Tanking Point Buy: Difference between revisions

From MassiveCraft Wiki
Jump to navigation Jump to search
 
(3 intermediate revisions by the same user not shown)
Line 10: Line 10:
__TOC__
__TOC__
==Stance Ability==
==Stance Ability==
The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.  
The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 39: Line 39:
|-
|-
| style="background-color:#b2b8a9;" | Tank Charge
| style="background-color:#b2b8a9;" | Tank Charge
| Instant Technique
| Movement Technique
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Charge | The user dashes at a target enemy within range, displacing them backwards 10 blocks. If the target hits a wall or person, apply the Brittle Status Effect. Tank Charge counts as a Movement Power, and has a 30 Minute Cooldown.
| Grants the user {{#simple-tooltip: Tank Charge | The user dashes at a target enemy within range, displacing them backwards 10 blocks. If the target hits a wall or person, apply the Brittle Status Effect. Tank Charge has a 30 Minute Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
Line 65: Line 64:


====Tank Rush Pack====
====Tank Rush Pack====
The Tank Rush is for knocking through/past cover or shield walls like nobody's business.
This Pack is for knocking through/past cover or shield walls like nobody's business.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 75: Line 74:
|-
|-
| style="background-color:#b2b8a9;" | Tank Rush
| style="background-color:#b2b8a9;" | Tank Rush
| Instant Technique
| Movement Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Rush | The user charges forwards with their shield, moving in any direction for minimum 5, maximum 10 blocks. The user can move through enemies, and does not trigger Opportunity Attacks. If the user passes through any enemies, displace them away from the user to the left or right (user choice) by 5 blocks. Also, choose one target, and apply the Brittle Status Effect. If any targets are already Brittled, also apply the Prone Status Effect to them specifically. Tank Rush counts as a Movement Power, and has a 4 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Tank Rush | The user charges forwards with their shield, moving in any direction for minimum 5, maximum 10 blocks. The user can move through enemies, and does not trigger Opportunity Attacks. If the user passes through any enemies, displace them away from the user to the left or right (user choice) by 5 blocks. Also, choose one target, and apply the Brittle Status Effect. If any targets are already Brittled, also apply the Prone Status Effect to them specifically. Tank Rush has a 4 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Tank Hero Pack====
====Tank Hero Pack====
The Tank Hero is for saving an Ally from an impending strike, while taking it yourself.
This Pack is for saving an Ally from an impending strike, while taking it yourself.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 92: Line 91:
|-
|-
| style="background-color:#b2b8a9;" | Tank Hero
| style="background-color:#b2b8a9;" | Tank Hero
| Instant Technique
| Movement Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Hero | To protect an ally, use this as a reaction to an Ally within Range being targeted by an Attack Emote or Ability. Dash to target ally, without provoking Opportunity Attacks, but not through people, and re-direct the Attack or Ability to target the user instead. Also, displace all enemies within Melee Range of landing backwards by 5 blocks away from the user. If the original Attacker is within Range, also apply the Brittle Status Effect to them. Tank Hero counts as a Movement Power, and has a 1 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Hero | To protect an ally, use this as a reaction to an Ally within Range being targeted by an Attack Emote or Ability. Dash to target ally, without provoking Opportunity Attacks, but not through people, and re-direct the Attack or Ability to target the user instead. Also, displace all enemies within Melee Range of landing backwards by 5 blocks away from the user. If the original Attacker is within Range, also apply the Brittle Status Effect to them. Tank Hero has a 1 Hour Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Tank Watch Pack====
====Tank Watch Pack====
The Tank Watch is for making sure enemies don't leap across the screen without a shield to the face.
This Pack is for making sure enemies don't leap across the screen without a shield to the face.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 112: Line 110:
| Instant Technique
| Instant Technique
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Tank Watch| The user fortifies their defense, use this ability as a reaction to an enemy using a Movement Power targeting the user or an ally within Range. Reduce their distance moved by 5 Blocks, and apply the Brittle Status Effect to them. Tank Watch does not use an Action. Tank Watch has a 30 Minute Cooldown. }}
| Grants the user {{#simple-tooltip: Tank Watch| The user fortifies their defense, use this ability as a reaction to an enemy using a Movement Power or Technique targeting the user or an ally within Range. Reduce their distance moved by 5 Blocks, and apply the Brittle Status Effect to them. Tank Watch does not use an Action. Tank Watch has a 30 Minute Cooldown. }}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Tank Switch Pack====
====Tank Switch Pack====
The Tank Switch is for a quick switcheroo with an enemy to put them out of position, while also Staggering them.
This Pack is for a quick switcheroo with an enemy to put them out of position, while also Staggering them.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 134: Line 132:
|}
|}
====Tank Tremor Pack====
====Tank Tremor Pack====
The Tank Tremor pack is for situations in which a Character is completely surrounded.
This Pack is for situations in which a Character is completely surrounded.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 151: Line 149:
|}
|}
====Tank Rally Pack====
====Tank Rally Pack====
The Tank Rally is useful to make a Tanking character an absolute rally point in the middle of battle.
This Pack is useful to make a Tanking character an absolute rally point in the middle of battle.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"

Latest revision as of 18:48, 13 March 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Tanking Point Buy is part of the Proficiency System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. As a result, Tanking Point Buy only allows the use of a shield, it in fact requires one. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Stance Ability

The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Stance Stance Technique Self

Grants the user Tank Stance

N/A

Tank Point Buy Packs

Tank Charge Pack

The Tank Charge Pack is for giving foes a firm shield to the face to knock them back.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Charge Movement Technique 5 Blocks

Grants the user Tank Charge

N/A

Tank Slam Pack

The Tank Slam is for dealing with excessively fast enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Slam Instant Technique 3 Blocks

Grants the user Tank Slam

N/A

Tank Rush Pack

This Pack is for knocking through/past cover or shield walls like nobody's business.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Rush Movement Technique 10 Blocks

Grants the user Tank Rush

N/A

Tank Hero Pack

This Pack is for saving an Ally from an impending strike, while taking it yourself.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Hero Movement Technique 10 Blocks

Grants the user Tank Hero

N/A

Tank Watch Pack

This Pack is for making sure enemies don't leap across the screen without a shield to the face.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Watch Instant Technique 5 Blocks

Grants the user Tank Watch

N/A

Tank Switch Pack

This Pack is for a quick switcheroo with an enemy to put them out of position, while also Staggering them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Switch Instant Technique Melee Range

Grants the user Tank Switch

N/A

Tank Tremor Pack

This Pack is for situations in which a Character is completely surrounded.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Tremor Instant Technique 3 Blocks

Grants the user Tank Tremor

N/A

Tank Rally Pack

This Pack is useful to make a Tanking character an absolute rally point in the middle of battle.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Rally Instant Technique 7 Blocks

Grants the user Tank Rally

N/A