Melee Point Buy: Difference between revisions

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This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.  
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.  
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Melee Point Buy is part of the [[Proficiency]] System. Flavor Text Goes Here
Melee Point Buy is part of the [[Proficiency]] System. Melee Point Buy is for fighters, warriors, and characters who utilize some manner of melee weapon, in whatever form that is (sword, spear, fists, axes, etc.) Melee Point Buy has some restrictions on what Packs can be purchased, to reward specific Proficiency designs.
==Free Packs==
==Free Packs==
The following packs in this section are specifically for those that have invested a significant amount into Melee or Bruiser Point Buy. By purchasing at least 4 Melee or Bruiser packs (or a combination of the two), these two abilities are unlocked for free.
The following packs in this section are specifically for those that have invested a significant amount into Melee or Bruiser Point Buy. By purchasing at least 4 Melee or Bruiser packs (or a combination of the two), these two abilities are unlocked for free.
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| style="background-color:#DBAFAF;" | Careful Fighter
| style="background-color:#DBAFAF;" | Careful Fighter
| Active Technique
| Passive Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Careful Fighter | To gain a benefit from restraint, when the user would make an Opportunity Attack on an enemy, instead choose between two options. Either make the attack as normal, or do not make the attack, and gain 1 Block Token instead. Careful Fighter goes on Cooldown if either option is chosen. Careful Fighter has a 1 Hour Cooldown. }}
| Grants the user {{#simple-tooltip: Careful Fighter | To gain a benefit from restraint, when the user would make an Opportunity Attack on an enemy, instead choose between two options. Either make the attack as normal, or do not make the attack, and gain 1 Block Token instead. Careful Fighter goes on Cooldown if either option is chosen. Careful Fighter has a 1 Hour Cooldown. }}
| N/A
| N/A
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====Pinning Throw Pack====
====Pinning Throw Pack====
This Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.
Flavor Text Goes Here
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Dismount | To knock an enemy off balance, use this ability on an enemy within range.If the Target is Mounted (riding on a Mount), they are dismounted. If the Target was not Mounted, instead apply the Prone Status Effect. Dismount cannot be used while Mounted, has a 1 hour cooldown, and a 30 minute Internal Cooldown.}}
| Grants the user {{#simple-tooltip: Dismount | To knock an enemy off balance, use this ability on an enemy within range. If the Target is Mounted (riding on a Mount), they are dismounted. If the Target was not Mounted, instead apply the Prone Status Effect. Dismount cannot be used while Mounted, and has a 2 Hour Cooldown.}}
| N/A
| N/A
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==Stance Restricted Packs==
==Stance Restricted Packs==
These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.
These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.
====Unyielding Strike====
====Shrug Off Pack====
This Pack is for those who want to shrug off conditions, turning it back on their enemies.
Flavor Text Goes Here
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====Knockback Sweep Pack====
====Knockback Sweep Pack====
This Pack is focused around beating back the opposition with the largest thing one can get their hands on.
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====Cheap Shot Pack====
====Cheap Shot Pack====
This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.
This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.
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====Slowing Strikes Pack====
====NEW PACK?====
Flavor Text Goes Here
Flavor Text Goes Here
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|-
|-
| style="background-color:#DBAFAF;" | Slowing Strikes
| style="background-color:#DBAFAF;" | Slowing Strikes
| Counter Technique
| Passive Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: | To control the battlefield, use this ability out of turn, and without using an action, when an Ally makes an Opportunity Attack. Grant that Ally +1 Attack Stat (breaks cap up to 11) for that roll only. Also, when the user makes an Opportunity Attack, apply the Fleeting Status Effect for 10 Minutes if the Attack hits. Slowing Strikes does not Stack, but has No Cooldown.}}
| Grants the user {{#simple-tooltip: | To control the battlefield, use this ability out of turn, and without using an action, when an Ally makes an Opportunity Attack. Grant that Ally +1 Attack Stat (breaks cap up to 11) for that roll only. Also, when the user makes an Opportunity Attack, apply the Fleeting Status Effect for 10 Minutes if the Attack hits. Slowing Strikes does not Stack, but has No Cooldown.}}
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====Combat Sight Pack====
====NEW PACK?====
Flavor Text Goes Here
Flavor Text Goes Here
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|-
|-
| style="background-color:#DBAFAF;" | Combat Sight
| style="background-color:#DBAFAF;" | Combat Sight
| Counter Technique
| Passive Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Combat Sight | To fight with all of one’s Senses, the Blinded Status Effect, when applied to the user, works differently. Blinded now reads: The user gains +2 Attack Stat (breaks cap up to 11), but can no longer Target anyone outside of Melee Range. The user can apply the Blinded Status Effect to themselves at will, without an action. Combat Sight has no Cooldown. }}
| Grants the user {{#simple-tooltip: Combat Sight | To fight with all of one’s Senses, the Blinded Status Effect, when applied to the user, works differently. Blinded now reads: The user gains +2 Attack Stat (breaks cap up to 11), but can no longer Target anyone outside of Melee Range. The user can apply the Blinded Status Effect to themselves at will, without an action. Combat Sight has no Cooldown. }}
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{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]] [[category:Strength Point Buy]]
[[category:Proficiency]] [[category:Strength Point Buy]]

