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Engineer Point Buy

From MassiveCraft Wiki
This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.

  • To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
  • To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
  • To see an indexed list of all Abilities, read the Ability List Page.

Engineering Point Buy is part of the Proficiency System. Engineering Point Buy is specifically designed to allow a character to utilize Turrets and technology to reinforce themselves and affect the battlefield. As a result, Engineering Point Buy allows the use of a Summon, it in fact requires one. Engineering Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Ability Aesthetics

Engineering Point Buy operates under "Limited Aesthetics" rules. What this means is, Engineering Point Buy can be freely used with the following guidelines and suggestions: constructed turrets, constructed pylons, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. However, this Proficiency is always strictly Mundane and cannot be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality.

Summon Roleplay Rules

Engineering Point Buy requires the use of summon items available to craft in game or purchase on the in game store. A free version will always be available for use, but alternate skins for vanity/cosmetics are purchasable.

  • To summon a Turret, be sure you have one of the “Turret” tools in hand, and Right Click on a solid block (no stairs, dirt path, leaves, fences) to summon the model.
  • To remove a Turret, be sure to Left Click (Do not hit it.) If you by chance do hit it, and can no longer remove it via Left Click, you will need to hit it many times to “kill” it.
  • There is a cooldown on how many you can place at once, and you are always limited by the Stance’s limit on placements (Engineering Point Buy only allows for One to be placed at a time).


Stance Ability

The Engineer Stance Stance Ability is required for all Engineer Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Engineer Point Buy Pack has been purchased. This Ability does not do much besides enable further Engineer Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Name Type Range Cooldown Description
Engineer Stance Stance Self

20 Minutes, once ended You can enter Engineer Stance without using an Action, but ending it requires one. Engineer Stance confers the following benefits and limitations: You cannot use Abilities from Training Point Buy. You have no cap on Block Tokens, and Block Tokens no longer trigger to reduce Damage taken, and cannot be removed by other players by any means, instead being consumed for Engineering Point Buy Abilities. You Summon a Turret adjacent to where you are standing when entering Engineer Stance, and if you take the move action when standing adjacent to your Turret, you may move it with you, but limit that Move to 2 blocks. Engineer Stance has an indefinite duration, until ended by you, or until combat is over.

Engineer Fabrication Pack

Name Type Range Cooldown Description
Engineer Fabrication Passive Technique Self

Thrice per Combat, but Once per Health Stage Engineer Fabrication isn’t active until you spend a turn without Moving beside your Turret, or Moving 2 Blocks with your Turret using Engineering Stance. When it activates without Moving, gain 1 Block Token. When it activates by Moving the full distance, gain 2 Block Tokens.

Engineer Connect Pack

Name Type Range Cooldown Description
Engineer Connect Link Technique Emote

Once per Combat Target an Ally within Emote Range, apply a Link to them that grants you a Block Token every time that Ally breaks a Block Token, and grant that Ally +2 Defense for 2 Dice Rolls. Engineer Connect lasts until broken or you reach Health Stage 1. When it ends, give the Linked Ally 1 Block Token.

Engineer Maintain Pack

Name Type Range Cooldown Description
Engineer Maintain Instant Technique Melee

Twice per Combat, Once per Health Stage Target yourself or an Ally adjacent to your Turret, if the Ally has no Block Tokens, give them 1 but apply the Snared Status Effect to them. If used on yourself, grant 2 Block Tokens and the Snared Status Effect and this Ability does not use an Action.

Engineer Overheat Pack

Name Type Range Cooldown Description
Engineer Overheat Instant Technique Self

No Cooldown Target yourself and consume 1 Block Token, your next Basic Attack can be made at Emote Range against an enemy within Line of Sight of you or your Turret. If you haven’t had a Block Token for 5 turns consecutively, you can ignore the cost to activate this Ability to overheat your Turret, granting +2 Attack to yourself and Allies who are adjacent to it, this lasts until you gain a Block Token.

Engineer Reinforce Pack

Name Type Range Cooldown Description
Engineer Reinforce Counter Technique Emote

Twice per Combat, Once per Health Stage You can only use this when an enemy would Displace an Ally adjacent to your Turret, reduce the distance the Ally is displaced by -4 Blocks. Additionally, you can consume 1 Block Token to apply the Marked and Snared Status Effects to whomever displaced that Ally.

Engineer Alarm Pack

Name Type Range Cooldown Description
Engineer Alarm Instant Technique Emote

Twice per Combat, Only on health stages 3/1 Target an enemy within range, and within Line of Sight of you or your Turret, apply the Silenced or Weakened Status Effect to them for 2 turns. Additionally, you can consume 1 Block Token to increase the duration of the applied Status Effect by 2 turns, and reduce their Attack by -2 for the Duration of the Status Effect.

Engineer Emergency Pack

Name Type Range Cooldown Description
Engineer Emergency Instant Technique 10 Blocks

Once per Combat Target an ally within Range or adjacent to your Turret on Health Stage 1, heal them +1HP. Additionally, you may consume 1 Block Token to heal them +1HP more, stacking up to 2 Block Tokens consumed to heal an additional +2HP.

Engineer Reel Pack

Name Type Range Cooldown Description
Engineer Reel Instant Technique Emote

Twice per Combat, Once per Health Stage Target an Enemy within Range and Displace them 4 Blocks towards your Turret, ignoring LOS as long as the Turret would have LOS on the Target. You can spend a Block Token to add +4 Blocks to the Displacement. If the Enemy would Impact, gain 1 Block Token.