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Paladin Point Buy: Difference between revisions

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==Stance Ability==
==Stance Ability==
The Divine Stance Ability is required for all Paladin Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Paladin Point Buy Pack has been purchased. This Ability does not do much besides enable further Paladin Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.  
The Divine Stance Ability is required for all Paladin Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Paladin Point Buy Pack has been purchased. This Ability does not do much besides enable further Paladin Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''


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==Paladin Point Buy Packs==
==Paladin Point Buy Packs==
===Divine Antimagi===
===Divine Antimagi===
This Pack allows the Paladin to turn Dark Magics on their users.
This pack allows the Paladin to lessen the power of Dark Magic, turning them to their weaker form.
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|-
|-
| style="background-color:#fcf2d7;" | Divine Antimagi
| style="background-color:#fcf2d7;" | Divine Antimagi
| Counter Power
| Dispel Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Divine Antimagi | To weaken Magic, use this Ability as a reaction to a Sinistral Magic Ability being used. That Magic Ability loses its Sinistral function, and becomes its non-Sinistral version, instead.  Paladin Antimagi has a 2 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> Also, apply the Silenced Status to the target for 2 rounds.
| Grants the user {{#simple-tooltip: Divine Antimagi | To weaken Magic, use this Ability as a reaction to a Sinistral Magic Ability being used. That Magic Ability loses its Sinistral function, and becomes its non-Sinistral version, instead.  Paladin Antimagi has a 2 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> Also, apply the Silenced Status to the target for 2 rounds.
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===Divine Savior===
===Divine Savior===
This Pack allows the Paladin to save an ally in need.
This is for Paladins who truly embody the heroic ideal, protecting their Allies and insulating them from harm.
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|-
|-
| style="background-color:#fcf2d7;" | Divine Savior
| style="background-color:#fcf2d7;" | Divine Savior
| Counter Power
| Dispel Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Divine Savior | To protect an Ally, use this Ability as a reaction to an ally taking damage from an Enemy. The Ally gains 1 Block Token, and Heals +1 HP. Paladin Savior does not Stack, and has a 4 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> If the attacking Enemy was a Heretic, heal +1 HP more to the Ally, and grant +1 Attack Stat (breaks cap up to 11) for the next 2 Attack Emotes.
| Grants the user {{#simple-tooltip: Divine Savior | To protect an Ally, use this Ability as a reaction to an ally taking damage from an Enemy. The Ally gains 1 Block Token, and Heals +1 HP. Paladin Savior does not Stack, and has a 4 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> If the attacking Enemy was a Heretic, heal +1 HP more to the Ally, and grant +1 Attack Stat (breaks cap up to 11) for the next 2 Attack Emotes.
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===Divine Aggro===
===Divine Aggro===
This Pack allows the Paladin to draw aggression to themselves.
This pack is for Paladins who aren't afraid to stick out in a fight, and want to draw attention from their allies, becoming the focus instead.  
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===Divine Aura===
===Divine Aura===
This Pack allows the Paladin to reinforce other Paladins.
This pack is for Paladins who want to be a beacon of fire and light, protecting their allies from harmful debuffs, but sometimes shining too brightly.
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| Passive Power
| Passive Power
| {{#simple-tooltip: 6 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 6 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Divine Aura | To reinforce one’s allies, Divine Aura is a constant effect radiating Holy energy around the user. The first time a Status Effect (except Blinded) would be applied to any Allies, or self, within Range, ignore that application, and instead apply the Blinded Status Effect, as the Aura’s radiance protects. Divine Aura can be maintained indefinitely, or it can be detonated, applying the Prone Status Effect to all enemies within range. If detonated, Divine Aura has a 4 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> When detonated, choose one Heretic enemy, also apply Blinded Status Effect to them.}}
| Grants the user {{#simple-tooltip: Divine Aura | To reinforce one’s allies, Divine Aura is a constant effect radiating Holy energy around the user. The first time a Status Effect (except Blinded) would be applied to any Allies, or self, within Range, ignore that application, and instead apply the Blinded Status Effect, as the Aura’s radiance protects. Divine Aura can be maintained indefinitely, or it can be detonated, applying the Blinded Status Effect to all enemies within 2 Blocks of the User. If detonated, Divine Aura has a 4 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> When detonated, choose one Heretic enemy, also apply Brittle Status Effect to them.}}
| N/A
| N/A
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|-
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===Divine Burn===
===Divine Burn===
This Pack allows the Paladin to smite enemies they overwhelm with even more damage.
This pack is for Paladins who want to press their advantage, smiting their enemies when they strike.
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===Divine Smite===
===Divine Smite===
This Pack allows the Paladin to throw back and weaken enemies.
This pack is for Paladins who want to cast away evil with an explosive command, sending their enemies flying backwards.
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===Divine Rescue===
===Divine Rescue===
This Pack allows the Paladin to rescue allies caught in bad positions.
This pack is for Paladins who want to be the knight in shining armor for their allies, saving them from a tight spot and bringing them to safety.
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| style="background-color:#fcf2d7;" | Divine Rescue
| style="background-color:#fcf2d7;" | Divine Rescue
| Movement Power
| Movement Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Divine Rescue| To save an Ally from a dire situation, pick up an Ally within 4 blocks of the user, and charge in any direction horizontally within Range. This movement does not trigger Opportunity Attacks, and does not count as using the Ally’s movement. At the end of the Movement, also grant the Ally 1 Block Token. Divine Rescue has a 2 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> No Heretic Function, only Targets Allies.}}
| Grants the user {{#simple-tooltip: Divine Rescue| To save an Ally from a dire situation, pick up an Ally within 4 blocks of the user, and charge in any cardinal direction horizontally within Range. This movement does not trigger Opportunity Attacks, and does not count as using the Ally’s movement. At the end of the Movement, also grant the Ally 1 Block Token. Divine Rescue has a 2 Hour Cooldown. If the target is a Heretic: Instead target an enemy within range, picking up and dragging them along the ground before stopping at the end of your movement. This is considered a displacement, and the target is given the Prone and Brittle status effects if not countered.}}
| N/A
| N/A
|-
|-
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===Divine Revive===
===Divine Revive===
This Pack allows the Paladin to bring back defeated allies to fight on.
This pack is for Paladins who absolutely refuse to go down without a hard fight, bringing themselves back from defeat to fight on.
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| style="background-color:#fcf2d7;" | Divine Revive
| style="background-color:#fcf2d7;" | Divine Revive
| Instant Power
| Instant Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:Divine Revive| This Ability can only be used when the user reaches 0 HP, and has no function before that. When the user reaches 0HP activate this ability, and wait 5 minutes. At the end of the 5 minutes, the user immediately Revives with 2HP. If another Revive Ability (Sacred Revive, Chem Revive, etc). targets the user, it instead adds +2HP to Divine Revive for each other Revive used. <u>'''If the target is a Heretic:'''</u> If the enemy who KO’d the user is a Heretic, revive with +1 Attack Stat (breaks cap up to 11).}}
| Grants the user {{#simple-tooltip:Divine Revive| This Ability can only be used when the user reaches 0 HP, and has no function before that. When the user reaches 0HP activate this ability, and wait 5 minutes. At the end of the 5 minutes, the user immediately Revives with 2HP. If another Revive Ability (Sacred Revive, Chem Revive, etc). targets the user, it instead adds +2HP to Divine Revive for each other Revive used. Divine Revive has a 2 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> If the enemy who KO’d the user is a Heretic, revive with +1 Attack Stat (breaks cap up to 11).}}
| N/A
| N/A
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{{Proficiency}}
{{Proficiency}}