Revision as of 00:55, 22 December 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Melee Point Buy is part of the Proficiency System. Melee Point Buy is for fighters, warriors, and characters who utilize some manner of melee weapon, in whatever form that is (sword, spear, fists, axes, etc.) Melee Point Buy has some restrictions on what Packs can be purchased, to reward specific Proficiency designs.

Free Packs

The following packs in this section are specifically for those that have invested a significant amount into Melee or Bruiser Point Buy. By purchasing at least 4 Melee or Bruiser packs (or a combination of the two), these two abilities are unlocked for free.

Weapon Throw Pack

This Pack is for those who want to get at least one hit in on a far away opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Weapon Throw Active Technique Emote Range

Grants the user Weapon Throw

N/A

Careful Fighter Pack

Flavor Text Goes Here

Ability Name Ability Type Ability Range Ability Description Modifiers
Careful Fighter Passive Technique Self

Grants the user Careful Fighter

N/A

General Melee Point Buy Packs

Technique Parry Pack

This Pack is centered around fighting a single opponent, parrying blows before going in for the kill.

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Counter Technique Self Range

Grants the user Technique Parry

N/A

Concussive Blow Pack

This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Concussive Blow Active Technique Melee Range

Grants the user Concussive Blow

N/A

Pinning Throw Pack

Flavor Text Goes Here

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Throw Active Technique Emote Range

Grants the user Pinning Throw

N/A

Diving Tackle Pack

This pack is for fighters who want to close the distance with their enemies, catching up to them and attacking with a jump.

Ability Name Ability Type Ability Range Ability Description Modifiers
Diving Tackle Active Technique 10 Blocks

Grants the user Diving Tackle

N/A

Dismount Pack

This Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dismount Counter Technique Melee Range

Grants the user Dismount

N/A

Stance Restricted Packs

These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.

Shrug Off Pack

Flavor Text Goes Here

Ability Name Ability Type Ability Range Ability Description Modifiers
Shrug Off Active Technique Self

Grants the user Unyielding Strike

N/A

Knockback Sweep Pack

Flavor Text Goes Here

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Active Technique Melee Range

Grants the user Knockback Sweep

N/A

Cheap Shot Pack

This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cheap Shot Counter Technique Melee Range

Grants the user Cheap Shot

N/A

Slowing Strikes Pack

Flavor Text Goes Here

Ability Name Ability Type Ability Range Ability Description Modifiers
Slowing Strikes Passive Technique Emote Range

Grants the user

N/A

Combat Sight Pack

Flavor Text Goes Here

Ability Name Ability Type Ability Range Ability Description Modifiers
Combat Sight Passive Technique Melee Range

Grants the user Combat Sight

N/A