Melee Point Buy: Difference between revisions

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| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Technique Parry | Technique Parry allows the user to protect themselves from an incoming Mundane Technique used on them from Melee Weapon Point Buy or Bruiser Point Buy, Ranged Weapon Point Buy, or Firearms Point Buy, effectively nullifying it on them alone. This Mundane Technique has a 60 minute cooldown. This does not work on Technique Parry.
| Grants the user {{#simple-tooltip: Technique Parry | Technique Parry allows the user to protect themselves from an incoming Mundane Technique used on them from Melee Weapon Point Buy or Bruiser Point Buy, Ranged Weapon Point Buy, or Firearms Point Buy, effectively countering it on them alone. This Mundane Technique has a 60 minute cooldown. This does not work on Technique Parry.
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| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Heavy Pack====
====Heavy Pack====
The Heavy Pack is focused around beating back the opposition with the largest thing one can get their hands on.
The Heavy Pack is focused around beating back the opposition with the largest thing one can get their hands on.
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====Skirmisher Pack====
====Skirmisher Pack====
The Skirmisher Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.
The Skirmisher Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.
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| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Pinning Throw | Pinning Throw allows the user to throw a short blade (it does not have to be their main hand weapon, it can also be a pocket knife) to pin a person against a wall or floor surface for long enough to allow the user to chain up another Technique or attack Emote. Note, this does not Stun the Target, they are still able to fight back, just not dodge or escape. Pinning Throw has a 30 minute cooldown. If the user doesn't attack or intend to attack, the target is freed after a minute.
| Grants the user {{#simple-tooltip: Pinning Throw | The user throws a short blade or knife held on their person to pin a target within range they can see to a surface, Rooting them for 5 minutes. If the target is affected by a damaging ability or basic attack, this effect ends early. Pinning Throw has a 30 minute cooldown.
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| N/A
| N/A
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| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Berserker Fury | The user channels their anger, cleansing themselves of any Debuff effect currently affecting them. If the user cleanses a Debuff, they can immediately make a guaranteed hit on any one person in melee distance. Berserker Fury cannot cleanse Debuffs from Artifacts, only Debuffs as listed on the Abilities page. Berserker Fury can be used once per server restart.
| Grants the user {{#simple-tooltip: Berserker Fury | The user channels their anger, cleansing themselves of any Debuff effect currently affecting them. If the user cleanses a Debuff, they can immediately make a guaranteed hit on any one person in melee distance. Berserker Fury can be used once per server restart.
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| N/A
| N/A
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====Brutalist Pack====
====Cheap Pack====
The Brutalist Pack is for fighters who wish to end conflict quickly and without a mess, overpowering inexperienced fighters.
The Cheap Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.
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! Modifiers
! Modifiers
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| style="background-color:#DBAFAF;" | Disarming Strike
| style="background-color:#DBAFAF;" | Cheap Shot
| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Disarming Strike | The user can attempt to disarm a target within melee range. If the user’s Strength Stat is 4 or more points higher than the target’s, the target is immediately disarmed. If not, this Technique fails. Disarming Strike has a 2 hour cooldown.
| Grants the user {{#simple-tooltip: Disarming Strike | As a reaction to any character within range using a Power from the Spell Point Buy category, the user is able to strike them precisely. This does no damage, but immediately interrupts and counters the Power that was used, putting it on a 20 minute cooldown regardless of what the original Ability’s cooldown was initially. Cheap Shot has a 1 hour cooldown after being used. The same person can only be affected by one instance of Cheap Shot once per hour.
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| N/A
| N/A
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| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Disable Mount | This Mundane Technique can only be used on a Target that is Mounted. The user uses a powerful Mundane Technique to instantly dis-mount their Target and scare off the Mount. The Target is pushed off their Mount but not Displaced, and the Mount is dismissed, while forcing Cavalry Summon on a 30 Minute Cooldown. This Mundane Technique cannot be used while Mounted, and has a 1 hour cooldown.}}
| Grants the user {{#simple-tooltip: Disable Mount | This Mundane Technique can only be used on a Target that is Mounted. The user uses a powerful Mundane Technique to instantly dis-mount their Target and scare off the Mount. The Target is pushed off their Mount but not Displaced, and the Mount is dismissed, while forcing Cavalry Summon on a 30 Minute Cooldown. Dismount Pack cannot be used while Mounted, cannot be countered, and has a 1 hour cooldown.}}
| N/A
| N/A
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Revision as of 23:05, 10 February 2023

