Paladin Point Buy: Difference between revisions

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| Buff Power
| Buff Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Divine Savior| To protect an Ally, use this Ability to shield them. Upon targeting an Ally, this Ally is removed from active combat by being encased in holy light, making them unable to move or perform any actions for 10 minutes (but Cooldowns continue ticking). After the 10 minutes have passed, if the Paladin using this Ability is still alive, they can reposition their encased ally to anywhere in range, and the Target Ally gains +2 HP (if the Paladin is KO'd, Divine Savior does nothing). If Divine Savior triggers Critical Strike, the 10-minute timer is skipped and the target instantly gains +4 HP, but cannot be repositioned. Divine Savior has a 4 Hour Cooldown.  
| Grants the user {{#simple-tooltip: Divine Savior| To protect an Ally, use this Ability to shield them. Upon targeting an Ally, this Ally is removed from active combat by being encased in holy light, making them unable to move or perform any actions for 5 minutes (but Cooldowns continue ticking). After the 5 minutes have passed, if the Paladin using this Ability is still alive, they can reposition their encased ally to anywhere in range, and the Target Ally gains +1 HP (if the Paladin is KO'd, Divine Savior does nothing). Also, they gain +1 Main Combat Stat (breaks cap up to 11) for their first attack after being freed. If Divine Savior triggers Critical Strike, the 5-minute timer is skipped and the target instead instantly gains +3 HP. Divine Savior has a 4 Hour Cooldown, and does not Stack.}}
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| N/A
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| style="background-color:#fcf2d7;" | Divine Aggro
| style="background-color:#fcf2d7;" | Divine Aggro
| Instant Power
| Buff Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Divine Aggro| To draw aggression from allies, use this Ability to target an Enemy. This Enemy now has a choice: either they spend their next 2 actions attacking the user, or they gain the Brittle Debuff. This Ability can only be used on Targets who are actually able to attack the user, for example those in Melee Range, or those with Ranged Weapons. If Divine Aggro triggers a Critical Strike, instead applying the Brittle Debuff, the Paladin gains +2 HP if the target doesn't attack them. Divine Aggro has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Divine Aggro| To draw aggression from allies, use this Ability to target an ally within range. The first time an Enemy attacks that target, the user can grant that ally 1 Block Token. If an enemy attacks the user instead, this ability ends, and the user gains +2 Main Defense Stat (breaks cap up to 9) for that roll only. If Divine Aggro triggers a Critical Strike, it grants 2 Block Tokens, and instead of granting +2 Main Defense Stat, the Paladin gains +2 HP. Divine Aggro has a 2 Hour Cooldown.
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| N/A
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| Instant Power
| Instant Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Divine Smite| To cast away foes, use this Ability on a Target that is either a Spirit, possessed by a Spirit, Undead, a Vampire, or a Geist. The Target is Knocked Back by 10 Blocks, and has the Brittle Debuff applied to them. If this Ability triggers a Critical Strike, the Target also suffers a guaranteed hit. Divine Smite has a 2 Hour Cooldown, and does not Stack.}}
| Grants the user {{#simple-tooltip: Divine Smite| To cast away foes, use this Ability on a Target that is either a Spirit, possessed by a Spirit, Undead, a Vampire, or a Geist. The Target is Knocked Back by 5 Blocks, and has the Brittle Debuff applied to them. If this Ability triggers a Critical Strike, the Target also suffers a guaranteed hit. Divine Smite has a 2 Hour Cooldown, does not Stack, and has an internal cooldown of 30 minutes.}}
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| N/A
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Revision as of 21:23, 17 September 2023

The Paladin Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Paladin Point Buy provides Packs for a Character to become proficient in a Faith-based defensive style of combat, using holy blessings and the powers of the Gods to strike back at enemies who harm allies. Paladin Point Buy thrives with allies, but is generally not good on duelists or lone wolves. As with many other Faith based Proficiencies, Paladin Point Buy has several rules associated with it.

Paladin Point Buy Rules

  • In order to Point Buy any Packs from Paladin Point Buy, the Character must be a devout Unionist (of any Unionist branch), or a devout Estellon or Estelsoor worshiper.
  • Paladin Point Buy derives its power from the Gods, so it is very clearly not Magic in nature. Still, in Regalia, non-Unionist God Powers are considered Magic in some way.
  • Paladin Point Buy is not locked to a Stance, but Abilities there-in have a special mechanic called Critical Strike, which increases Ability potency as the user gets weaker.

Critical Strike Mechanic

Paladin Point Buy has special Abilities that have slightly altered mechanical rules depending on how much health the user has lost. The user must always consider whether to use the Abilities early for their Strategic value or to delay their use for late-stage combat power spiking. The mechanic is described as below:

  • Divine Defense as an Ability must be active for the Critical Strike Mechanic to apply. Paladin Point Buy Abilities can also be used in conjunction with Constitution, just without Critical Strikes.
  • Each time a Paladin Point Buy Ability is used, the user must "/dice 1 5" which results in a dice roll between the numbers 1 and 5. By default only rolling 1 means the Ability has Critical Strike.
  • If an Ability has Critical Strike, its upgraded feature is automatically applied, meaning that a more potent version of the Ability is used instead of the default function as described.
  • For every 2 HP the user loses, Critical Strike chance increases by 1. This means starting at 10 HP, Critical Strike hits at dice roll 1, 6 HP at dice roll 1-3, and 2 HP or lower guarantees Critical Strike without rolling.

Paladin Point Buy Packs

Divine Defense

This pack allows Paladins to use Faith as their Defense Stat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Defense Stance Technique Self

Grants the user Divine Defense

N/A

Divine Wrath

This Pack allows the Paladin to turn Dark Magics on their users.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Wrath Counter Power Emote Range

Grants the user Divine Wrath

N/A

Divine Savior

This Pack allows the Paladin to save an ally in need.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Savior Buff Power Emote Range

Grants the user Divine Savior

N/A

Divine Aggro

This Pack allows the Paladin to draw aggression to themselves.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Aggro Buff Power Melee Range

Grants the user Divine Aggro

N/A

Divine Blessing

This Pack allows the Paladin to call upon the Gods for even greater blessings.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Blessing Instant Power Self

Grants the user Divine Blessing

N/A

Divine Aura

This Pack allows the Paladin to reinforce other Paladins.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Aura Passive Power Emote Range

Grants the user Divine Aura

N/A

Divine Smite

This Pack allows the Paladin to reinforce other Paladins.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Smite Instant Power Emote Range

Grants the user Divine Smite

N/A

Exorcism

This Pack allows the Paladin to exorcise the Afflicted and gain protection against them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Exorcism Counter Power Emote Range

Grants the user Exorcism

N/A

Divine Synergy

This Pack allows the Paladin to utilize abilities from Tanking Point Buy

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Synergy Passive Power Self

Grants the user Divine Synergy

N/A