Melee Point Buy: Difference between revisions

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| style="background-color:#DBAFAF;" | Technique Parry
| style="background-color:#DBAFAF;" | Technique Parry
| Mundane Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Technique Parry | Technique Parry allows the user to protect themselves from an incoming Active Technique used on them from Melee Point Buy or Bruiser Point Buy, Ranged Point Buy, or Firearms Point Buy, effectively countering it on them alone. The user can also instantly make a basic attack after parrying, if they choose. Technique Parry has a 60 minute cooldown.  
| Grants the user {{#simple-tooltip: Technique Parry | Technique Parry allows the user to protect themselves from an incoming Active Technique used on them from Melee Point Buy or Bruiser Point Buy, Ranged Point Buy, or Firearms Point Buy, effectively countering it on them alone. The user can also instantly make a basic attack after parrying, if they choose. Technique Parry has a 60 minute cooldown.  
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| style="background-color:#DBAFAF" | Knockback Sweep
| style="background-color:#DBAFAF" | Knockback Sweep
| Mundane Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Knockback Sweep | Knockback Sweep allows the user to make a wide arch-swing. Anyone within Melee Range on either side or in front of the user is knocked back by 5 blocks. If there is a wall behind the target, or if they are rooted, they are instead struck with a guaranteed hit. This still counts as a displacement for the purposes of immunities/counters. Knockback Sweep has a 30 minute cooldown.
| Grants the user {{#simple-tooltip: Knockback Sweep | Knockback Sweep allows the user to make a wide arch-swing. Anyone within Melee Range on either side or in front of the user is knocked back by 5 blocks. If there is a wall behind the target, or if they are rooted, they are instead struck with a guaranteed hit. This still counts as a displacement for the purposes of immunities/counters. Knockback Sweep has a 30 minute cooldown.
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| style="background-color:#DBAFAF;" | Concussive Strike
| style="background-color:#DBAFAF;" | Concussive Strike
| Mundane Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Concussive Strike | The user swings their weapon at a target, confusing them for 5 minutes. While confused, the target is unable to target the user with Powers of any kind. Additionally, if the target is currently connected to a Link Power, this Technique counts as a guaranteed hit, and ends any Links they are using/effected by. This Technique has a 1 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Concussive Strike | The user swings their weapon at a target, confusing them for 5 minutes. While confused, the target is unable to target the user with Powers of any kind. Additionally, if the target is currently connected to a Link Power, this Technique counts as a guaranteed hit, and ends any Links they are using/effected by. This Technique has a 1 Hour Cooldown.}}
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| style="background-color:#DBAFAF;" | Pinning Throw
| style="background-color:#DBAFAF;" | Pinning Throw
| Mundane Technique
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Pinning Throw | The user throws a short blade or knife held on their person to pin a target within range they can see to a surface, Rooting them for 5 minutes. If the target is affected by a damaging ability or basic attack, this effect ends early. Pinning Throw has a 30 minute cooldown.
| Grants the user {{#simple-tooltip: Pinning Throw | The user throws a short blade or knife held on their person to pin a target within range they can see to a surface, Rooting them for 5 minutes. If the target is affected by a damaging ability or basic attack, this effect ends early. Pinning Throw has a 30 minute cooldown.
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| style="background-color:#DBAFAF;" | Battle Flurry
| style="background-color:#DBAFAF;" | Battle Flurry
| Mundane Technique
| Active Technique
| {{#simple-tooltip: 1 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 1 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Battle Flurry | The user lashes out instantaneously to strike those surrounding them. The user rolls one dice with a number for every character within range of this technique, and hits as many of them based on the number rolled, a minimum of one. (ex. 3 people in range is /dice 1-3) They can choose who gets hit or not, but this technique cannot be used if only one target is in range. Battle Flurry can only be used once per day, with the single charge refreshing on server restart.
| Grants the user {{#simple-tooltip: Battle Flurry | The user lashes out instantaneously to strike those surrounding them. The user rolls one dice with a number for every character within range of this technique, and hits as many of them based on the number rolled, a minimum of one. (ex. 3 people in range is /dice 1-3) They can choose who gets hit or not, but this technique cannot be used if only one target is in range. Battle Flurry can only be used once per day, with the single charge refreshing on server restart.
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| style="background-color:#DBAFAF;" | Steady Body
| style="background-color:#DBAFAF;" | Steady Body
| Mundane Technique
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Steady Body  | The user braces themselves against (or avoids) a single Displacement or Root, countering that Ability. After Steady Body is used, they are immune to Displacements and Roots for 5 minutes. This has no effect on Abilities from Artifacts. Steady Body can only be used once per server restart.
| Grants the user {{#simple-tooltip: Steady Body  | The user braces themselves against (or avoids) a single Displacement or Root, countering that Ability. After Steady Body is used, they are immune to Displacements and Roots for 5 minutes. This has no effect on Abilities from Artifacts. Steady Body can only be used once per server restart.
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| style="background-color:#DBAFAF;" | Force Smash