Latest revision as of 00:21, 27 May 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

The Paladin Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Flavor Text Goes Here.

Paladin Point Buy Rules

  • In order to Point Buy any Packs from Paladin Point Buy, the Character must be a devout worshipper of any Religion.
  • Paladin Point Buy usually derives its power from the Gods, so it is considered God Magic.
  • Paladin Point Buy can, however, be treated as Planar Magic, for religions that favor Planar Magic, or for Characters who can't/won't mix God & Planar Magic.
  • The above rule is "all or nothing" meaning Paladin Point Buy Packs must be All God Magic, or All Planar Magic.
  • Paladin Point Buy should generally have aesthetics of bright lights, holy warriors, and works best with the aesthetics of the following Religions: Unionism and Estelley.

Stance Ability

The Divine Stance Ability is required for all Paladin Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Paladin Point Buy Pack has been purchased. This Ability does not do much besides enable further Paladin Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Stance Stance Technique Self

Grants the user Divine Stance

N/A

Paladin Point Buy Packs

Divine Antimagi

This pack allows the Paladin to lessen the power of Dark Magic, turning them to their weaker form.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Antimagi Dispel Power Emote Range

Grants the user Divine Antimagi

N/A

Divine Savior

This is for Paladins who truly embody the heroic ideal, protecting their Allies and insulating them from harm.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Savior Dispel Power Emote Range

Grants the user Divine Savior

N/A

Divine Aggro

This pack is for Paladins who aren't afraid to stick out in a fight, and want to draw attention from their allies, becoming the focus instead.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Aggro Buff Power Melee Range

Grants the user Divine Aggro

N/A

Divine Aura

This pack is for Paladins who want to be a beacon of fire and light, protecting their allies from harmful debuffs, but sometimes shining too brightly.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Aura Passive Power 6 Blocks

Grants the user Divine Aura

N/A

Divine Burn

This pack is for Paladins who want to press their advantage, smiting their enemies when they strike.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Burn Instant Power Melee Range

Grants the user Divine Burn

N/A

Divine Smite

This pack is for Paladins who want to cast away evil with an explosive command, sending their enemies flying backwards.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Smite Instant Power 5 Blocks

Grants the user Divine Smite

N/A

Divine Rescue

This pack is for Paladins who want to be the knight in shining armor for their allies, saving them from a tight spot and bringing them to safety.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Rescue Movement Power 10 Blocks

Grants the user Divine Rescue

N/A

Divine Revive

This pack is for Paladins who absolutely refuse to go down without a hard fight, bringing themselves back from defeat to fight on.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Revive Instant Power Self

Grants the user Divine Revive

N/A