Mounted Point Buy: Difference between revisions

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==Cavalry Point Buy Packs==
==Cavalry Point Buy Packs==
====Mounted Charge Pack====
====Hit and Run Pack====
This Pack is for those Cavaliers who gallop into the fray and engage their opponents.
This Pack is for those Cavaliers who can make a swift escape after landing a hit.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#be9a7a;" | Diving Tackle
| style="background-color:#be9a7a;" | Hit and Run
| Active Technique
| Active Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}}
| Grants the user {{#simple-tooltip: Diving Tackle | To quickly move across the battlefield, use this ability to immediately move up to 10 blocks in a chosen direction toward a character within range. If the user lands beside an enemy, they can choose to make a basic attack immediately after landing. Diving Tackle has a 1 hour cooldown, and counts as a Movement Power in the context of counters.
| Grants the user {{#simple-tooltip: Hit and Run | To quickly move across the battlefield, use this ability immediately after landing a successful attack on a target. Once used, the user moves up to 5 blocks in a chosen direction before stopping and going on a 1 Hour cooldown. Hit and Run counts as a Movement Power in the context of mechanics and counters.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|}
|}


====Mounted Bucking Pack====
====Getaway Pack====
This Pack is for those Cavaliers with wild steeds, capable of fending off opponents on their own with a swift kick. Addtionally, the user's mount is able to break down physical walls, mundane barricades and kick open any locked door or gate if they are allowed to kick against it for 5 minutes consecutively.  
This Pack is for those Cavaliers who wish to pick their friends up and carry them out of a bad situation.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#be9a7a;" | Rage Counter
| style="background-color:#be9a7a;" | Getaway
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Rage Counter |  In order to return fire on a heavily defensive opponent, use this Ability to deal harm to those who have harmed you. Upon taking damage from a basic attack or Active Technique from Point Buy, the user is able to immediately make a guaranteed strike against the target that attacked them before reacting to the attack they were targeted with themselves, as long as they are in range. This Technique cannot be used if the triggering effect was countered, cancelled, or ignored. Rage Counter has a 2 hour cooldown.
| Grants the user {{#simple-tooltip: Rage Counter |  To make a swift escape with a friend, use this Ability to target an ally within Range. Picking them up and placing them on the mount the user is on, both characters are moved up to 10 blocks in a chosen direction before the Target is placed back upon the ground. Getaway does not use the target’s turn, and has a 1 hour cooldown. Getaway counts as a Movement Power in the context of Mechanics and Counters.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|}
|}


====Mounted Rearing Pack====
====Lancer Pack====
This Pack is for Cavaliers who use their mount to charge opponents and throw them across the battlefield.
This Pack is for Cavaliers who use their mount to get an extra extension to their attacks.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#be9a7a;" | Shield Slam
| style="background-color:#be9a7a;" | Lancer
| Active Technique
| Active Technique
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Shield Slam | In order to close short distances and repel an opponent, use this ability to charge up to 5 blocks in a chosen direction. If the user moves the 5 full blocks, they also knock the target back 5 blocks, Staggering them. Shield Slam counts as a Movement Power. Shield Slam has a 2 hour cooldown.}}
| Grants the user {{#simple-tooltip: Lancer | To extend ones reach, toggle this Ability while mounted for the next 30 minutes. While active, Lancer extends the range of Melee range attacks to 5 blocks, while granting a -1 to Attack Stat in turn. Once ended, Lancer goes on a 2 hour cooldown. }}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|}
|}