| style="background-color:#DBAFAF;" | Force Smash
| Mundane Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Force Smash | The user strikes mundane or magical cover that is protecting a target and destroys it, ending any abilities that count as either. The attack continues and strikes the target behind the cover, dealing a guaranteed hit. This ability has a 1 hour cooldown.
| Grants the user {{#simple-tooltip: Force Smash | The user strikes mundane or magical cover that is protecting a target and destroys it, ending any abilities that count as either. The attack continues and strikes the target behind the cover, dealing a guaranteed hit. This ability has a 1 hour cooldown.
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| style="background-color:#DBAFAF;" | Leaping Charge
| style="background-color:#DBAFAF;" | Leaping Charge
| Mundane Technique
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Leaping Charge | Leaping Charge: Leaping Charge allows the user to instantly rush to a Target Enemy in Emote Range. The user always lands on the side closest to themselves. If the Target is running away or fleeing, this Technique also includes a guaranteed hit. This does not allow for any vertical movement outside of slight inclines. Leaping Charge has a 1 Hour Cooldown, and counts as a Movement Power in the context of counters.  
| Grants the user {{#simple-tooltip: Leaping Charge | Leaping Charge: Leaping Charge allows the user to instantly rush to a Target Enemy in Emote Range. The user always lands on the side closest to themselves. If the Target is running away or fleeing, this Technique also includes a guaranteed hit. This does not allow for any vertical movement outside of slight inclines. Leaping Charge has a 1 Hour Cooldown, and counts as a Movement Power in the context of counters.  
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| style="background-color:#DBAFAF;" | Crocodile Tears
| style="background-color:#DBAFAF;" | Crocodile Tears
| Mundane Technique
| Active Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Crocodile Tears | The user falls to the ground and feigns defeat. The user can end their charade after 10 minutes, or if they’re attacked. Once ended, the user is able to make a guaranteed hit against any character within melee range. Crocodile Tears can be used once per server restart.
| Grants the user {{#simple-tooltip: Crocodile Tears | The user falls to the ground and feigns defeat. The user can end their charade after 10 minutes, or if they’re attacked. Once ended, the user is able to make a guaranteed hit against any character within melee range. Crocodile Tears can be used once per server restart.
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| style="background-color:#DBAFAF;" | Berserker Fury
| style="background-color:#DBAFAF;" | Berserker Fury
| Mundane Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Berserker Fury | The user channels their anger, cleansing themselves of any Debuff effect currently affecting them. If the user cleanses a Debuff, they can immediately make a guaranteed hit on any one person in melee distance. Berserker Fury can be used once per server restart.
| Grants the user {{#simple-tooltip: Berserker Fury | The user channels their anger, cleansing themselves of any Debuff effect currently affecting them. If the user cleanses a Debuff, they can immediately make a guaranteed hit on any one person in melee distance. Berserker Fury can be used once per server restart.
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| style="background-color:#DBAFAF;" | Leader’s Rally
| style="background-color:#DBAFAF;" | Leader’s Rally
| Mundane Technique
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Leader's Rally | The user rallies their allies into combat, granting up to two other people 2 Strength that can break cap up to a maximum of 9 for their next two basic attack emotes. This technique requires an ally to be used, and goes on a 2 hour cooldown immediately after being used. The same person can only be affected by Leader's Rally once per hour.
| Grants the user {{#simple-tooltip: Leader's Rally | The user rallies their allies into combat, granting up to two other people 2 Strength that can break cap up to a maximum of 9 for their next two basic attack emotes. This technique requires an ally to be used, and goes on a 2 hour cooldown immediately after being used. The same person can only be affected by Leader's Rally once per hour.
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| style="background-color:#DBAFAF;" | Disable Mount
| style="background-color:#DBAFAF;" | Disable Mount
| Mundane Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Disable Mount | This Technique can only be used on a Target that is Mounted. The user instantly dis-mounts their Target and scares off the Mount. The Target is pushed off their Mount but not Displaced, and the Mount is dismissed, while forcing Cavalry Summon on a 30 Minute Cooldown. Dismount Pack cannot be used while Mounted, and has a 1 hour cooldown.}}
| Grants the user {{#simple-tooltip: Disable Mount | This Technique can only be used on a Target that is Mounted. The user instantly dis-mounts their Target and scares off the Mount. The Target is pushed off their Mount but not Displaced, and the Mount is dismissed, while forcing Cavalry Summon on a 30 Minute Cooldown. Dismount Pack cannot be used while Mounted, and has a 1 hour cooldown.}}
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| style="background-color:#DBAFAF;" | Unarmed Expert
| style="background-color:#DBAFAF;" | Unarmed Expert
| Mundane Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Unarmed Expert| The user is trained as a professional in unarmed combat, allowing them to use their fists as weapons. The user’s unarmed strikes bypass any immunity to unarmed combat, and can allow the user to use other Techniques from the Melee Point Buy without a weapon.  
| Grants the user {{#simple-tooltip: Unarmed Expert| The user is trained as a professional in unarmed combat, allowing them to use their fists as weapons. The user’s unarmed strikes bypass any immunity to unarmed combat, and can allow the user to use other Techniques from the Melee Point Buy without a weapon.  

