Cutthroat Point Buy: Difference between revisions

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| Stance Technique
| Stance Technique
| Self
| Self
| Grants the user {{#simple-tooltip: Cutthroat Stance | The user must have a lightweight weapon, such as a dagger or whip, equipped to switch to Cutthroat Stance. The user cannot have a Shield or Armor equipped, or use Melee Point Buy Techniques. Instead, they can utilize Dexterity as their Main Combat Stat when using Basic Attacks in Melee Range. While in Cutthroat Stance, the user becomes immune to the Rooted effect. Cutthroat Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended Cutthroat Stance goes on a 20 Minute Cooldown.
| Grants the user {{#simple-tooltip: Cutthroat Stance | Cutthroat Stance can be activated without consuming a turn. During Cutthroat Stance, the user cannot use any Abilities from the following categories: Shielding Point Buy. While in Cutthroat Stance, the user is unable to be targeted by Opportunity Attacks. Cutthroat Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended Cutthroat Stance goes on a 20 Minute Cooldown.
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| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Cutthroat Backstab Pack====
====Cutthroat Backstab Pack====
The Cutthroat Backstab Pack is for exploiting your enemies weaknesses.  
The Cutthroat Backstab Pack is for getting the drop on an unsuspecting opponent.  
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| style="background-color:#d1cfb8;" | Cutthroat Backstab
| style="background-color:#d1cfb8;" | Cutthroat Backstab
| Active Technique
| Counter Technique
| Melee Range
| Melee Range
| Grants the user {{#simple-tooltip: Cutthroat Backstab | This ability requires Cutthroat Stance to be active. The user makes a quick attack on a target that currently has a Debuff applied to them, dealing a guaranteed hit and cleansing the debuff that is affecting them. If this Debuff cannot be cleansed, this Ability fails. Cutthroat Backstab has a 1 hour cooldown.
| Grants the user {{#simple-tooltip: Cutthroat Backstab | This ability requires Cutthroat Stance to be active, and can only be used against someone that has not made an Attack or Ability emote yet in a combat scene. The user makes a swift attack on a target within range, dealing a guaranteed 4 HP of damage to them that bypasses Block Tokens. Cutthroat Backstab has a 4 hour cooldown.
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| {{#simple-tooltip: N/A }}
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| Active Technique
| Active Technique
| Self
| Self
| Grants the user {{#simple-tooltip: Cutthroat Dodge | This ability requires Cutthroat Stance to be active. As a reaction to being hit by a basic attack or Ability from Melee Point Buy, the user can quickly dodge to negate any damage they would have suffered, but still be affected by secondary effects. Additionally, the user is able to immediately move up to 5 blocks horizontally in any direction. Cutthroat Dodge has a 2 hour cooldown, and counts as a Movement Power in the context of counters.
| Grants the user {{#simple-tooltip: Cutthroat Dodge | This ability requires Cutthroat Stance to be active. As a reaction to being hit by a basic attack of any kind, the user can quickly dodge to negate any damage they would have suffered, but still be affected by secondary effects. Additionally, the user is able to immediately move up to 10 blocks horizontally in any direction. After using this technique, the user can also perform a basic attack directly after. Cutthroat Dodge has a 1 hour cooldown, and counts as a Movement Power in the context of counters.  
}}
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| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Cutthroat Evasion Pack====
====Cutthroat Evasion Pack====
The Cutthroat Evasion Pack is for a temporary increase in survivability.
The Cutthroat Evasion Pack is for keeping on your toes in a hectic combat.
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| Active Technique
| Active Technique
| Self
| Self
| Grants the user {{#simple-tooltip: Cutthroat Evasion | This ability requires Cutthroat Stance to be active. The user boosts their adrenaline, allowing them to temporarily improve their ability to avoid harm. For the next 15 minutes, the user gains 2 Constitution that can break the proficiency cap up to a limit of 8. Once ended, Cutthroat Evasion goes on a 2 hour cooldown.
| Grants the user {{#simple-tooltip: Cutthroat Evasion | This ability requires Cutthroat Stance to be active. The user boosts their adrenaline, allowing them to move an additional 5 blocks after making a basic attack for the next 30 minutes. Once ended, Cutthroat Evasion goes on a 2 hour cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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|}


====Cutthroat Timer Pack====
====Cutthroat Flash Pack====
The Cutthroat Timer Pack is for people who think they’re intelligent and want to trap their opponents.
The Cutthroat Flash Pack is for disrupting a group of opponents in a fight.
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! Modifiers
! Modifiers
|-
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| style="background-color:#d1cfb8;" | Cutthroat Timer
| style="background-color:#d1cfb8;" | Cutthroat Flash
| Active Technique
| Active Technique
| 10 Block Range
| 10 Block Range
| Grants the user {{#simple-tooltip: Cutthroat Timer | This ability requires Cutthroat Stance to be active. The user applies a Link Power to a target within range, which can be upheld for up to 20 minutes and can be broken at any time. Once ended or broken, the target and any character within 1 blocks of them are immediately Staggered and Rooted for 10 minutes, or until an emote is spent cutting themselves free. Once ended, Cutthroat Timer goes on a 2 hour cooldown.
| Grants the user {{#simple-tooltip: Cutthroat Flash | This ability requires Cutthroat Stance to be Active. The user launches a makeshift explosive at a target, affecting them and anyone within a 3 block radius. On use, any affected characters are given the Blinded Status effect until cleared manually. Once used, Cutthroat Flash has a 2 hour cooldown.
}}
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| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}

Revision as of 23:27, 19 December 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Cutthroat Point Buy is part of the Proficiency System. Cutthroat Point Buy is specifically designed for dextrous characters that prefer melee over ranged combat. As a result, Cutthroat Point Buy only allows for lightweight weapons such as daggers or rapiers, and bars the user from utilizing Melee Point Buy packs when in use. Cutthroat Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Stance Ability

The Cutthroat Stance Stance Ability is required for all Cutthroat Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Cutthroat Point Buy Pack has been purchased. This Ability enables further Cutthroat Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Stance Stance Technique Self Grants the user Cutthroat Stance

N/A

Cutthroat Point Buy Packs

Cutthroat Backstab Pack

The Cutthroat Backstab Pack is for getting the drop on an unsuspecting opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Backstab Counter Technique Melee Range Grants the user Cutthroat Backstab

N/A

Cutthroat Target Pack

The Cutthroat Target Pack is for marking your enemies for others to take advantage of.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Target Active Technique 10 Blocks Grants the user Cutthroat Target

N/A

Cutthroat Dodge Pack

The Cutthroat Dodge Pack is for getting out of unfortunate situations.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Dodge Active Technique Self Grants the user Cutthroat Dodge

N/A

Cutthroat Reversal Pack

The Cutthroat Reversal Pack is for redirecting displacements to go where you want instead.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Reversal Counter Technique Self Grants the user Cutthroat Reversal

N/A

Cutthroat Flank Pack

The Cutthroat Flank Pack is for overpowering a surrounded target.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Flank Active Technique Melee Range Grants the user Cutthroat Flank

N/A

Cutthroat Evasion Pack

The Cutthroat Evasion Pack is for keeping on your toes in a hectic combat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Evasion Active Technique Self Grants the user Cutthroat Evasion

N/A

Cutthroat Flash Pack

The Cutthroat Flash Pack is for disrupting a group of opponents in a fight.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Flash Active Technique 10 Block Range Grants the user Cutthroat Flash

N/A

Cutthroat Tears Pack

The Cutthroat Tears Pack is for people that want to deceive others and take their enemies by surprise.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Tears Active Technique Melee Range Grants the user Cutthroat Tears

N/A