Roguery Point Buy: Difference between revisions

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| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Dagger Expert | The user is proficient at wielding daggers and knives with great effect, able to wield them proficiently without any Strength investment. If the user wields a dagger or knife as a weapon, they are able to attack with the equivalent Strength of their Dexterity Proficiency (up to a maximum of 4).}}
| Grants the user {{#simple-tooltip: Dagger Expert | The user is proficient at wielding daggers and knives with great effect, able to wield them proficiently without any Strength investment. If the user wields a dagger or knife as a weapon, they are able to attack with the equivalent Strength of their Dexterity Proficiency (up to a maximum of 4).}}
| N/A
|-
|}
====Weakening Poison Pack====
This Pack allows a character to understand effective combat poisons and quickly use them to hinder their opponent.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Weakening Poison
| Active Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Weakening Poison | The user sneakily coats their weapon, bullet or arrow with a sinister poison.  The next attack they  make that damages an opponent, they suffer from -1 Constitution and -1 Highest Combat Stat. If this Ability is countered or the target is immune to poison, then the technique is placed on cooldown. This effect lasts for 15 minutes. Weakening Poison has a 1 hour cooldown. The same person can only be affected by Weakening Poison once per 2 Hours. The weapon, bullet or arrow can be poisoned and held for a maximum of 5 minutes.
}}
| N/A
| N/A
|-
|-

Revision as of 23:07, 4 June 2023

Roguery Point Buy is part of the Proficiency System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.

Disguise Skill Pack

The Disguise Skill Pack allows the user to disguise themselves. It can obscure their sex, race, appearance, face, voice and anything that would lead to identification, but only by wearing a mask/cloak/robes. It does not function as shapeshifting. It is impossible to identify a person who is actively using a Disguise from the Disguise Skill Pack. However, if the user is Knocked Out or Restrained, a disguise can be removed and their identity revealed. Note that all these changes do not actually occur on the body and are purely cosmetic. Disguises should always involve some form of face mask/helmet, but can be multiple variations of different disguise. This cannot disguise visual tells from Afflictions, or disguise the fact that the user is a member of some Affliction if it is obvious. This cannot be applied to Abilities or Mechanics like Engineering Golems. This cannot be combined with, or used at the same time as, any other Disguise.

Parkour Pack

The Parkour Pack allows the user to deploy Parkour or urban free-running in Regalia that other Characters normally would not be able to do. The Character is able to walk on the roofs of Regalian houses (which are normally too steep to allow a person to walk on them without this Pack), and stand on ledges or scaffolding. The user may move around Regalia with Jump 2 and reach any part they could feasibly reach without the use of Enderpearls and without using leaf blocks to stand on. All other players without similar mechanics cannot use Jump 2 in roleplay. If the user is counted as 'armoured' and wearing heavy or metal armour, this pack's benefits are disabled.

Dagger Expert Pack

This Pack is for the underhanded and dextrous, choosing to fight with quick strikes instead of trained slices.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dagger Expert Passive Technique Self

Grants the user Dagger Expert

N/A

Close Save Pack

The Pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Close Save Active Technique Melee Range

Grants the user Close Save

N/A

Edgewalker Pack

This Pack is for those who traverse dangerous terrain and keep footing, no matter how harsh the conditions may be.

Ability Name Ability Type Ability Range Ability Description Modifiers
Edgewalker Passive Technique Self

Grants the user Edgewalker

N/A

Dirty Fighter Pack

This Pack teaches a character that honor and fairness do not exist in a fight, doing whatever it takes to win.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dirty Fighter Counter Technique Melee Range

Grants the user Dirty Fighter

N/A

Escape Artist Pack

This Pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.

Ability Name Ability Type Ability Range Ability Description Modifiers
Escape Artist Active Technique Self

Grants the user Escape Artist

N/A