Deadeye Point Buy: Difference between revisions

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| ALEX
| ALEX
| ALEX
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| Grants the user {{#simple-tooltip: Deadeye Strain| The user takes -2 HP Damage upon activating this Ability. For the remainder of Combat, the user's Attack Emotes can hit an additional target that is within 2 Blocks of their Target for half Damage (which ignores Block Tokens on the additional Target). This Ability does not consume a Turn.
| Grants the user {{#simple-tooltip: Deadeye Strain| The user takes -2 HP Damage upon activating this Ability. For the remainder of Combat, the user's Attack Emotes can hit an additional target that is within 2 Blocks of their Target for half Damage (which ignores Block Tokens on the additional Target). This Ability does not consume a Turn. This Ability cannot be Staggered, nor can a Block Token be used to prevent its Damage to the User.
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| ALEX
| ALEX
| ALEX
| ALEX
| Grants the user {{#simple-tooltip: Deadeye Venom| The user takes -2 HP Damage upon activating this Ability. For the remainder of Combat, the user's Attack Emotes on singular Targets, even if they miss, apply a 1 Turn lasting Confused Status Effect onto the Target that only applies to their next Turn, and ignores the limit on 1 Status Effect per person. This Ability does not consume a Turn.
| Grants the user {{#simple-tooltip: Deadeye Venom| The user takes -2 HP Damage upon activating this Ability. For the remainder of Combat, the user's Attack Emotes on singular Targets, even if they miss, apply a 1 Turn lasting Confused Status Effect onto the Target that only applies to their next Turn, and ignores the limit on 1 Status Effect per person. This Ability does not consume a Turn. This Ability cannot be Staggered, nor can a Block Token be used to prevent its Damage to the User.
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| {{#simple-tooltip: N/A }}
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| ALEX
| ALEX
| ALEX
| ALEX
| Grants the user {{#simple-tooltip: Deadeye Counter| The user takes -2 HP Damage upon activating this Ability. For the remainder of Combat, the user becomes immune to damage from Ranged Attack Emotes, except other Deadeye Stance Attack Emotes. This Ability does not consume a Turn, but cannot be used to Stagger an Attack Emote or Ability.
| Grants the user {{#simple-tooltip: Deadeye Counter| The user takes -2 HP Damage upon activating this Ability. For the remainder of Combat, the user becomes immune to damage from Ranged Attack Emotes, except other Deadeye Stance Attack Emotes. This Ability does not consume a Turn, but cannot be used to Stagger an Attack Emote or Ability. This Ability cannot be Staggered, nor can a Block Token be used to prevent its Damage to the User.
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| {{#simple-tooltip: N/A }}
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Revision as of 02:57, 7 October 2023

The Ability and Proficiency System
This Page contains Ability information only, and assumes you have a basic understanding of the Abilities Page, which acts like a Player Manual for Ability Terminology. See all Categorized Abilities on the Ability List Page.

Deadeye Point Buy is part of the Proficiency System. Deadeye Point Buy specifically is designed to cater to the sniper/glass-cannon Ranged fighter that sacrifices all defensive means for superior firepower. Deadeye Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Deadeye Stance. Deadeye Stance is granted for free as soon as any Deadeye Point Buy Packs are chosen.

Stance Ability

The Deadeye Stance Stance Ability is required for all Deadeye Point Buy Abilities. This Ability is granted for free for any Deadeye Point Buy Pack chosen. Stances cannot be Staggered.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Stance Stance Technique Self

Grants the user Deadeye Stance

N/A

Deadeye Point Buy Packs

Deadeye Barrage Pack

Deadeye Barrage has the user scope in and focus for a series of heavier shots.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Barrage ALEX ALEX Grants the user Deadeye Barrage

N/A

Deadeye Pinshot Pack

Deadeye Pinshot has the user hose down a Marked Enemy, or save an Ally from being in a difficult position.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Pinshot ALEX ALEX Grants the user Deadeye Pinshot

N/A

Deadeye Puffshot Pack

Deadeye Puffshot has the user fire a quick percussion shot to buy time.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Puffshot ALEX ALEX Grants the user Deadeye Puffshot

N/A

Deadeye Luckshot Pack

Deadeye Luckshot has the user pray to Lady Luck to smile on them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Luckshot ALEX ALEX Grants the user Deadeye Luckshot

N/A

Deadeye Luckshot Pack

Deadeye Doubletap has the user make sure that tough to kill foes stay down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Doubletap ALEX ALEX Grants the user Deadeye Doubletap

N/A

Deadeye Focus Pack

Deadeye Focus has the user attempt to self-cleanse any Status Effects, but draw attention to themselves.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Focus ALEX ALEX Grants the user Deadeye Focus

N/A

Deadeye Focus Pack

Deadeye Focus has the user strain in such focus that they do damage to themselves, but can curve shots to hit others.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Strain ALEX ALEX Grants the user Deadeye Strain

N/A

Deadeye Focus Pack

Deadeye Venomhas the user apply a potent toxin harmful to their own health to their shots to confuse enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Venom ALEX ALEX Grants the user Deadeye Venom

N/A

Deadeye Overwatch Pack

Deadeye Venomhas the user harm themselves to become hyper aware of, and dodge, enemy ranged attacks.

Ability Name Ability Type Ability Range Ability Description Modifiers
Deadeye Overwatch ALEX ALEX Grants the user Deadeye Counter

N/A