Melee Point Buy: Difference between revisions

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====Unyielding Pack====
====Butchering Pack====
The Unyielding Pack is for those that refuse to back down, even when the odds are against them.
The Butchering Pack is for whittling down an enemy without giving them a chance to rest.
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! Modifiers
! Modifiers
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| style="background-color:#DBAFAF;" | Steady Body
| style="background-color:#DBAFAF;" | Butchering Strike
| Counter Technique
| Active Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Steady Body | The user braces themselves against (or avoids) a single Displacement or Root, countering that Ability. After Steady Body is used, they are immune to Displacements and Roots for 5 minutes. This has no effect on Abilities from Artifacts. Steady Body can only be used once per server restart.
| Grants the user {{#simple-tooltip: Butchering Strike | The user delivers a series of quick strikes to the target, inflicting the Bleed debuff for 30 minutes. This ability has a 1 hour cooldown.
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| N/A
| N/A
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Disable Mount | This Technique can only be used on a Target that is Mounted. The user instantly dis-mounts their Target and scares off the Mount. The Target is pushed off their Mount but not Displaced, and the Mount is dismissed, while forcing Cavalry Summon on a 30 Minute Cooldown. Dismount Pack cannot be used while Mounted, and has a 1 hour cooldown.}}
| Grants the user {{#simple-tooltip: Disable Mount | This Technique can only be used on a Target that is Mounted. The user instantly dis-mounts their Target and scares off the Mount. The Target is pushed off their Mount and knocked over, and the Mount is dismissed, while forcing Cavalry Summon on a 30 Minute Cooldown. Dismount Pack cannot be used while Mounted, and has a 1 hour cooldown.}}
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====Fisticuffs Pack====
====Throwing Pack====
The Fisticuffs Pack is for those that prefer to get their hands dirty, running into the fray
The Throwing Pack is for those who want to close the distance between themselves and a far away opponent.
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! Modifiers
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| style="background-color:#DBAFAF;" | Unarmed Expert
| style="background-color:#DBAFAF;" | Weapon Throw
| Passive Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Unarmed Expert| The user is trained as a professional in unarmed combat, allowing them to use their fists as weapons. The user’s unarmed strikes bypass any immunity to unarmed combat, and can allow the user to use other Techniques from the Melee Point Buy without a weapon.  
| Grants the user {{#simple-tooltip: Weapon Throw | The user throws a side-weapon at an enemy in ranged, delivering a ranged basic attack. This attack has an equivalent strength of the user’s Strength Score, subtracted by 3. This ability has a 1 hour cooldown.  
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Revision as of 00:02, 26 April 2023

Melee Point Buy is part of the Proficiency System. Its Packs allow a Character to use melee weapons, and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use.

Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a melee weapon with at least one purchase of these Point Buy packs, with the Strength stat being used to determine overall skill. If a Character has no Strength, they are considered incapable of using a melee weapon effectively. If the user does not have the Fisticuffs Pack, or any other bonus to Unarmed, their Unarmed Combat has no effect on armored opponents.

Duelist Pack

The Duelist Pack is centered around fighting a single opponent, parrying blows before going in for the kill.

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Counter Technique Melee Range

Grants the user Technique Parry

N/A

Heavy Pack

The Heavy Pack is focused around beating back the opposition with the largest thing one can get their hands on.

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Active Technique Melee Range

Grants the user Knockback Sweep

N/A

Hunter Pack

The Hunter Pack focuses around disorienting a target, making it easier to whittle away and defeat them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Concussive Strike Active Technique Melee Range

Grants the user Concussive Strike

N/A

Skirmisher Pack

The Skirmisher Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Throw Active Technique Emote Range

Grants the user Pinning Throw

N/A

Warrior Pack

The Warrior Pack is for those that dive headfirst into action, thinking about the consequences after.

Ability Name Ability Type Ability Range Ability Description Modifiers
Battle Flurry Active Technique 1 Block

Grants the user Battle Flurry

N/A

Butchering Pack

The Butchering Pack is for whittling down an enemy without giving them a chance to rest.

Ability Name Ability Type Ability Range Ability Description Modifiers
Butchering Strike Active Technique Melee Range

Grants the user Butchering Strike

N/A

Demolisher Pack

The Demolisher Pack is for those that want to break down the defenses of those around them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Force Smash Active Technique Melee Range

Grants the user Force Smash

N/A

Pursuer Pack

The Pursuer Pack is for those who refuse to let their enemies elude them, ferociously chasing them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Leaping Charge Active Technique Emote Range

Grants the user Leaping Charge

N/A

Coward Pack

The Coward Pack is for the most pathetic and shameless warriors who take advantage of honorable opponents.

Ability Name Ability Type Ability Range Ability Description Modifiers
Crocodile Tears Active Technique Self

Grants the user Crocodile Tears

N/A

Frenzy Pack

The Frenzy Pack is for those who refuse to be held down, forcing their body to continue moving through rage alone.

Ability Name Ability Type Ability Range Ability Description Modifiers
Berserker Fury Active Technique Melee Range

Grants the user Berserker Fury

N/A

Tactician Pack

The Tactician Pack is for those who command the battlefield and inspire their allies on the frontline.

Ability Name Ability Type Ability Range Ability Description Modifiers
Leader’s Rally Active Technique Emote Range

Grants the user Leader's Rally

N/A

Cheap Pack

The Cheap Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cheap Shot Counter Technique Melee Range

Grants the user Cheap Shot

N/A

Dismount Pack

The Dismount Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process.

Ability Name Ability Type Ability Range Ability Description Modifiers
Disable Mount Counter Technique Melee Range

Grants the user Disable Mount

N/A

Throwing Pack

The Throwing Pack is for those who want to close the distance between themselves and a far away opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Weapon Throw Passive Technique 10 Blocks

Grants the user Weapon Throw

N/A