Melee Point Buy: Difference between revisions

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Weapon Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to use weapons, and get weapon-related Mundane Techniques. Any learned Technique can be used on any weapon a Character knows how to use.
Weapon Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to use melee weapons (including unarmed), and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use.
Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a melee weapon with at least one purchase of these Point Buy packs, with the Strength stat being used to determine overall skill. If a Character has no Strength, they are considered incapable of using a melee weapon effectively.


Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next.
====Duelist Pack====
 
====Unarmed Pack====
The Unarmed Pack covers martial arts, from Velheim Wrestling to Ceardian Boxing to Sihai Wolf Stance. It allows your Character to know some or all of these styles. This Pack grants this Mundane Technique:
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Ranged Dodge
| Mundane Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Ranged Dodge | Ranged Dodge gives the user 2 Dodge Counters. They can be consumed to dodge 1 default attack (NOT Technique) from the Ranged Weapon Point Buy or Firearms Point Buy categories, and refresh at Server Restart. They cannot refresh mid Combat Roleplay.
}}
| N/A
|-
|}
====Blades Pack====
The Blades Pack covers bladed weapons, including longswords, shortswords, and scimitars. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
{| class="wikitable" style="width: 50%;"
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|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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|}
|}


====Large Blades Pack====
====Heavy Pack====
The Large Blades Pack covers large bladed weapons, including claymores, flamberges, and similar. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
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====Thin Blades Pack====
====Hunter Pack====
The Thin Blades Pack covers stabbing swords, including rapiers, stilettos, and sabres. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Crippling Strike
| style="background-color:#DBAFAF;" | Concussive Strike
| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Crippling Strike | This Mundane Technique only works on a Target if that Target is presently affected by a Link Power. When used on the Target, whatever Links are applied to them instantly break, and are forced on their respective Cooldowns for the users. This Mundane Technique also counts as a guaranteed (non-fatal) hit, but cannot be used on self, and the harm-effect cannot be negated if used on allies. This Technique has a 30 minute cooldown.}}
| Grants the user {{#simple-tooltip: Concussive Strike | The user swings their weapon at a target, confusing them for 15 minutes. While confused, the target is unable to target the user with Powers of any kind. Additionally, if the target is currently connected to a Link Power, this Technique counts as a guaranteed hit. This Technique has a 1 Hour Cooldown}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}


====Short Blade Pack====
====Skirmisher Pack====
The Short Blades Pack covers knife-like weapons, including daggers and krisses. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
{| class="wikitable" style="width: 90%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! style="width: 10%; | Ability Name
! Ability Type
! Ability Type
! Ability Range
! Ability Range
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| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Pinning Throw | Pinning Throw allows the user to throw a Short Blade (it does not have to be their main hand weapon, it can also be a pocket knife) to pin a person against a wall or floor surface for long enough to allow the user to chain up another Mundane Technique or attack Emote. Note, this does not Stun the Target, they are still able to fight back, just not dodge or escape. This Mundane Technique has a 30 minute cooldown. If the user doesn't attack or intend to attack, the target is freed after a minute.
| Grants the user {{#simple-tooltip: Pinning Throw | Pinning Throw allows the user to throw a short blade (it does not have to be their main hand weapon, it can also be a pocket knife) to pin a person against a wall or floor surface for long enough to allow the user to chain up another Technique or attack Emote. Note, this does not Stun the Target, they are still able to fight back, just not dodge or escape. Pinning Throw has a 30 minute cooldown. If the user doesn't attack or intend to attack, the target is freed after a minute.
}}
}}
| {{#simple-tooltip: N/A }}
| N/A
|-
|-
|}
|}


====Axe Pack====
====Warrior Pack====
The Axe Pack covers axe-like weapons, including seaxes, axes, and greataxes. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
{| class="wikitable" style="width: 90%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! style="width: 10%; | Ability Name
! Ability Type
! Ability Type
! Ability Range
! Ability Range
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| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: 1 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 1 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Battle Flurry | The user lashes out instantaneously to strike those surrounding them. The user rolls one dice with a number for every character within range of this technique, and hits as many of them based on the number rolled, a minimum of one. (ex. 3 people in range is /dice 1-3) They can choose who gets hit or not, but this technique cannot be used if only one target is in range. This Mundane Technique can only be used once per day, with the single charge refreshing on server restart.  
| Grants the user {{#simple-tooltip: Battle Flurry | The user lashes out instantaneously to strike those surrounding them. The user rolls one dice with a number for every character within range of this technique, and hits as many of them based on the number rolled, a minimum of one. (ex. 3 people in range is /dice 1-3) They can choose who gets hit or not, but this technique cannot be used if only one target is in range. Battle Flurry can only be used once per day, with the single charge refreshing on server restart.
}}
}}
| {{#simple-tooltip: N/A }}
| N/A
|-
|-
|}
|}