Weapon Point Buy is part of the Proficiency System. Its Packs allow a Character to use melee weapons, and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use.

Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a melee weapon with at least one purchase of these Point Buy packs, with the Strength stat being used to determine overall skill. If a Character has no Strength, they are considered incapable of using a melee weapon effectively. If the user does not have the Fisticuffs Pack, or any other bonus to Unarmed, their Unarmed Combat has no effect on armored opponents.

Duelist Pack

The Duelist Pack is centered around fighting a single opponent, parrying blows before going in for the kill.

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Mundane Technique Melee Range

Grants the user Technique Parry

N/A

Heavy Pack

The Heavy Pack is focused around beating back the opposition with the largest thing one can get their hands on.

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Mundane Technique Melee Range

Grants the user Knockback Sweep

N/A

Hunter Pack

The Hunter Pack focuses around disorienting a target, making it easier to whittle away and defeat them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Concussive Strike Mundane Technique Melee Range

Grants the user Concussive Strike

N/A

Skirmisher Pack

The Skirmisher Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Throw Mundane Technique Emote Range

Grants the user Pinning Throw

N/A

Warrior Pack

The Warrior Pack is for those that dive headfirst into action, thinking about the consequences after.

Ability Name Ability Type Ability Range Ability Description Modifiers
Battle Flurry Mundane Technique 1 Block

Grants the user Battle Flurry

N/A

Unyielding Pack

The Unyielding Pack is for those that refuse to back down, even when the odds are against them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Steady Body Mundane Technique Self

Grants the user Steady Body

N/A

Demolisher Pack

The Demolisher Pack is for those that want to break down the defenses of those around them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Force Smash Mundane Technique Melee Range

Grants the user Force Smash

Pursuer Pack

The Pursuer Pack is for those who refuse to let their enemies elude them, ferociously chasing them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Leaping Charge Mundane Technique Emote Range

Grants the user Leaping Charge

N/A

Coward Pack

The Coward Pack is for the most pathetic and shameless warriors who take advantage of honorable opponents.

Ability Name Ability Type Ability Range Ability Description Modifiers
Crocodile Tears Mundane Technique Self

Grants the user Crocodile Tears

N/A

Frenzy Pack

The Frenzy Pack is for those who refuse to be held down, forcing their body to continue moving through rage alone.

Ability Name Ability Type Ability Range Ability Description Modifiers
Berserker Fury Mundane Technique Melee Range

Grants the user Berserker Fury

N/A

Tactician Pack

The Tactician Pack is for those who command the battlefield and inspire their allies on the frontline.

Ability Name Ability Type Ability Range Ability Description Modifiers
Leader’s Rally Mundane Technique Emote Range

Grants the user Leader's Rally

N/A

Cheap Pack

The Cheap Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cheap Shot Mundane Technique Melee Range

Grants the user Disarming Strike

N/A

Dismount Pack

The Dismount Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process.

Ability Name Ability Type Ability Range Ability Description Modifiers
Disable Mount Mundane Technique Melee Range

Grants the user Disable Mount

N/A

Fisticuffs Pack

The Fisticuffs Pack is for those that prefer to get their hands dirty, running into the fray

Ability Name Ability Type Ability Range Ability Description Modifiers
Unarmed Expert Mundane Technique Self

Grants the user Unarmed Expert

N/A