Training Point Buy

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Revision as of 00:30, 20 December 2023 by Dedjok (talk | contribs)
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The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Training Point Buy is part of the Proficiency System. Its Packs allow a character to become more physically capable or resilient through training regimens.

Rebound Pack

The Rebound Pack is for those that wish to keep a stable footing in combat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Rebound Passive Technique Self

Grants the user Rebound

N/A

Debuff Endurance Pack

The Debuff Endurance Pack is for those that will power through unfortunate situations.

Ability Name Ability Type Ability Range Ability Description Modifiers
Debuff Endurance Passive Technique Self

Grants the user Debuff Endurance

N/A

Rage Counter Pack

The Rage Counter Pack is for those wishing to get a hit in before taking damage.

Ability Name Ability Type Ability Range Ability Description Modifiers
Rage Counter Counter Technique Melee Range

Grants the user Rage Counter

N/A

Interception Pack

The Interception Pack is for those wanting to protect their allies at their own expense.

Ability Name Ability Type Ability Range Ability Description Modifiers
Interception Counter Technique 3 Blocks

Grants the user Interception

N/A