====Polearm Pack====
====Unyielding Pack====
The Polearm Pack covers long weapons, including staves, spears, and halberds. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
{| class="wikitable" style="width: 90%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! style="width: 10%; | Ability Name
! Ability Type
! Ability Type
! Ability Range
! Ability Range
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Polearm Hop
| style="background-color:#DBAFAF;" | Steady Body
| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Polearm Hop | Polearm Hop allows the user to Counter/Cancel one Ability, Mundane Technique or Mechanic that would Displace them from their current location, or be Rooted in place. After this Mundane Technique is used, the immunity to Displacement and Rooting remains active for 1 minute. This Mundane Technique can only be used once per day, with the single charge refreshing on daily server restart.
| Grants the user {{#simple-tooltip: Steady Body  | The user braces themselves against (or avoids) a single Displacement or Root, countering that Ability. After Steady Body is used, they are immune to Displacements and Roots for 5 minutes. This has no effect on Abilities from Artifacts. Steady Body can only be used once per server restart.
}}
}}
| {{#simple-tooltip: N/A }}
| N/A
|-
|-
|}
|}
====Blunt Pack====
 
The Blunt Pack covers blunt weapons, including maces, clubs, and morningstars. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
====Demolisher Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 90%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! style="width: 10%; | Ability Name
! Ability Type
! Ability Type
! Ability Range
! Ability Range
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| style="background-color:#DBAFAF;" | Force Smash
| style="background-color:#DBAFAF;" | Force Smash
| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks).}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Force Smash | The user can attack with such ferocity that the user is able to destroy any mundane or Ability-Summoned shield instantly by shattering it on impact. If the target is using a Mundane Technique or Ability that relies on them having a Shield, it is ignored, and the Shield is destroyed anyways. The user  can only destroy one shield per day. If this Technique is countered, and does not destroy a shield, it goes on a 30 minute cooldown.
| Grants the user {{#simple-tooltip: Force Smash | The user can attack with such ferocity that the user is able to destroy any mundane or Ability-Summoned shield instantly by shattering it on impact. If the target is using an Ability that relies on them having a Shield, it is ignored, and the Shield is destroyed anyways. The user  can only destroy one shield per day. If this Technique is countered, and does not destroy a shield, it goes on a 30 minute cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
|  
|-
|-
|}
|}


====Flexible Weapon Pack====
====Pursuant Pack====
The Flexible Weapon Pack covers flexible weapons, including lashes, hook-and-chain, and whips. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
{| class="wikitable" style="width: 90%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! style="width: 10%; | Ability Name
! Ability Type
! Ability Type
! Ability Range
! Ability Range
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| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Leaping Charge | Leaping Charge allows the user to instantly leap to a Target person in Emote Range. This Mundane Technique always lands the user in front of the target. This Mundane Technique also instantly includes an attack as a part of this Technique. This leap can only be used horizontally, and does not allow for any vertical movement outside of slight incline increases. This Mundane Technique has a 60 Minute Cooldown.  
| Grants the user {{#simple-tooltip: Leaping Charge | Leaping Charge: Leaping Charge allows the user to instantly rush to a Target Enemy in Emote Range. The user always lands on the side closest to themselves. If the Target is running away or fleeing, this Technique also includes a hit. This does not allow for any vertical movement outside of slight inclines. Leaping Charge has a 60 Minute Cooldown.  
}}
}}
| {{#simple-tooltip: N/A }}
| N/A
|-
|}
 
====Coward Pack====
{| class="wikitable" style="width: 90%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Crocodile Tears
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Crocodile Tears | The user falls to the ground and feigns defeat. The user can end their charade after 10 minutes, or if they’re attacked. Once ended, the user is able to make a guaranteed hit against any character within melee range. Crocodile Tears can be used once per server restart.
}}
| N/A
|-
|}
 
