Melee Point Buy: Difference between revisions

From MassiveCraft Wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
Melee Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to use melee weapons, and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use.  
Melee Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to use melee weapons, and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use. Melee Point Buy includes a variety of options for a melee fighter to keep fighting in close quarters.


Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a melee weapon with at least one purchase of these Point Buy packs, with the Strength stat being used to determine overall skill. If a Character has no Strength, they are considered incapable of using a melee weapon effectively.  
==Melee Attack Emotes==
Melee Weapons can be used to attack people without their attached Abilities. Doing these attacks in logic-based CRP has no attached roll, and any character can use a Melee Weapon, such as a Sword, with at least one purchase of these Point Buy Packs, with the Strength stat being used as their Main Combat Stat. If a character has no Strength, they are considered incapable of using melee based combat effectively.  
====Technique Parry Pack====
====Technique Parry Pack====
This Pack is centered around fighting a single opponent, parrying blows before going in for the kill.
This Pack is centered around fighting a single opponent, parrying blows before going in for the kill.
Line 14: Line 15:
| style="background-color:#DBAFAF;" | Technique Parry
| style="background-color:#DBAFAF;" | Technique Parry
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Technique Parry | Technique Parry allows the user to protect themselves from an incoming Active Technique used on them from Melee Point Buy or Bruiser Point Buy, Ranged Point Buy, or Firearms Point Buy, effectively countering it on them alone. The user can also instantly make a basic attack after parrying, if they choose. Technique Parry has a 60 minute cooldown.  
| Grants the user {{#simple-tooltip: Technique Parry | To defend against an Attack, use this Ability to Counter an Active Technique used on the user. Additionally, the user may choose to move up to 3 Blocks immediately after, but this is optional. Technique Parry has a 2 Hour Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
Line 32: Line 32:
| style="background-color:#DBAFAF" | Knockback Sweep
| style="background-color:#DBAFAF" | Knockback Sweep
| Active Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Knockback Sweep | The user makes a wide swing of their weapon, knocking back anyone within Melee Range infront of or beside the user 5 blocks. If a character is unable to be moved back the full 5 blocks (by hitting a wall, for example) or is incapable of currently moving, this ability deals a guranteed hit. Knockback Sweep has a 30 minute cooldown.
| Grants the user {{#simple-tooltip: Knockback Sweep | The user makes a wide swing of their weapon, knocking back anyone within Melee Range in front of or beside the user 5 blocks. If a character is unable to be moved back the full 5 blocks (by hitting a wall, for example) or is incapable of currently moving, this ability deals a guaranteed hit. Knockback Sweep has a 30 minute cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Concussive Blow Pack====
====Concussive Blow Pack====
This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.
This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.
Line 51: Line 49:
| style="background-color:#DBAFAF;" | Concussive Blow
| style="background-color:#DBAFAF;" | Concussive Blow
| Active Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Concussive Blow | The user swings their weapon at a target, confusing them for 5 minutes. While confused, the target is unable to target the user with Powers of any kind. Additionally, if the target is currently connected to a Link Power, this Technique counts as a guaranteed hit, and ends any Links they are using/effected by. Concussive Blow has a 1 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Concussive Blow | The user swings their weapon at a target, Confusing them for 5 minutes. While confused, the target is unable to target the user with Powers of any kind. Additionally, if the target is currently the caster of a Link Power, this Technique counts as a guaranteed hit, and ends the most recent Link Power they used. Concussive Blow has a 1 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Pinning Throw Pack====
====Pinning Throw Pack====
This Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.
This Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.
Line 70: Line 67:
| Active Technique
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Pinning Throw | The user throws a short blade or knife held on their person to pin a target within range they can see to a surface, Rooting them for 5 minutes. If the target is affected by a damaging ability or basic attack, this effect ends early. Pinning Throw has a 30 minute cooldown.
| Grants the user {{#simple-tooltip: Pinning Throw | To pin down a foe, use this Ability to Root an enemy within Range for 10 minutes. If the target is affected by a damaging ability or basic attack, or if the target spends an emote to freely cleanse the Root, this effect ends early. Pinning Throw has a 30 minute cooldown. Pinning Throw does not Stack.}}
}}
| N/A
| N/A
|-
|-
Line 88: Line 84:
| Active Technique
| Active Technique
| {{#simple-tooltip: 1 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 1 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Battle Flurry | The user lashes out instantaneously to strike those surrounding them. The user rolls one dice with a number for every character within range of this technique, and hits as many of them based on the number rolled, a minimum of one. (ex. 3 people in range is /dice 1-3) They can choose who gets hit or not, but this technique cannot be used if only one target is in range. Battle Flurry can only be used once per day, with the single charge refreshing on server restart.
| Grants the user {{#simple-tooltip: Battle Flurry | To viciously attack everyone around the user, this Ability has the user roll one dice with a number for every character within range of this technique, and hits as many of them based on the number rolled, with a minimum of one. (ex. 3 people in range is /dice 1-3) The user can choose who gets hit or not, but this technique cannot be used if only one target is in range. Battle Flurry has a 3 Hour Cooldown.}}
}}
| N/A
| N/A
|-
|-
Line 106: Line 101:
| Active Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Bloody Strike  | The user delivers a series of quick strikes to the target, inflicting the Bloody debuff for 30 minutes. Bloody Strike has a 1 hour cooldown.
| Grants the user {{#simple-tooltip: Bloody Strike  | To prevent an enemy from healing themselves, instantly apply the Bloody debuff on an enemy within range for 30 minutes. Bloody Strike has a 1 hour cooldown.
}}
| N/A
|-
|}
 
