Roguery Point Buy: Difference between revisions

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| Passive Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Soft Landing | To avoid falling damage, this ability activates when the user takes damage from falling off of something. They instead brace themself before they hit the ground, breaking their fall and ignoring the damage. Soft Landing has a 1 hour cooldown.}}
| Grants the user {{#simple-tooltip: Soft Landing | To avoid falling damage, this ability activates when the user takes damage from falling off of something. They instead brace themselves before they hit the ground, breaking their fall and ignoring the damage. Soft Landing has no Cooldown.}}
| N/A
| N/A
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Sharp Reflexes | To dodge a dangerous attack, this ability can be used as a reaction to an attack targeting the user. The user adds half of their Dexterity (rounded down) to their Main Defense stat for that single attack, giving a higher chance to defend. Sharp Reflexes has a 4 hour cooldown.}}
| Grants the user {{#simple-tooltip: Sharp Reflexes | To dodge a dangerous attack, this ability can be used as a reaction to an attack targeting the user. The user adds +2 to their final roll, but must declare this before rolling. Sharp Reflexes can only be used if the user has a Dexterity Stat of at least 6. Sharp Reflexes has a 4 hour cooldown.}}
| N/A
| N/A
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Close Save  | To push an ally out of harm’s way, use Close Save as a reaction to an Archery or Firearms Point Buy attack or Active Technique. The ally is knocked back by 2 blocks and staggered, avoiding any damage, but not any extra effects. Close Save can be used once per server restart.}}
| Grants the user {{#simple-tooltip: Close Save  | To push an ally out of harm’s way, use Close Save as a reaction to an Archery or Firearms Point Buy attack or Active Technique. The ally is knocked back by 2 blocks, avoiding any damage, but not any extra effects. Close Save has a 4 hour cooldown.}}
| N/A
| N/A
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| Active Technique
| Active Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:  Escape Artist | The user is able to, whilst restrained, slip out of ropes, chains, handcuffs and other mundane restraints used to hold a player down. Additionally, they are also able to escape from any mundane holding cell or prison by picking the lock to the door in. This is never noticed by the captors until the user begins to move, attack or do any other action. Remember, resisting arrest or breaking out of Prison is highly illegal in Regalia, and can lead to worse punishment! This can be used twice per server restart.}}
| Grants the user {{#simple-tooltip:  Escape Artist | The user is able to, whilst restrained, slip out of ropes, chains, handcuffs and other mundane restraints used to hold a player down. This allows them to instantly Cleanse a Root they are currently affected by. Additionally, they are also able to escape from any mundane holding cell or prison by picking the lock to the door in. This is never noticed by the captors until the user begins to move, attack or do any other action. Remember, resisting arrest or breaking out of Prison is highly illegal in Regalia, and can lead to worse punishment! Escape Artist has a 4 hour cooldown.}}
| N/A
| N/A
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Revision as of 21:01, 17 September 2023

Roguery Point Buy is part of the Proficiency System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.

Disguise Skill Pack

The Disguise Skill Pack allows the user to Disguise themselves (a form of Mundane Shapeshifting) that allows them to change everything in their appearance (hair, eyes, body shape, height, gender presentation, etc.) except for their Race. This counts as a Disguise, and unlike many other Disguise Abilities, is always immune to being discovered, even if there is an Ability that explicitly sees through Disguises. However, if the user is defeated in Combat and imprisoned, their Disguise is automatically removed and their identity revealed. This can be used to hide Afflictions and Affinities. Disguise Skill Pack does not work on Tech Automata or Theurgy Spirits, and cannot be used on top of another Disguise.

Dagger Expert Pack

This Pack is for the underhanded and dextrous, choosing to fight with quick strikes instead of trained slices.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dagger Expert Passive Technique Self

Grants the user Dagger Expert

N/A

Soft Landing Pack

This Pack is for the acrobatic roof-runners of Regalia, quickly dropping from above or prone to clumsy footing.

Ability Name Ability Type Ability Range Ability Description Modifiers
Soft Landing Passive Technique Self

Grants the user Soft Landing

N/A

Sharp Reflexes Pack

This Pack is for the quick witted and flexible, dodging out of the way of an attack at just the right moment.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sharp Reflexes Counter Technique Self

Grants the user Sharp Reflexes

N/A

Close Save Pack

The Pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Close Save Counter Technique Melee Range

Grants the user Close Save

N/A

Dirty Fighter Pack

This Pack teaches a character that honor and fairness do not exist in a fight, doing whatever it takes to win.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dirty Fighter Counter Technique Melee Range

Grants the user Dirty Fighter

N/A

Escape Artist Pack

This Pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.

Ability Name Ability Type Ability Range Ability Description Modifiers
Escape Artist Active Technique Self

Grants the user Escape Artist

N/A