Melee Point Buy: Difference between revisions

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| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Technique Parry | Technique Parry allows the user to protect themselves from an incoming Mundane Technique used on them from Melee Point Buy or Bruiser Point Buy, Ranged Point Buy, or Firearms Point Buy, effectively countering it on them alone. This Mundane Technique has a 60 minute cooldown. This does not work on Technique Parry.
| Grants the user {{#simple-tooltip: Technique Parry | Technique Parry allows the user to protect themselves from an incoming Active Technique used on them from Melee Point Buy or Bruiser Point Buy, Ranged Point Buy, or Firearms Point Buy, effectively countering it on them alone. The user can also instantly make a basic attack after parrying, if they choose. Technique Parry has a 60 minute cooldown.  
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Knockback Sweep | Knockback Sweep allows the user to make a wide arch-swing. Anyone within Melee Range on either side or in front of the user is knocked back by 5 blocks. If there is a wall behind the target, or if they are rooted, they are instead struck with a guaranteed hit. This still counts as a displacement for the purposes of immunities/counters. This Mundane Technique has a 30 minute cooldown.
| Grants the user {{#simple-tooltip: Knockback Sweep | Knockback Sweep allows the user to make a wide arch-swing. Anyone within Melee Range on either side or in front of the user is knocked back by 5 blocks. If there is a wall behind the target, or if they are rooted, they are instead struck with a guaranteed hit. This still counts as a displacement for the purposes of immunities/counters. Knockback Sweep has a 30 minute cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Disable Mount | This Mundane Technique can only be used on a Target that is Mounted. The user uses a powerful Mundane Technique to instantly dis-mount their Target and scare off the Mount. The Target is pushed off their Mount but not Displaced, and the Mount is dismissed, while forcing Cavalry Summon on a 30 Minute Cooldown. Dismount Pack cannot be used while Mounted, cannot be countered, and has a 1 hour cooldown.}}
| Grants the user {{#simple-tooltip: Disable Mount | This Technique can only be used on a Target that is Mounted. The user instantly dis-mounts their Target and scares off the Mount. The Target is pushed off their Mount but not Displaced, and the Mount is dismissed, while forcing Cavalry Summon on a 30 Minute Cooldown. Dismount Pack cannot be used while Mounted, and has a 1 hour cooldown.}}
| N/A
| N/A
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|-
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| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Unarmed Expert| The user is trained as a professional in unarmed combat, allowing them to use their fists as weapons. The user’s unarmed strikes bypass any immunity to unarmed combat, and can allow the user to use other Mundane Techniques from the Melee Point Buy without a weapon.  
| Grants the user {{#simple-tooltip: Unarmed Expert| The user is trained as a professional in unarmed combat, allowing them to use their fists as weapons. The user’s unarmed strikes bypass any immunity to unarmed combat, and can allow the user to use other Techniques from the Melee Point Buy without a weapon.  
}}
}}
| N/A
| N/A

Revision as of 02:36, 27 March 2023

Melee Point Buy is part of the Proficiency System. Its Packs allow a Character to use melee weapons, and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use.

Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a melee weapon with at least one purchase of these Point Buy packs, with the Strength stat being used to determine overall skill. If a Character has no Strength, they are considered incapable of using a melee weapon effectively. If the user does not have the Fisticuffs Pack, or any other bonus to Unarmed, their Unarmed Combat has no effect on armored opponents.

Duelist Pack

The Duelist Pack is centered around fighting a single opponent, parrying blows before going in for the kill.

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Mundane Technique Melee Range

Grants the user Technique Parry

N/A

Heavy Pack

The Heavy Pack is focused around beating back the opposition with the largest thing one can get their hands on.

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Mundane Technique Melee Range

Grants the user Knockback Sweep

N/A

Hunter Pack

The Hunter Pack focuses around disorienting a target, making it easier to whittle away and defeat them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Concussive Strike Mundane Technique Melee Range

Grants the user Concussive Strike

N/A

Skirmisher Pack

The Skirmisher Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Throw Mundane Technique Emote Range

Grants the user Pinning Throw

N/A

Warrior Pack

The Warrior Pack is for those that dive headfirst into action, thinking about the consequences after.

Ability Name Ability Type Ability Range Ability Description Modifiers
Battle Flurry Mundane Technique 1 Block

Grants the user Battle Flurry

N/A

Unyielding Pack

The Unyielding Pack is for those that refuse to back down, even when the odds are against them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Steady Body Mundane Technique Self

Grants the user Steady Body

N/A

Demolisher Pack

The Demolisher Pack is for those that want to break down the defenses of those around them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Force Smash Mundane Technique Melee Range

Grants the user Force Smash

N/A

Pursuer Pack

The Pursuer Pack is for those who refuse to let their enemies elude them, ferociously chasing them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Leaping Charge Mundane Technique Emote Range

Grants the user Leaping Charge

N/A

Coward Pack

The Coward Pack is for the most pathetic and shameless warriors who take advantage of honorable opponents.

Ability Name Ability Type Ability Range Ability Description Modifiers
Crocodile Tears Mundane Technique Self

Grants the user Crocodile Tears

N/A

Frenzy Pack

The Frenzy Pack is for those who refuse to be held down, forcing their body to continue moving through rage alone.

Ability Name Ability Type Ability Range Ability Description Modifiers
Berserker Fury Mundane Technique Melee Range

Grants the user Berserker Fury

N/A

Tactician Pack

The Tactician Pack is for those who command the battlefield and inspire their allies on the frontline.

Ability Name Ability Type Ability Range Ability Description Modifiers
Leader’s Rally Mundane Technique Emote Range

Grants the user Leader's Rally

N/A

Cheap Pack

The Cheap Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cheap Shot Counter Technique Melee Range

Grants the user Cheap Shot

N/A

Dismount Pack

The Dismount Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process.

Ability Name Ability Type Ability Range Ability Description Modifiers
Disable Mount Mundane Technique Melee Range

Grants the user Disable Mount

N/A

Fisticuffs Pack

The Fisticuffs Pack is for those that prefer to get their hands dirty, running into the fray

Ability Name Ability Type Ability Range Ability Description Modifiers
Unarmed Expert Mundane Technique Self

Grants the user Unarmed Expert

N/A