====Frenzy Pack====
{| class="wikitable" style="width: 90%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Berserker Fury
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Berserker Fury | The user channels their anger, cleansing themselves of any debuff effect currently affecting them. The user is able to immediately make a guaranteed hit on any one person in melee distance. Berserker’s Fury cannot cleanse debuffs from Artifacts. Berserker's Fury can be used once per server restart.
}}
| N/A
|-
|-
|}
|}


====Improvised Weapon Pack====
====Tactician Pack====
The Improvised Weapon Pack covers improvised weapons, including table-legs, chairs, billiard cues, and basically anything that can be picked up. These weapons are never durable and are quickly destroyed in an actual fight. It allows your Character to know some or all of them. This Pack grants this Mundane Technique:
{| class="wikitable" style="width: 90%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! style="width: 10%; | Ability Name
! Ability Type
! Ability Type
! Ability Range
! Ability Range
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Chuck and Run
| style="background-color:#DBAFAF;" | Leader’s Rally
| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Chuck and Run | Chuck and Run allows the user to instantly toss their improvised weapon as a distraction or obstacle against opponents, and then make a run for it. This Mundane Technique only works if the user is up against 2 opponents, if any more opponents are present, the user is unable to guaranteed run away. If however no more than 2 are present in a fight against the user, and this Mundane Technique is used, they escape guaranteed. When using this Mundane Technique, the user must run away and cannot turn back into conflict. It cannot be used if the user has an Artifact. This Mundane Technique has a 24 hour Cooldown.  
| Grants the user {{#simple-tooltip: Leader's Rally | The user is able to rally their allies, targeting up to two other people, bolstering their resolve and giving each person 1 HP Counter. This technique requires an ally to be used. Once these counters are removed, Leader’s rally goes on a 2 hour cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| N/A
|-
|}
 
====Breaker Pack====
{| class="wikitable" style="width: 90%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Heavy Charge
| Mundane Technique
| {{#simple-tooltip: 5 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip:  | The user charges up to 5 blocks in a straight line, forcibly breaking through Mundane Cover and Shield-Walls, creating an opening. They can additionally use this Mundane Technique to break through non-metal 1 block thin walls or doors. The user is then Staggered. Heavy Charge can be used once per server restart.
}}
| N/A
|-
|}
 
====Brutalist Pack====
{| class="wikitable" style="width: 90%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Disarming Strike
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Disarming Strike | The user can attempt to disarm a target within melee range. If the user’s Strength Stat is 4 or more points higher than the target’s, the target is immediately disarmed. If not, this Technique fails. Disarming Strike has a 2 hour cooldown.
}}
| N/A
|-
|-
|}
|}

Revision as of 04:57, 4 October 2022

Weapon Point Buy is part of the Proficiency System. Its Packs allow a Character to use melee weapons (including unarmed), and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use. Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a melee weapon with at least one purchase of these Point Buy packs, with the Strength stat being used to determine overall skill. If a Character has no Strength, they are considered incapable of using a melee weapon effectively.

Duelist Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Mundane Technique Melee Range

Grants the user Technique Parry

N/A

Heavy Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Mundane Technique Melee Range

Grants the user Knockback Sweep

N/A

Hunter Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Concussive Strike Mundane Technique Melee Range

Grants the user Concussive Strike

N/A

Skirmisher Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Throw Mundane Technique Emote Range

Grants the user Pinning Throw

N/A

Warrior Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Battle Flurry Mundane Technique 1 Block

Grants the user Battle Flurry

N/A

Unyielding Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Steady Body Mundane Technique Self

Grants the user Steady Body

N/A

Demolisher Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Force Smash Mundane Technique Melee Range

Grants the user Force Smash

Pursuant Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Leaping Charge Mundane Technique Emote Range

Grants the user Leaping Charge

N/A

Coward Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Crocodile Tears Mundane Technique Self

Grants the user Crocodile Tears

N/A

Frenzy Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Berserker Fury Mundane Technique Melee Range

Grants the user Berserker Fury

N/A

Tactician Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Leader’s Rally Mundane Technique Emote Range

Grants the user Leader's Rally

N/A

Breaker Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Heavy Charge Mundane Technique 5 Block

Grants the user

N/A

Brutalist Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Disarming Strike Mundane Technique Melee Range

Grants the user Disarming Strike

N/A