Melee Point Buy: Difference between revisions

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Melee Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to use melee weapons, and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use.  
Melee Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to use melee weapons, and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use.  


Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a melee weapon with at least one purchase of these Point Buy packs, with the Strength stat being used to determine overall skill. If a Character has no Strength, they are considered incapable of using a melee weapon effectively. If the user does not have the Fisticuffs Pack, or any other bonus to Unarmed, their Unarmed Combat has no effect on armored opponents. 
Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a melee weapon with at least one purchase of these Point Buy packs, with the Strength stat being used to determine overall skill. If a Character has no Strength, they are considered incapable of using a melee weapon effectively.  
 
====Technique Parry Pack====
====Duelist Pack====
This Pack is centered around fighting a single opponent, parrying blows before going in for the kill.
The Duelist Pack is centered around fighting a single opponent, parrying blows before going in for the kill.
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====Heavy Pack====
====Knockback Sweep Pack====
The Heavy Pack is focused around beating back the opposition with the largest thing one can get their hands on.
This Pack is focused around beating back the opposition with the largest thing one can get their hands on.
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====Hunter Pack====
====Concussive Blow Pack====
The Hunter Pack focuses around disorienting a target, making it easier to whittle away and defeat them.
This Pack focuses around disorienting a target, making it easier to whittle away and defeat them.
{| class="wikitable" style="width: 50%;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Concussive Strike
| style="background-color:#DBAFAF;" | Concussive Blow
| Active Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Concussive Strike | The user swings their weapon at a target, confusing them for 5 minutes. While confused, the target is unable to target the user with Powers of any kind. Additionally, if the target is currently connected to a Link Power, this Technique counts as a guaranteed hit, and ends any Links they are using/effected by. This Technique has a 1 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Concussive Blow | The user swings their weapon at a target, confusing them for 5 minutes. While confused, the target is unable to target the user with Powers of any kind. Additionally, if the target is currently connected to a Link Power, this Technique counts as a guaranteed hit, and ends any Links they are using/effected by. Concussive Blow has a 1 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Skirmisher Pack====
====Pinning Throw Pack====
The Skirmisher Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.
This Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.
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====Warrior Pack====
====Battle Flurry Pack====
The Warrior Pack is for those that dive headfirst into action, thinking about the consequences after.
This Pack is for those that dive headfirst into action, thinking about the consequences after.
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====Butchering Pack====
====Bloody Strike Pack====
The Butchering Pack is for whittling down an enemy without giving them a chance to rest.
This Pack is for whittling down an enemy without giving them a chance to rest.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Butchering Strike
| style="background-color:#DBAFAF;" | Bloody Strike
| Active Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Butchering Strike  | The user delivers a series of quick strikes to the target, inflicting the Bloody debuff for 30 minutes. This ability has a 1 hour cooldown.
| Grants the user {{#simple-tooltip: Butchering Strike  | The user delivers a series of quick strikes to the target, inflicting the Bloody debuff for 30 minutes. Bloody Strike has a 1 hour cooldown.
}}
}}
| N/A
| N/A
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====Demolisher Pack====
====Force Smash Pack====
The Demolisher Pack is for those that want to break down the defenses of those around them.
This Pack is for those that want to break down the defenses of those around them.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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| Active Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Force Smash | The user strikes mundane or magical cover that is protecting a target and destroys it, ending any abilities that count as either. The attack continues and strikes the target behind the cover, dealing a guaranteed hit. This ability has a 1 hour cooldown.
| Grants the user {{#simple-tooltip: Force Smash | The user strikes mundane or magical cover that is protecting a target and destroys it, ending any abilities that count as either. The attack continues and strikes the target behind the cover, dealing a guaranteed hit. Force Smash has a 1 hour cooldown.
}}
}}
| N/A
| N/A
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====Pursuer Pack====
====Leaping Charge Pack====
The Pursuer Pack is for those who refuse to let their enemies elude them, ferociously chasing them down.
This Pack is for those who refuse to let their enemies elude them, ferociously chasing them down.
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====Coward Pack====
====Crocodile Tears Pack====
The Coward Pack is for the most pathetic and shameless warriors who take advantage of honorable opponents.
This Pack is for the most pathetic and shameless warriors who take advantage of honorable opponents.
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====Frenzy Pack====
====Berserker Fury Pack====
The Frenzy Pack is for those who refuse to be held down, forcing their body to continue moving through rage alone.
This Pack is for those who refuse to be held down, forcing their body to continue moving through rage alone.
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====Tactician Pack====
====Battle Rally Pack====
The Tactician Pack is for those who command the battlefield and inspire their allies on the frontline.
This Pack is for those who command the battlefield and inspire their allies on the frontline.
{| class="wikitable" style="width: 50%;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Leader’s Rally
| style="background-color:#DBAFAF;" | Battle Rally
| Active Technique
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Leader's Rally | The user rallies their allies into combat, granting up to two other people 2 Strength that can break cap up to a maximum of 9 for their next two basic attack emotes. This technique requires an ally to be used, and goes on a 2 hour cooldown immediately after being used. The same person can only be affected by Leader's Rally once per hour.
| Grants the user {{#simple-tooltip: Battle Rally | The user rallies their allies into combat, granting up to two other people 2 Strength that can break cap up to a maximum of 9 for their next two basic attack emotes. Battle Rally requires an ally to be used, and goes on a 2 hour cooldown immediately after being used. The same person can only be affected by Battle Rally once per hour.
}}
}}
| N/A
| N/A
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====Cheap Pack====
====Cheap Shot Pack====
The Cheap Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.
This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.
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====Dismount Pack====
====Dismount Pack====
The Dismount Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process.
This Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process.
{| class="wikitable" style="width: 50%;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Disable Mount
| style="background-color:#DBAFAF;" | Dismount
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Disable Mount | This Technique can only be used on a Target that is Mounted. The user instantly dis-mounts their Target and scares off the Mount. The Target is pushed off their Mount and knocked over, and the Mount is dismissed, while forcing Cavalry Summon on a 30 Minute Cooldown. Dismount Pack cannot be used while Mounted, and has a 1 hour cooldown.}}
| Grants the user {{#simple-tooltip: Disable Mount | This Technique can only be used on a Target that is Mounted. The user instantly dis-mounts their Target and scares off the Mount. The Target is pushed off their Mount and knocked over, and the Mount is dismissed, while forcing Cavalry Summon on a 30 Minute Cooldown. Dismount cannot be used while Mounted, and has a 1 hour cooldown.}}
| N/A
| N/A
|-
|-
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|}
====Throwing Pack====
====Weapon Throw Pack====
The Throwing Pack is for those who want to close the distance between themselves and a far away opponent.
This Pack is for those who want to close the distance between themselves and a far away opponent.
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| Passive Technique
| Passive Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Weapon Throw | The user throws a side-weapon at an enemy in ranged, delivering a ranged basic attack. This attack has an equivalent strength of the user’s Strength Score, subtracted by 3. This ability has a 1 hour cooldown.  
| Grants the user {{#simple-tooltip: Weapon Throw | The user throws a side-weapon at an enemy in ranged, delivering a ranged basic attack. This attack has an equivalent strength of the user’s Strength Score, subtracted by 3. Weapon Throw has a 1 hour cooldown.  
}}
}}
| N/A
| N/A

