Roguery Point Buy: Difference between revisions

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| style="background-color:#c8d5c8;" | Close Save
| style="background-color:#c8d5c8;" | Close Save
| Active Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Close Save  | The user can use Close Save as a reaction to a ranged or firearm basic attack aimed at an ally (other than self). The ally is pushed out of the way of the attack, knocked back by 2 blocks and staggered, avoiding the effect of the attack. This ability can be used once per server restart.}}
| Grants the user {{#simple-tooltip: Close Save  | To push an ally out of harm’s way, use Close Save as a reaction to an Archery or Firearms Point Buy attack or Active Technique. The ally is knocked back by 2 blocks and staggered, avoiding any damage, but not any extra effects. Close Save can be used once per server restart.}}
| N/A
| N/A
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====Edgewalker Pack====
====Edgewalker Pack====
This Pack is for those who traverse dangerous terrain and keep footing, no matter how harsh the conditions may be.
This Pack is for those who traverse dangerous terrain and keep footing, no matter how harsh the conditions may be.
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| style="background-color:#c8d5c8;" | Dirty Fighter
| style="background-color:#c8d5c8;" | Dirty Fighter
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Dirty Fighter | After being struck by a melee attack, the user can pull out a concealed firearm and quickly shoot a firearm point buy technique at the attacker (excluding Quick Cover, Spray and Pray, Agonizing Shot, Steady Hand, Critical Hit, Rapid Fire and Hook Shot). This ignores any range limitations of the Technique. The weapon breaks immediately after use, unable to be used any further. Dirty Fighter can be used once per Server Restart.}}
| Grants the user {{#simple-tooltip: Dirty Fighter | To quickly react with a hidden firearm after being attacked, use this ability to instantly Blind whoever attacked the user, as long as they are within range. Dirty Fighter has a 2 Hour Cooldown. Dirty Fighter does not Stack.}}
| N/A
| N/A
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====Escape Artist Pack====
====Escape Artist Pack====

Revision as of 00:36, 5 June 2023

Roguery Point Buy is part of the Proficiency System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.

Disguise Skill Pack

The Disguise Skill Pack allows the user to disguise themselves. It can obscure their sex, race, appearance, face, voice and anything that would lead to identification, but only by wearing a mask/cloak/robes. It does not function as shapeshifting. It is impossible to identify a person who is actively using a Disguise from the Disguise Skill Pack. However, if the user is Knocked Out or Restrained, a disguise can be removed and their identity revealed. Note that all these changes do not actually occur on the body and are purely cosmetic. Disguises should always involve some form of face mask/helmet, but can be multiple variations of different disguise. This cannot disguise visual tells from Afflictions, or disguise the fact that the user is a member of some Affliction if it is obvious. This cannot be applied to Abilities or Mechanics like Engineering Golems. This cannot be combined with, or used at the same time as, any other Disguise.

Dagger Expert Pack

This Pack is for the underhanded and dextrous, choosing to fight with quick strikes instead of trained slices.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dagger Expert Passive Technique Self

Grants the user Dagger Expert

N/A

Close Save Pack

The Pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Close Save Counter Technique Melee Range

Grants the user Close Save

N/A

Edgewalker Pack

This Pack is for those who traverse dangerous terrain and keep footing, no matter how harsh the conditions may be.

Ability Name Ability Type Ability Range Ability Description Modifiers
Edgewalker Passive Technique Self

Grants the user Edgewalker

N/A

Dirty Fighter Pack

This Pack teaches a character that honor and fairness do not exist in a fight, doing whatever it takes to win.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dirty Fighter Counter Technique Melee Range

Grants the user Dirty Fighter

N/A


Escape Artist Pack

This Pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.

Ability Name Ability Type Ability Range Ability Description Modifiers
Escape Artist Active Technique Self

Grants the user Escape Artist

N/A