Training Point Buy: Difference between revisions

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__TOC__
__TOC__
====Resilience Pack====
The Resilience Pack has several effects. The user has been trained through microdosing to resist anything but the most severe toxins and rotten substances. They can safely ingest spoiled food as well as poison without risk, although large quantities are still dangerous, and they are never as safe as a Sarang Allar. Characters with this pack are entirely immune to poison inflicted from abilities, ignoring any effects from them. As well, they cannot die from disease, no matter how severe the symptoms, even though they still feel all of them. The user is also immune to Blood and Soul Sickness from Vampires and Cahal.
====Physique Pack====
====Physique Pack====
The Physique Pack has several effects. The user can personally train others, Nobles for example, to help them achieve the appearance they want. Additionally, they can bulk in such a way that their body shape exceeds their Race's natural limits. While a short Xieloth with this pack wouldn't get taller, for example, they could become more muscular than normal Xieloth do through careful training. The character additionally gains the ability listed below.
The Physique Pack has several effects. The user can personally train others, Nobles for example, to help them achieve the appearance they want. Additionally, they can bulk in such a way that their body shape exceeds their Race's natural limits. While a short Xieloth with this pack wouldn't get taller, for example, they could become more muscular than normal Xieloth do through careful training.


{| class="wikitable" style="width: 50%;"
====Bruteforce Pack====
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
The Bruteforce Pack has several effects. The user's fists count as weapons when attacking physical walls and mundane barricades/barriers, and they can brute-force open any locked door, and even break down gates if allowed to hammer on them for 5 minutes consecutively. The user is also able to carry extremely heavy loads, beyond mortal limits. While unusable in Combat Roleplay, this allows them to lift heavy beams off people, prevent ceilings from collapsing, and carry multiple people on their shoulders.
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Second Wind
| Active Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Second Wind | During combat, the user activates this technique to gain a second wind. For the next 30 minutes that this technique remains active, the user is able to passively heal a single wound every five minutes. Once ended or if the user is Weakened, Second Wind is put on a 4 hour cooldown. Once Second Wind is active, the user cannot be healed from any other source for the next hour or until combat ends.}}
| {{#simple-tooltip: N/A }}
|-
|}
 
====Resilience Pack====
The Resilience Pack has several effects. The user has been trained through microdosing to resist anything but the most severe toxins and rotten substances. They can safely ingest spoiled food as well as poison without risk, although large quantities are still dangerous, and they are never as safe as a Sarang Allar. Characters with this pack are entirely immune to poison inflicted from abilities, ignoring any effects from them. As well, they cannot die from disease, no matter how severe the symptoms, even though they still feel all of them. The user is also immune to Blood and Soul Sickness from Vampires and Cahal. The character additionally gains the ability listed below.


====Ironheart Pack====
The Ironheart Pack has several effects. The user has trained their body and mind through sustained periods of physical activity, allowing themselves to fight indefinitely without suffering from fatigue. Additionally, the user is granted the following ability:
{| class="wikitable" style="width:50%;"
{| class="wikitable" style="width:50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#C5D5E5;" | Debuff Endurance
| style="background-color:#96fffb;" | Endless Endurance
| Active Technique
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Debuff Endurance | The user can choose to cleanse a single debuff currently affecting them, additionally granting them a +2 boost to Constitution for 30 minutes after the debuff is cleansed. Once used, Debuff Endurance goes on a 2 hour cooldown.}}
| Grants the user {{#simple-tooltip: Endless Endurance | Whenever the user has any debuff effect applied to them, they are granted 3 Constitution that can break the proficiency cap up to a maximum of 12. Once the debuff that triggered this effect is removed, this bonus is canceled and cannot be gained again for another 30 minutes. Additional debuffs do not grant any extra Constitution.}}
| N/A
| N/A
|-
|-
|}
|}
====Bruteforce Pack====
The Bruteforce Pack has several effects. The user's fists count as weapons when attacking physical walls and mundane barricades/barriers, and they can brute-force open any locked door, and even break down gates if allowed to hammer on them for 5 minutes consecutively. The user is also able to carry extremely heavy loads, beyond mortal limits. While unusable in Combat Roleplay, this allows them to lift heavy beams off people, prevent ceilings from collapsing, and carry multiple people on their shoulders. The user additionally receives the ability listed below.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Rage Counter
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Rage Counter |  In order to return fire on a heavily defensive opponent, use this Ability to deal harm to those who have harmed you. Upon taking damage from a basic attack or Active Technique from Point Buy, the user is able to immediately make a guaranteed strike against the target that attacked them before reacting to the attack they were targeted with themselves, as long as they are in range. This Technique cannot be used if the triggering effect was countered, cancelled, or ignored. Rage Counter has a 2 hour cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|}
====Heavyweight Pack====
The Heavyweight Pack has several effects. The user has bulked up to the point where they can block entrances up to 2 blocks wide and doorways while outside of combat, allowing them to prevent others from entering or exiting a specific location. Additionally, the user cannot be lifted by a single person, making them incapable of being kidnapped whilst unconscious without a dedicated team of people carrying them away.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Interception
| Counter Technique
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Interception | In order to prevent your allies from coming to harm, use this ability to step in the way of attacks. As a reaction to an attack or Active Technique, the user can dive in and protect a target within 3 + CON Stat blocks from them from incoming harm. The user immediately moves in front of the target, becoming the target of the Technique from any category instead. The user cannot nullify or avoid the attack or Technique. Once this effect ends, it goes on a 30 Minute Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|}


{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]] [[category:Constitution Point Buy]]
[[category:Proficiency]] [[category:Constitution Point Buy]]

Revision as of 23:55, 4 June 2023

Training Point Buy is part of the Proficiency System. Its Packs allow a character to become more physically capable or resilient through training regimens.

Resilience Pack

The Resilience Pack has several effects. The user has been trained through microdosing to resist anything but the most severe toxins and rotten substances. They can safely ingest spoiled food as well as poison without risk, although large quantities are still dangerous, and they are never as safe as a Sarang Allar. Characters with this pack are entirely immune to poison inflicted from abilities, ignoring any effects from them. As well, they cannot die from disease, no matter how severe the symptoms, even though they still feel all of them. The user is also immune to Blood and Soul Sickness from Vampires and Cahal.

Physique Pack

The Physique Pack has several effects. The user can personally train others, Nobles for example, to help them achieve the appearance they want. Additionally, they can bulk in such a way that their body shape exceeds their Race's natural limits. While a short Xieloth with this pack wouldn't get taller, for example, they could become more muscular than normal Xieloth do through careful training.

Bruteforce Pack

The Bruteforce Pack has several effects. The user's fists count as weapons when attacking physical walls and mundane barricades/barriers, and they can brute-force open any locked door, and even break down gates if allowed to hammer on them for 5 minutes consecutively. The user is also able to carry extremely heavy loads, beyond mortal limits. While unusable in Combat Roleplay, this allows them to lift heavy beams off people, prevent ceilings from collapsing, and carry multiple people on their shoulders.

Ironheart Pack

The Ironheart Pack has several effects. The user has trained their body and mind through sustained periods of physical activity, allowing themselves to fight indefinitely without suffering from fatigue. Additionally, the user is granted the following ability:

Ability Name Ability Type Ability Range Ability Description Modifiers
Endless Endurance Mundane Technique Self

Grants the user Endless Endurance

N/A