Training Point Buy: Difference between revisions

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The Training Point buy is part of the bigger [[Test]] System. Please read the Proficiency Page first before reading this one. The Training Point Buy provides Packs for the Character to become physically more capable, with a variety of utility based training regiments. Each Pack is roughly a Special.
{{ infobox
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| headerstyle = background: #D0D3D1; width: 100%; text-align: center; vertical-align:middle; font: 15px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 5px; padding-bottom: 5px;
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| header1    = The Ability and Proficiency System
| data2      =
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.  
}}
Training Point Buy is part of the [[Proficiency]] System. Its Packs allow a character to become more physically capable or resilient through training regimens.


====Resilience Pack====
__TOC__
The Resilience Pack has several effects. Firstly, the user has been trained through micro dosing to resist anything but the most severe toxins and rotten substances. The user can safely ingest spoiled food as well as poisons without taking damage from them, though large quantities can still cause a lot of damage and this resilience is never as good as that of a Sarang Allar. Secondly, with this Pack, the user cannot be killed by diseases, no matter how severe they get. The user still receives all the symptoms, but their body always recovers. Finally, the user is also Immune to Blood Sickness or Soul Sickness caused by Vampire and Cahal feeding.
====Rebound Pack====
The Rebound Pack is for those that wish to keep a stable footing in combat.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Rebound
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Rebound | To get back on your feet, this ability passively activates on the first Prone Status applied to the user. The user gains +5 Blocks Movement on their next Move Action. This ability does not consume an Action. After Rebound is used, it goes on a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}


====Physique Pack====
====Debuff Endurance Pack====
The Physique Pack has several effects. Firstly, the user is able to act as a personal trainer or retainer to for example nobles, granting them the desired Body Shape despite their sedentary and inactive lifestyle. Secondly, the user is able to regiment themselves in such a way that their Body Shape exceeds (or reduces) beyond what a Race is naturally capable of. While it will not add height to a short Cielothar for example, it can make them much more muscular than Cielothar are naturally capable of sustaining due to careful training and dieting.  
The Debuff Endurance Pack is for those that will power through unfortunate situations.
{| class="wikitable" style="width:50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Debuff Endurance
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Debuff Endurance |  When the user has a Status Effect applied to them, they gain a +1 Defense Stat for as long as the Status is applied to them. If the Status is Removed, the +1 is also removed. Debuff Endurance has no Cooldown, and can activate and de-activate multiple times.}}
| N/A
|-
|}


====Bruteforce Pack====
====Rage Counter Pack====
The Bruteforce Pack has several effects. Firstly, the user is able to use Brute Force to instantly smash through Obstructive Alchemy. Secondly, their fists also apply as weapons when attacking a Magical Barrier of any kind (so long as this Barrier Ability has a description that allows it to be broken by weapon attacks). Additionally, the user can brute-force open any locked door, and can even break down gates if allowed to hammer on it for 5 minutes consecutively. Finally, the user is able to carry extremely heavy loads beyond what most other mortals can. While this cannot be used in Combat Roleplay, the user is able to lift heavy beams off people, prevent a ceiling from collapsing, or generally carry multiple people on their shoulders.
The Rage Counter Pack is for those wishing to get a hit in before taking damage.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Rage Counter
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Rage Counter | In order to return fire on a well-protected opponent, as a Reaction to taking damage, the user is able to immediately make a guaranteed strike against the Target (within Range) that attacked them before reacting to the attack they were targeted with themselves, but, deal -1HP Damage to self. This can be used out of Turn, but does consume an Action. This Technique cannot be used if the triggering effect was countered, cancelled, or ignored. Rage Counter has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
 
====Interception Pack====
The Interception Pack is for those wanting to protect their allies at their own expense.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Interception
| Counter Technique
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Interception | In order to prevent your allies from coming to harm, use this ability to step in the way of attacks. As a reaction to an Attack, the user can dive in and protect a target within 3 + CON Stat blocks from them from incoming harm. The user immediately moves in front of the target, becoming the target. The user cannot nullify or avoid the attack. Once this effect ends, it goes on a 30 Minute Cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Breather Pack====
The Breather Pack is for those who have a Medic by their side often.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Breather
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Breather | To make the most of an ally healing you, this ability automatically activates once healed. Whenever receiving HP from an outside source, Breather grants the user an additional +1 HP before going on a 1 hour cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Bulwark Pack====
The Bulwark Pack is for those that wish to punish backline attackers.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Bulwark
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Bulwark | To punish people that try and rush behind you, this ability grants a +2 to the final result of the first Opportunity Attack the user makes before going on a 30 minute cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Thick Hide Pack====
The Thick Hide Pack is for those that want to be physically defensive without wearing Armor.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Thick Hide
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Thick Hide | To benefit from Armor without explicitly wearing it, Thick Hide allows the user to permanently count as wearing armor for the sake of Abilities and Mechanics. If an Ability is used that prevents the user from wearing Armor, this Ability is disabled until the effect ends.}}
| {{#simple-tooltip: N/A }}
|-
|}
{{Proficiency}}
[[category:Proficiency]] [[category:Constitution Point Buy]]

Latest revision as of 03:40, 1 April 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Training Point Buy is part of the Proficiency System. Its Packs allow a character to become more physically capable or resilient through training regimens.

Rebound Pack

The Rebound Pack is for those that wish to keep a stable footing in combat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Rebound Passive Technique Self

Grants the user Rebound

N/A

Debuff Endurance Pack

The Debuff Endurance Pack is for those that will power through unfortunate situations.

Ability Name Ability Type Ability Range Ability Description Modifiers
Debuff Endurance Passive Technique Self

Grants the user Debuff Endurance

N/A

Rage Counter Pack

The Rage Counter Pack is for those wishing to get a hit in before taking damage.

Ability Name Ability Type Ability Range Ability Description Modifiers
Rage Counter Counter Technique Melee Range

Grants the user Rage Counter

N/A

Interception Pack

The Interception Pack is for those wanting to protect their allies at their own expense.

Ability Name Ability Type Ability Range Ability Description Modifiers
Interception Counter Technique 3 Blocks

Grants the user Interception

N/A

Breather Pack

The Breather Pack is for those who have a Medic by their side often.

Ability Name Ability Type Ability Range Ability Description Modifiers
Breather Passive Technique Self

Grants the user Breather

N/A

Bulwark Pack

The Bulwark Pack is for those that wish to punish backline attackers.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bulwark Passive Technique Self

Grants the user Bulwark

N/A

Thick Hide Pack

The Thick Hide Pack is for those that want to be physically defensive without wearing Armor.

Ability Name Ability Type Ability Range Ability Description Modifiers
Thick Hide Passive Technique Self

Grants the user Thick Hide

N/A