====Mounted Rampage Pack====
====Rolling Armory Pack====
This Pack is for Cavaliers who use their mount to indiscriminately run people over.
This Pack is for Cavaliers who use their mount to indiscriminately run people over.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#be9a7a;" |Brawl Stampede
| style="background-color:#be9a7a;" | Rolling Armory
| Active Technique
| Passive Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Brawl Stampede | To drag an enemy with you, use this ability to grab ahold of an enemy within melee range. Stampeding forward by 10 blocks, both the user and the target are forcibly moved the full range. The user cannot use Movement Powers for 10 minutes after using Brawl Stampede. Brawl Stampede counts as both a Movement Power and Displacement in the case of Ability counters, and has a 3 hour cooldown.
| Grants the user {{#simple-tooltip: Rolling Armory | To last longer on your mount, this Ability activates the moment the user is considered Mounted. When active, Rolling Armory grants an additional Block Token that cannot be regained until the end of Combat. Additionally, the user’s movement speed while mounted is reduced by 3 blocks.
}}
}}
| N/A
| N/A
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{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]] [[category:Constitution Point Buy]]
[[category:Proficiency]] [[category:Constitution Point Buy]]

Revision as of 02:30, 20 December 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Mounted Point Buy is part of the Proficiency System. The Mounted Point Buy Category is mostly for Players using the following: Supremium Mounted MCPets, Carriages, any other kind of Mountable Plugin Pet, or a (TBA) Named Item Broom Stick Horse Toy. Mounts may also be used in server roleplay, stories and more as an aesthetic feature. They cannot offer any bonus to combat roleplay outside of the parameters of Mounted Point Buy. The Mounted Point Buy Packs are designed around the use of a Mount in combat, while also setting up some ground rules for the use of Mounts in Combat Roleplay. The rules for using a Mount are listed below. When any Packs have been Point Bought in this Category, the Character automatically gains the following Ability for free, depending on the Mount used:

Ability Name Ability Type Ability Range Ability Description Modifiers
Cavalry Summon Mount Technique Self

Grants the user Cavalry Summon

N/A
Ability Name Ability Type Ability Range Ability Description Modifiers
Carriage Summon Mount Technique Self

Grants the user Carriage Summon

N/A

Mounted Roleplay Rules

  • For gameplay purposes, the Mount itself cannot be targeted unless using a Dismounting ability. All Damage done to the Mount is done to the rider instead.
  • Mounts do not fit through doorways into buildings no matter how large they are. Mounts cannot be used inside Rentals, Bases, Estates, or Businesses, but can go into Stables.
  • Carriages and Horses cannot be summoned or used in underground tunnels or the sewers, with one exception. Afflicted Characters can summon monster/magic Horses only in the Sewers.
  • Characters can only be removed from a Mount by choice, or by a Dismounting ability.
  • If the player no longer has the Supremium Rank, it is permissible to remove these Packs and exchange them for other packs and Proficiency investments.
  • Point Buy Packs titled "Mounted" require the user to be on a Mount. Point Buy Packs titled "Familiar" do not require the user to be mounted, or have any visible pet.

Cavalry Point Buy Packs

Hit and Run Pack

This Pack is for those Cavaliers who can make a swift escape after landing a hit.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hit and Run Active Technique Self}

Grants the user Hit and Run

N/A

Getaway Pack

This Pack is for those Cavaliers who wish to pick their friends up and carry them out of a bad situation.

Ability Name Ability Type Ability Range Ability Description Modifiers
Getaway Counter Technique Melee Range

Grants the user Rage Counter

N/A

Lancer Pack

This Pack is for Cavaliers who use their mount to get an extra extension to their attacks.

Ability Name Ability Type Ability Range Ability Description Modifiers
Lancer Active Technique Self

Grants the user Lancer

N/A

Rolling Armory Pack

This Pack is for Cavaliers who use their mount to indiscriminately run people over.

Ability Name Ability Type Ability Range Ability Description Modifiers
Rolling Armory Passive Technique Self

Grants the user Rolling Armory

N/A

Familiar Disrupt Pack

This Pack is for fighters who use their animal friend to debuff and interfere with their opponents.

Ability Name Ability Type Ability Range Ability Description Modifiers
Familiar Disrupt Active Technique 5 Blocks

Grants the user Familiar Disrupt

N/A