Training Point Buy: Difference between revisions

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| Passive Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Rebound | To get back on your feet, this ability passively activates on the first Knocked Down Debuff applied to the user. The user is able to instantly stand back up without using their action or turn (but this does not make them immune to the Knockdown). After Rebound is used, it goes on a 3 hour cooldown.}}
| Grants the user {{#simple-tooltip: Rebound | To get back on your feet, this ability passively activates on the first Prone Status applied to the user. The user is able to instantly stand back up without using their action or turn (but this does not make them immune to the Prone). After Rebound is used, it goes on a 3 hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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| Passive Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Debuff Endurance |  When the user has a Debuff applied to them, they gain a +1 boost to Constitution for as long as the Debuff is applied to them. If the Debuff is cleansed or Removed, the +1 Constitution is also removed. Debuff Endurance has no Cooldown, and can activate and de-activate multiple times. }}
| Grants the user {{#simple-tooltip: Debuff Endurance |  When the user has a Status Effect applied to them, they gain a +1 Defense Stat for as long as the Status is applied to them. If the Status is Removed, the +1 is also removed. Debuff Endurance has no Cooldown, and can activate and de-activate multiple times.}}
| N/A
| N/A
|-
|-
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Rage Counter | In order to return fire on a heavily defensive opponent, use this Ability to deal harm to those who have harmed you. Upon taking damage from a basic attack or Active Technique from Point Buy, the user is able to immediately make a guaranteed strike against the target that attacked them before reacting to the attack they were targeted with themselves, as long as they are in range. This Technique cannot be used if the triggering effect was countered, cancelled, or ignored. Rage Counter has a 2 hour cooldown.
| Grants the user {{#simple-tooltip: Rage Counter | In order to return fire on a well-protected opponent, as a Reaction to taking damage, the user is able to immediately make a guaranteed strike against the Target (within Range) that attacked them before reacting to the attack they were targeted with themselves, but, deal -1HP Damage to self. This can be used out of Turn, but does consume an Action. This Technique cannot be used if the triggering effect was countered, cancelled, or ignored. Rage Counter has a 2 hour cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Interception | In order to prevent your allies from coming to harm, use this ability to step in the way of attacks. As a reaction to an attack or Active Technique, the user can dive in and protect a target within 3 + CON Stat blocks from them from incoming harm. The user immediately moves in front of the target, becoming the target of the Technique from any category instead. The user cannot nullify or avoid the attack or Technique. Once this effect ends, it goes on a 30 Minute Cooldown.
| Grants the user {{#simple-tooltip: Interception | In order to prevent your allies from coming to harm, use this ability to step in the way of attacks. As a reaction to an Attack, the user can dive in and protect a target within 3 + CON Stat blocks from them from incoming harm. The user immediately moves in front of the target, becoming the target. The user cannot nullify or avoid the attack. Once this effect ends, it goes on a 30 Minute Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Breather Pack====
====Breather Pack====
The Breather Pack is for those who have a Medic by their side often.
The Breather Pack is for those who have a Medic by their side often.
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| Passive Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Breather | To make the most of an ally healing you, this ability automatically activates once healed. Whenever receiving HP from an outside source, Breather grants the user an additional 1 HP before going on a 1 hour cooldown.}}
| Grants the user {{#simple-tooltip: Breather | To make the most of an ally healing you, this ability automatically activates once healed. Whenever receiving HP from an outside source, Breather grants the user an additional +1 HP before going on a 1 hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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|-
|}
|}
====Bulwark Pack====
====Bulwark Pack====
The Bulwark Pack is for those that wish to punish backline attackers.
The Bulwark Pack is for those that wish to punish backline attackers.
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====Thick Hide Pack====
====Thick Hide Pack====
The Thick Hide Pack is for those that want to be physically defensive without wearing Armor.
The Thick Hide Pack is for those that want to be physically defensive without wearing Armor.

Revision as of 00:19, 25 December 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Training Point Buy is part of the Proficiency System. Its Packs allow a character to become more physically capable or resilient through training regimens.

Rebound Pack

The Rebound Pack is for those that wish to keep a stable footing in combat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Rebound Passive Technique Self

Grants the user Rebound

N/A

Debuff Endurance Pack

The Debuff Endurance Pack is for those that will power through unfortunate situations.

Ability Name Ability Type Ability Range Ability Description Modifiers
Debuff Endurance Passive Technique Self

Grants the user Debuff Endurance

N/A

Rage Counter Pack

The Rage Counter Pack is for those wishing to get a hit in before taking damage.

Ability Name Ability Type Ability Range Ability Description Modifiers
Rage Counter Counter Technique Melee Range

Grants the user Rage Counter

N/A

Interception Pack

The Interception Pack is for those wanting to protect their allies at their own expense.

Ability Name Ability Type Ability Range Ability Description Modifiers
Interception Counter Technique 3 Blocks

Grants the user Interception

N/A

Breather Pack

The Breather Pack is for those who have a Medic by their side often.

Ability Name Ability Type Ability Range Ability Description Modifiers
Breather Passive Technique Self

Grants the user Breather

N/A

Bulwark Pack

The Bulwark Pack is for those that wish to punish backline attackers.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bulwark Passive Technique Self

Grants the user Bulwark

N/A

Thick Hide Pack

The Thick Hide Pack is for those that want to be physically defensive without wearing Armor.

Ability Name Ability Type Ability Range Ability Description Modifiers
Thick Hide Passive Technique Self

Grants the user Thick Hide

N/A