Shielding Point Buy: Difference between revisions

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(Created page with "Defensive Point Buy is part of the Proficiency System. Its Packs allow a Character to use and get defensive Techniques. Any learned Technique can be used with any shield a Character knows how to use. Shields can be used to defend yourself without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a shield with at least one purchase of these Point Buy packs, but Constitution...")
 
 
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Defensive Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to use and get defensive Techniques. Any learned Technique can be used with any shield a Character knows how to use.
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Shields can be used to defend yourself without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a shield with at least one purchase of these Point Buy packs, but Constitution does not decide how effective someone is with a shield. However, if a Character has no Constitution, they are considered incapable of using a shield effectively.
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| header1    = The Ability and Proficiency System
 
| data2      =
==Shield Cover==
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.
Shield Cover is an Ability that is automatically included in any purchase, meaning that so long as a Character has a single Defensive Point Buy Pack, this Ability is also added for free.
}}
Shielding Point Buy is part of the [[Proficiency]] System. Its packs allow a Character to use defensive items, represented by shields, crossguards, magic tomes, or other similar items or weapons. Any learned Technique can be used with any item a Character knows how to use, and can be flavored however they'd like. Shielding Point Buy includes a set of abilities designed to protect the user from harm, and their allies.
==Free Packs==
The following packs in this section are specifically for those that have invested a significant amount into Shielding or [[Tanking Point Buy | Tanking]] Point Buy. By purchasing at least 4 Shielding or Tanking packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.
====Shield Cover====
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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| style="background-color:#C5D5E5;" | Shield Cover
| style="background-color:#C5D5E5;" | Shield Cover
| Counter Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Shield Cover | The user can raise their shield, independently or as a reaction to being shot at by a Ranged or Firearm Default Shot, instantly blocking the shot and any damage from it. Shield Cover can only block from attacks in front of them, and cannot be used to instantly turn around and block shots from behind. The user cannot use any other Abilities or Attacks in the same instance they use Shield Cover, but Shield Cover has no cooldown and can be used to block any number of attacks.}}
| Grants the user {{#simple-tooltip: Shield Cover | The user passively is able to increase their defenses against Ranged Attacks from Ranger and Deadeye Stance. When a character is targeted with a Ranged Attack Emote, their minimum Defense Roll is raised to 9 for Ranger Stance attacks, and 6 for Deadeye Stance attacks. Shield Cover does not consume an Action, and has no Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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|-
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==Defensive Point Buy Packs==
 
====Block Pack====
====Shield Block====
The Block Pack is for those who react to attacks around them, quickly intercepting them with their shield.
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Shield Block | Shield Block allows the user to block 1 Melee Attack per hour as long as they are carrying an intact shield. The user can also instantly make a basic attack after blocking, if they choose.
| Grants the user {{#simple-tooltip: Shield Block | In order to last longer in melee combat, use this Ability reactively to instantly reduce Damage from a single Melee Attack to 0. This does not consume an Action. Guard Block has a 30 Minute Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
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====Frontline Defense Pack====
==Shielding Point Buy Packs==
 