Revision as of 20:32, 9 April 2023

Melee Point Buy is part of the Proficiency System. Its Packs allow a Character to use melee weapons, and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use.

Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a melee weapon with at least one purchase of these Point Buy packs, with the Strength stat being used to determine overall skill. If a Character has no Strength, they are considered incapable of using a melee weapon effectively. If the user does not have the Fisticuffs Pack, or any other bonus to Unarmed, their Unarmed Combat has no effect on armored opponents.

Duelist Pack

The Duelist Pack is centered around fighting a single opponent, parrying blows before going in for the kill.

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Counter Technique Melee Range

Grants the user Technique Parry

N/A

Heavy Pack

The Heavy Pack is focused around beating back the opposition with the largest thing one can get their hands on.

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Active Technique Melee Range

Grants the user Knockback Sweep

N/A

Hunter Pack

The Hunter Pack focuses around disorienting a target, making it easier to whittle away and defeat them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Concussive Strike Active Technique Melee Range

Grants the user Concussive Strike

N/A

Skirmisher Pack

The Skirmisher Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Throw Active Technique Emote Range

Grants the user Pinning Throw

N/A

Warrior Pack

The Warrior Pack is for those that dive headfirst into action, thinking about the consequences after.

Ability Name Ability Type Ability Range Ability Description Modifiers
Battle Flurry Active Technique 1 Block

Grants the user Battle Flurry

N/A

Unyielding Pack

The Unyielding Pack is for those that refuse to back down, even when the odds are against them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Steady Body Counter Technique Self

Grants the user Steady Body

N/A

Demolisher Pack

The Demolisher Pack is for those that want to break down the defenses of those around them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Force Smash Active Technique Melee Range

Grants the user Force Smash

N/A

Pursuer Pack

The Pursuer Pack is for those who refuse to let their enemies elude them, ferociously chasing them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Leaping Charge Active Technique Emote Range

Grants the user Leaping Charge

N/A

Coward Pack

The Coward Pack is for the most pathetic and shameless warriors who take advantage of honorable opponents.

Ability Name Ability Type Ability Range Ability Description Modifiers
Crocodile Tears Active Technique Self

Grants the user Crocodile Tears

N/A

Frenzy Pack

The Frenzy Pack is for those who refuse to be held down, forcing their body to continue moving through rage alone.

Ability Name Ability Type Ability Range Ability Description Modifiers
Berserker Fury Active Technique Melee Range

Grants the user Berserker Fury

N/A

Tactician Pack

The Tactician Pack is for those who command the battlefield and inspire their allies on the frontline.

Ability Name Ability Type Ability Range Ability Description Modifiers
Leader’s Rally Active Technique Emote Range

Grants the user Leader's Rally

N/A

Cheap Pack

The Cheap Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cheap Shot Counter Technique Melee Range

Grants the user Cheap Shot

N/A

Dismount Pack

The Dismount Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process.

Ability Name Ability Type Ability Range Ability Description Modifiers
Disable Mount Counter Technique Melee Range

Grants the user Disable Mount

N/A

Fisticuffs Pack

The Fisticuffs Pack is for those that prefer to get their hands dirty, running into the fray

Ability Name Ability Type Ability Range Ability Description Modifiers
Unarmed Expert Passive Technique Self

Grants the user Unarmed Expert

N/A