Shielding Point Buy: Difference between revisions

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(Created page with "Defensive Point Buy is part of the Proficiency System. Its Packs allow a Character to use and get defensive Techniques. Any learned Technique can be used with any shield a Character knows how to use. Shields can be used to defend yourself without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a shield with at least one purchase of these Point Buy packs, but Constitution...")
 
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Shield Cover | The user can raise their shield, independently or as a reaction to being shot at by a Ranged or Firearm Default Shot, instantly blocking the shot and any damage from it. Shield Cover can only block from attacks in front of them, and cannot be used to instantly turn around and block shots from behind. The user cannot use any other Abilities or Attacks in the same instance they use Shield Cover, but Shield Cover has no cooldown and can be used to block any number of attacks.}}
| Grants the user {{#simple-tooltip: Shield Cover | The user can raise their shield, independently or as a reaction to being shot at by a Ranged Basic Attack (Archery, Firearms, Magic), instantly blocking the shot and any damage from it. Shield Cover can only block from attacks in front of them, and cannot be used to instantly turn around and block shots from behind. The user cannot use any other Abilities or Attacks in the same instance they use Shield Cover, but Shield Cover has no cooldown and can be used to block any number of attacks.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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|-
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Shield Block | Shield Block allows the user to block 1 Melee Attack per hour as long as they are carrying an intact shield. The user can also instantly make a basic attack after blocking, if they choose.
| Grants the user {{#simple-tooltip: Shield Block | In order to last longer in melee combat, use this Ability to block a single melee basic attack every 30 minutes. The user can also immediately make a basic attack after blocking, if they choose.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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| Active Technique
| Active Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Turtle Up | Turtle Up allows the user to enter a defensive stance, cutting their own offensive output in exchange for survivability. While this Technique is active, the user is immune to Displacement effects, but cannot move from where they are standing. Additionally, the user’s main combat stat is reduced by 4 (but not less than 0), in exchange for 2 Block Tokens. If the user chooses to move, or these block tokens are expended, Turtle Up goes on a 1 Hour cooldown. This temporary reduction of main combat stat cannot be reduced or negated for as long as Turtle Up is active.
| Grants the user {{#simple-tooltip: Turtle Up | In order to increase your defenses at the expense of damage output, use this ability to become a defensive wall temporarily. Turtle Up allows the user to enter a defensive stance, cutting their own offensive output in exchange for survivability. While this Technique is active, the user is immune to Displacement effects, but cannot move from where they are standing. Additionally, the user’s main combat stat is reduced to 2, in exchange for 2 Block Tokens. If the user chooses to move, or this block token is expended, Turtle Up goes on a 1 Hour cooldown. This temporary reduction of main combat stat cannot be reduced or negated for as long as Turtle Up is active.
}}
}}
| {{#simple-tooltip: N/A }}
|-
|}
==Shield Slam Pack==
This pack is for shield users who enjoy jumping into the fray to throw their weight around.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Shield Slam
| Active Technique
| {{#simple-tooltip: 5 Blocks | 5 Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Shield Slam | In order to close short distances and repel an opponent, use this ability to charge up to 5 blocks in a chosen direction. Upon hitting an enemy while charging, the user immediately stops in place and instead knocks the target back 5 blocks, and also Staggers them. Shield Slam counts as a Movement Power. Shield Slam has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
==Shield Brace Pack==
This pack is for shield users who find themselves in high places, and want to use their shield to slow their fall.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Shield Brace
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Shield Brace | In order to protect oneself from incoming fall damage, use this ability when falling from a higher ledge without any other protections. As a reaction to falling from a higher ledge, the user uses their shield to brace for the incoming impact, preventing them from suffering any harm and additionally allowing them to make a basic attack after landing. Shield Brace has no cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
==Shield Taunt Pack==
This pack is for shield users who want to become the focus of their enemies, protecting their allies.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Shield Taunt
| Active Technique
| {{#simple-tooltip: 2 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Shield Taunt | In order to force enemies to focus on yourself instead of allies, use this Ability to target all enemies within range. Any enemy targeted that performs a basic attack on a character that is not the user of Shield Taunt does so with a -2 to their Main Combat Stat. Shield Taunt lasts for up to 30 minutes, after which it goes on a 2 hour cooldown. Shield Taunt cannot stack.
}}
| {{#simple-tooltip: N/A }}
|-
|}
==Shield Phalanx Pack==
This pack is for shield users who have many friends who also like using shields.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Shield Phalanx
| Active Technique
| {{#simple-tooltip: 1 Block | 1 Block range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Shield Phalanx | In order to create a shield wall with allies, use this Ability to gain increasing benefits the more allies you have. Upon activating this ability, the user braces their shield forward, and can ignore the next displacement applied to them. If one ally uses Shield Phalanx, and joins it with the user’s, they both can ignore the next two displacements applied to them. If two allies join, the two allies and the user gain +1 Constitution that breaks cap up to 9. If four or more allies join, the allies and the user are considered permanently under the effects of Shield Cover. Shield Phalanx can be maintained indefinitely, but ends immediately if the user exits its range. When ended, Shield Phalanx goes on cooldown, and can be used once per server restart.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-

Revision as of 00:27, 5 June 2023

Defensive Point Buy is part of the Proficiency System. Its Packs allow a Character to use and get defensive Techniques. Any learned Technique can be used with any shield a Character knows how to use. Shields can be used to defend yourself without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a shield with at least one purchase of these Point Buy packs, but Constitution does not decide how effective someone is with a shield. However, if a Character has no Constitution, they are considered incapable of using a shield effectively.


Shield Cover

Shield Cover is an Ability that is automatically included in any purchase, meaning that so long as a Character has a single Defensive Point Buy Pack, this Ability is also added for free.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Cover Counter Technique Self

Grants the user Shield Cover

N/A

Defensive Point Buy Packs

Block Pack

The Block Pack is for those who react to attacks around them, quickly intercepting them with their shield.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Block Counter Technique Self

Grants the user Shield Block

N/A

Frontline Defense Pack

This Pack is for those who wish to create a safe haven for those behind them, creating the perfect front-facing defense.

Ability Name Ability Type Ability Range Ability Description Modifiers
Frontline Defense Active Technique Self

Grants the user Frontline Defense

N/A

Turtle Up Pack

This Pack is for defense enthusiasts, cutting their own offensive output for survivability.

Ability Name Ability Type Ability Range Ability Description Modifiers
Turtle Up Active Technique Self

Grants the user Turtle Up

N/A

Shield Slam Pack

This pack is for shield users who enjoy jumping into the fray to throw their weight around.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Slam Active Technique 5 Blocks

Grants the user Shield Slam

N/A

Shield Brace Pack

This pack is for shield users who find themselves in high places, and want to use their shield to slow their fall.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Brace Counter Technique Self

Grants the user Shield Brace

N/A

Shield Taunt Pack

This pack is for shield users who want to become the focus of their enemies, protecting their allies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Taunt Active Technique 2 Blocks

Grants the user Shield Taunt

N/A

Shield Phalanx Pack

This pack is for shield users who have many friends who also like using shields.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Phalanx Active Technique 1 Block

Grants the user Shield Phalanx

N/A