Revision as of 18:06, 3 May 2023

Melee Point Buy is part of the Proficiency System. Its Packs allow a Character to use melee weapons, and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use.

Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a melee weapon with at least one purchase of these Point Buy packs, with the Strength stat being used to determine overall skill. If a Character has no Strength, they are considered incapable of using a melee weapon effectively.

Technique Parry Pack

This Pack is centered around fighting a single opponent, parrying blows before going in for the kill.

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Counter Technique Melee Range

Grants the user Technique Parry

N/A

Knockback Sweep Pack

This Pack is focused around beating back the opposition with the largest thing one can get their hands on.

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Active Technique Melee Range

Grants the user Knockback Sweep

N/A

Concussive Blow Pack

This Pack focuses around disorienting a target, making it easier to whittle away and defeat them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Concussive Blow Active Technique Melee Range

Grants the user Concussive Blow

N/A

Pinning Throw Pack

This Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Throw Active Technique Emote Range

Grants the user Pinning Throw

N/A

Battle Flurry Pack

This Pack is for those that dive headfirst into action, thinking about the consequences after.

Ability Name Ability Type Ability Range Ability Description Modifiers
Battle Flurry Active Technique 1 Block

Grants the user Battle Flurry

N/A

Bloody Strike Pack

This Pack is for whittling down an enemy without giving them a chance to rest.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bloody Strike Active Technique Melee Range

Grants the user Butchering Strike

N/A

Force Smash Pack

This Pack is for those that want to break down the defenses of those around them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Force Smash Active Technique Melee Range

Grants the user Force Smash

N/A

Leaping Charge Pack

This Pack is for those who refuse to let their enemies elude them, ferociously chasing them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Leaping Charge Active Technique Emote Range

Grants the user Leaping Charge

N/A

Crocodile Tears Pack

This Pack is for the most pathetic and shameless warriors who take advantage of honorable opponents.

Ability Name Ability Type Ability Range Ability Description Modifiers
Crocodile Tears Active Technique Self

Grants the user Crocodile Tears

N/A

Berserker Fury Pack

This Pack is for those who refuse to be held down, forcing their body to continue moving through rage alone.

Ability Name Ability Type Ability Range Ability Description Modifiers
Berserker Fury Active Technique Melee Range

Grants the user Berserker Fury

N/A

Battle Rally Pack

This Pack is for those who command the battlefield and inspire their allies on the frontline.

Ability Name Ability Type Ability Range Ability Description Modifiers
Battle Rally Active Technique Emote Range

Grants the user Battle Rally

N/A

Cheap Shot Pack

This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cheap Shot Counter Technique Melee Range

Grants the user Cheap Shot

N/A

Dismount Pack

This Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dismount Counter Technique Melee Range

Grants the user Disable Mount

N/A

Weapon Throw Pack

This Pack is for those who want to close the distance between themselves and a far away opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Weapon Throw Passive Technique 10 Blocks

Grants the user Weapon Throw

N/A