====Force Smash Pack====
This Pack is for those that want to break down the defenses of those around them.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Force Smash
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Force Smash | The user strikes mundane or magical cover that is protecting a target and destroys it, ending any abilities that count as either. The attack continues and strikes the target behind the cover, dealing a guaranteed hit. Force Smash has a 1 hour cooldown.
}}
| N/A
|-
|}
 
====Leaping Charge Pack====
This Pack is for those who refuse to let their enemies elude them, ferociously chasing them down.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Leaping Charge
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Leaping Charge | Leaping Charge: Leaping Charge allows the user to instantly rush to a Target Enemy in Emote Range. The user always lands on the side closest to themselves. If the Target is running away or fleeing, this Technique also includes a guaranteed hit. This does not allow for any vertical movement outside of slight inclines. Leaping Charge has a 1 Hour Cooldown, and counts as a Movement Power in the context of counters.
}}
| N/A
|-
|}
 
====Crocodile Tears Pack====
This Pack is for the most pathetic and shameless warriors who take advantage of honorable opponents.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Crocodile Tears
| Active Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Crocodile Tears | The user falls to the ground and feigns defeat. The user can end their charade after 10 minutes, or if they’re attacked. Once ended, the user is able to make a guaranteed hit against any character within melee range. Crocodile Tears can be used once per server restart.
}}
}}
| N/A
| N/A
Line 181: Line 119:
| Active Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Berserker Fury | The user channels their anger, cleansing themselves of any Debuff effect currently affecting them. If the user cleanses a Debuff, they can immediately make a guaranteed hit on any one person in melee distance. Berserker Fury can be used once per server restart.
| Grants the user {{#simple-tooltip: Berserker Fury | The user channels their anger, cleansing themselves of any Debuff effect currently affecting them. If the user cleanses a Debuff, they can immediately make a guaranteed hit on any one person in range. Berserker Fury can be used once per server restart.
}}
}}
| N/A
| N/A
|-
|-
|}
|}
 
====Cheap Shot Pack====
====Battle Rally Pack====
This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.
This Pack is for those who command the battlefield and inspire their allies on the frontline.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
Line 197: Line 134:
! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Battle Rally
| style="background-color:#DBAFAF;" | Cheap Shot
| Active Technique
| Counter Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Battle Rally | The user rallies their allies into combat, granting up to two other people 2 Strength that can break cap up to a maximum of 9 for their next two basic attack emotes. Battle Rally requires an ally to be used, and goes on a 2 hour cooldown immediately after being used. The same person can only be affected by Battle Rally once per hour.
| Grants the user {{#simple-tooltip: Cheap Shot | To counter magic targeting self, quickly strike the mage in retaliation. As a reaction to an enemy in range using a Power from Radiant or Sinistral Point Buy that targets the user, the user Counters that Power.  Additionally, the user may choose to move up to 3 Blocks immediately after, but this is optional. Cheap Shot has a 1 hour cooldown. Cheap Shot does not Stack.}}
}}
| N/A
| N/A
|-
|-
|}
|}
 
