a weapon. The aesthetics do not matter, whether to splash enemies with chemicals, or have a shoulder-mounted robotic drill. Gadget Attack Emotes use Arcane Proficiency as Main Combat Stat (for dice rolling). A weapon is not required to use this, but the user cannot wield a shield at the same time. Gadget Attack Emotes are always made in Melee Range. Only one of these Point Buy packs are required for this, and if a character has no Arcane, they are considered incapable of using Gadget Combat effectively. This is the default Main Combat Stat for Gadget Weapon Characters, and can be combined with abilities that change Main Defense Stat, but without them, Constitution is used.

Chem Talent and Gadget Combat are gained for free upon Point Buying any Chem Point Buy Pack.

Chem Packs

Chem Enrage Pack

This pack allows Alchemists to increase their strength at the cost of their defense.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Enrage Active Technique Self

Grants the user Chem Enrage

N/A

Chem Endure Pack

This pack allows Alchemists to increase their defense at the cost of their strength.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Endure Active Technique Self

Grants the user Chem Endure

N/A

Chem Cleanse Pack

This pack allows Alchemists to cleanse their own Debuffs.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Cleanse Active Technique Self

Grants the user Chem Cleanse

N/A

Chem Experiment Pack

This pack allows Alchemists to weaken an enemy or raise their attacking strength.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Experiment Active Technique Emote Range

Grants the user Chem Experiment

N/A

Technique Parry Pack

This pack allows Alchemists to protect themselves and move away from a technique.

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Counter Technique Melee Range

Grants the user Technique Parry

N/A

Chem Slip Pack

This pack allows Alchemists to counter movement-heavy enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Slip Counter Technique 10 Blocks

Grants the user Chem Slip

N/A

Chem Berserk Pack

This pack allows Alchemists to become offensively very powerful, but take many hits in exchange.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Berserk Active Technique Self

Grants the user Chem Berserk

N/A

Chem Revive Pack

This pack allows Alchemists to attempt to revive an ally on their last legs.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Revive Active Technique Emote Range

Grants the user Chem Revive

N/A

Chem Bang Pack

This pack allows Alchemists to counter mounted enemies or prevent unmounted enemies from using Abilities.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Bang Counter Technique 10 Blocks

Grants the user Chem Bang

N/A

Chem Feeding Pack

The Chem Feeding Pack does not grant any Abilities, but grants utility for dealing with the Afflicted. The Chem Feeding Pack allows the chemist to produce Magic Aureates, which are apple-sized edible crystals which can satiate the feeding hunger of Vampires, Cahal, or Geists. The same object sates any of their hungers as if they have fed from a real person. Aureates can be produced one of two ways. Firstly, the Chemist must use an attack emote against someone, where the attack uses Gadget Combat. If they succeed in doing 1 HP damage, they gain 1 Magic Aureate, and only one can be produced per day. The second method, is to take a blood sample of their own, and mix it through a complex alchemical process to become a Magic Aureate. Up to three can be produced this way, but any Afflicted who consumes this Aureate becomes enthralled to the Chemist, meaning they listen to the commands and directives of the chemist against their will (this is all within reason, and with consent, the Chemist should not start acting against the interest of the Afflicted, and any weirdness forces the addiction to be retconned). This pack is disabled if the Chemist becomes Afflicted themselves. The only exception to this is if the Chemist has an Invaded or Vested Spirit Affliction.