====Shield Wall Pack====
This Pack is for those who wish to create a safe haven for those behind them, creating the perfect front-facing defense.
This Pack is for those who wish to create a safe haven for those behind them, creating the perfect front-facing defense.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#C5D5E5;" | Frontline Defense
| style="background-color:#C5D5E5;" | Shield Wall
| Active Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Frontline Defense | The user holds up their shield, protecting themselves and any character within 2 blocks behind them from Abilities or Basic Attacks targeting them from the front. While active, the user can’t use other Abilities or perform Basic Attacks, but is able to move while Frontline Defense is in use. Frontline Defense can be held for a maximum of 20 minutes, and once ended is put on a 30 minute cooldown.
| Grants the user {{#simple-tooltip: Shield Wall | The user holds up their defenses, protecting themselves and any character within a 3x3 block area behind them. While active, the user can’t perform Basic Attacks, but gains a new action that replaces their Attack. As a reaction to an ally within Shield Wall being targeted by an Attack Emote, the user can use this action to grant them +5 to the minimum result of their defense roll, and if they fail the defense roll, reduce any -HP damage by half (rounded up, minimum 0). If the triggering Basic Attack is a Ranged Emote Attack, this action does not consume the user's action, and they can use it again on a different attack in the same turn. Shield Wall can be held for a maximum of 20 minutes, and once ended has a 1 Hour Cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Turtle Up Pack====
====Shield Bunker Pack====
This Pack is for defense enthusiasts, cutting their own offensive output for survivability.
This Pack is for defense enthusiasts, cutting their own offensive output for survivability.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#C5D5E5;" | Turtle Up
| style="background-color:#C5D5E5;" | Shield Bunker
| Active Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Turtle Up | Turtle Up allows the user to enter a defensive stance, cutting their own offensive output in exchange for survivability. While this Technique is active, the user is immune to Displacement effects, but cannot move from where they are standing. Additionally, the user’s main combat stat is reduced by 4 (but not less than 0), in exchange for 2 Block Tokens. If the user chooses to move, or these block tokens are expended, Turtle Up goes on a 1 Hour cooldown. This temporary reduction of main combat stat cannot be reduced or negated for as long as Turtle Up is active.
| Grants the user {{#simple-tooltip: Shield Bunker | In order to increase your defenses at the expense of damage output, enter a defensive stance temporarily. While this Technique is active, the user is immune to Displacements, but cannot take the Move action. Additionally, any damage the User deals is reduced by 1, but they gain 2 Block Tokens. If the user chooses to move, or these Tokens are expended, Shield Bunker goes on a 1 Hour cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
|-
|}
====Shield Slam Pack====
This pack is for defensive users who enjoy jumping into the fray to throw their weight around.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Shield Slam
| Movement Technique
| {{#simple-tooltip: 10 Blocks | 10 Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Shield Slam | In order to close distances and repel an opponent, use this ability to charge up to 10 blocks in a chosen direction. Once ended, the User can choose any target within melee range and knock them back 5 blocks, also applying the Prone Status. Shield Slam has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Shield Brace Pack====
This pack is for defensive users who find themselves in high places, and want to use their equipment to break their fall.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Shield Brace
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Shield Brace | To avoid falling damage, as an action before the user jumps off a ledge or height, prepare to fall safely, and take 0HP falling Damage. If the user lands next to an Enemy, they can immediately make a Melee Attack. As a reaction to the user being forced to fall off a ledge, reduce Falling Damage by -1HP. If either function is used, 1 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Shield Taunt Pack====
This pack is for defensive users who want to become the focus of their enemies, creating an opening for their allies.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Shield Taunt
| Instant Technique
| {{#simple-tooltip: 2 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Shield Taunt | To force an enemy to focus on you, apply the Warned Status to all enemies within Range. While Warned, the enemy must either choose to spend their next turn attacking you, or suffer the Marked Status. If a target cannot reasonably attack the user, then Shield Taunt fails. Shield Taunt does not Stack, and has a 1 hour cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Shield Phalanx Pack====
This pack is for defensive users who have many friends.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Shield Phalanx
| Instant Technique
| {{#simple-tooltip: 1 Block | 1 Block range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Shield Phalanx | In order to protect allies from harm, activate this ability to brace your defenses. For the next 30 minutes, any allies within range have their minimum defense roll raised by 2. If another ally within range also has Shield Phalanx, they are able to immediately activate it without spending a turn. For each additional ally using Shield Phalanx in a line, the minimum defense roll is raised by an additional 2, to a cap of 6. Once ended, Shield Phalanx has a 2 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Shield Deflect Pack====
This Pack is for defensive fighters who want to delay their enemy's attack, and better prepare to defend against it.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Shield Deflect
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Shield Deflect | To delay an enemy, use this ability as a reaction to an enemy within Range making an Attack, or using a Technique targeting either the user or an Ally. Immediately Stagger their action, and gain +1 Defense Stat (breaks cap up to 9) for the next two Attacks made against the user only. Shield Deflect has a 2 Hour Cooldown. }}
| {{#simple-tooltip: N/A }}
|-
|}
====Shield Snare Pack====
This Pack is for defensive fighters who have lightning fast reflexes, catching arrows and flinging them back at their enemy.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Shield Snare
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Shield Snare | To catch an enemy's arrow or avoid their bullet, use this ability as a reaction to an enemy's Ranged Attack from Ranger or Deadeye Stance that would hit the user. If Ranger Stance, reduce the Damage to 0, if Deadeye Stance, -1HP. Additionally, force an Attack Roll against the enemy's Defense. If successful, throw the enemy's attack back at them, but only for 1HP damage. Shield Snare can be used out of turn, but does consume an Action. Shield Snare has a 1 Hour Cooldown. }}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-

Latest revision as of 03:35, 1 April 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Shielding Point Buy is part of the Proficiency System. Its packs allow a Character to use defensive items, represented by shields, crossguards, magic tomes, or other similar items or weapons. Any learned Technique can be used with any item a Character knows how to use, and can be flavored however they'd like. Shielding Point Buy includes a set of abilities designed to protect the user from harm, and their allies.

Free Packs

The following packs in this section are specifically for those that have invested a significant amount into Shielding or Tanking Point Buy. By purchasing at least 4 Shielding or Tanking packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.

Shield Cover

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Cover Passive Technique Emote Range

Grants the user Shield Cover

N/A

Shield Block

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Block Counter Technique Self

Grants the user Shield Block

N/A

Shielding Point Buy Packs

Shield Wall Pack

This Pack is for those who wish to create a safe haven for those behind them, creating the perfect front-facing defense.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Wall Instant Technique Self

Grants the user Shield Wall

N/A

Shield Bunker Pack

This Pack is for defense enthusiasts, cutting their own offensive output for survivability.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Bunker Instant Technique Self

Grants the user Shield Bunker

N/A

Shield Slam Pack

This pack is for defensive users who enjoy jumping into the fray to throw their weight around.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Slam Movement Technique 10 Blocks

Grants the user Shield Slam

N/A

Shield Brace Pack

This pack is for defensive users who find themselves in high places, and want to use their equipment to break their fall.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Brace Counter Technique Self

Grants the user Shield Brace

N/A

Shield Taunt Pack

This pack is for defensive users who want to become the focus of their enemies, creating an opening for their allies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Taunt Instant Technique 2 Blocks

Grants the user Shield Taunt

N/A

Shield Phalanx Pack

This pack is for defensive users who have many friends.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Phalanx Instant Technique 1 Block

Grants the user Shield Phalanx

N/A

Shield Deflect Pack

This Pack is for defensive fighters who want to delay their enemy's attack, and better prepare to defend against it.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Deflect Counter Technique Melee Range

Grants the user Shield Deflect

N/A

Shield Snare Pack

This Pack is for defensive fighters who have lightning fast reflexes, catching arrows and flinging them back at their enemy.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Snare Counter Technique Self

Grants the user Shield Snare

N/A