====Diving Tackle Pack====
====Cheap Shot Pack====
This pack is for fighters who want to close the distance with their enemies, catching up to them and attacking with a jump.
This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
Line 216: Line 151:
! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Cheap Shot
| style="background-color:#DBAFAF;" | Diving Tackle
| Counter Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| 10 Blocks
| Grants the user {{#simple-tooltip: Cheap Shot | As a reaction to any character within range using a Power from the Spell Point Buy category that targets someone other than the caster, the user is able to strike them precisely. This does no damage, but immediately interrupts and counters the Power that was used, putting it on a 20 minute cooldown regardless of what the original Ability’s cooldown was initially. Cheap Shot has a 1 hour cooldown after being used. The same person can only be affected by one instance of Cheap Shot once per hour.
| Grants the user {{#simple-tooltip: Diving Tackle | To quickly move across the battlefield, use this ability to immediately move up to 10 blocks in a chosen direction toward a character within range. If the user lands beside an enemy, they can choose to make a basic attack immediately after landing. Diving Tackle has a 1 hour cooldown.
}}
}}
| N/A
| N/A
|-
|-
|}
|}
====Dismount Pack====
====Dismount Pack====
This Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process.
This Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process.
Line 242: Line 176:
|-
|-
|}
|}
====Weapon Throw Pack====
====Weapon Throw Pack====
This Pack is for those who want to close the distance between themselves and a far away opponent.
This Pack is for those who want to close the distance between themselves and a far away opponent.

Revision as of 23:57, 4 June 2023

Melee Point Buy is part of the Proficiency System. Its Packs allow a Character to use melee weapons, and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use. Melee Point Buy includes a variety of options for a melee fighter to keep fighting in close quarters.

Melee Attack Emotes

Melee Weapons can be used to attack people without their attached Abilities. Doing these attacks in logic-based CRP has no attached roll, and any character can use a Melee Weapon, such as a Sword, with at least one purchase of these Point Buy Packs, with the Strength stat being used as their Main Combat Stat. If a character has no Strength, they are considered incapable of using melee based combat effectively.

Technique Parry Pack

This Pack is centered around fighting a single opponent, parrying blows before going in for the kill.

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Counter Technique Melee Range

Grants the user Technique Parry

N/A

Knockback Sweep Pack

This Pack is focused around beating back the opposition with the largest thing one can get their hands on.

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Active Technique Melee Range

Grants the user Knockback Sweep

N/A

Concussive Blow Pack

This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Concussive Blow Active Technique Melee Range

Grants the user Concussive Blow

N/A

Pinning Throw Pack

This Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Throw Active Technique Emote Range

Grants the user Pinning Throw

N/A

Battle Flurry Pack

This Pack is for those that dive headfirst into action, thinking about the consequences after.

Ability Name Ability Type Ability Range Ability Description Modifiers
Battle Flurry Active Technique 1 Block

Grants the user Battle Flurry

N/A

Bloody Strike Pack

This Pack is for whittling down an enemy without giving them a chance to rest.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bloody Strike Active Technique Melee Range

Grants the user Bloody Strike

N/A

Berserker Fury Pack

This Pack is for those who refuse to be held down, forcing their body to continue moving through rage alone.

Ability Name Ability Type Ability Range Ability Description Modifiers
Berserker Fury Active Technique Melee Range

Grants the user Berserker Fury

N/A

Cheap Shot Pack

This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cheap Shot Counter Technique Melee Range

Grants the user Cheap Shot

N/A

Diving Tackle Pack

This pack is for fighters who want to close the distance with their enemies, catching up to them and attacking with a jump.

Ability Name Ability Type Ability Range Ability Description Modifiers
Diving Tackle Active Technique 10 Blocks Grants the user Diving Tackle

N/A

Dismount Pack

This Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dismount Counter Technique Melee Range

Grants the user Dismount

N/A

Weapon Throw Pack

This Pack is for those who want to close the distance between themselves and a far away opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Weapon Throw Passive Technique 10 Blocks

Grants the user Weapon Throw

N/A