More actions
(7 intermediate revisions by 2 users not shown) | |||
Line 17: | Line 17: | ||
==Stance Ability== | ==Stance Ability== | ||
The Divine Stance Ability is required for all Paladin Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Paladin Point Buy Pack has been purchased. This Ability does not do much besides enable further Paladin Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. | The Divine Stance Ability is required for all Paladin Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Paladin Point Buy Pack has been purchased. This Ability does not do much besides enable further Paladin Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.''' | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
Line 37: | Line 37: | ||
==Paladin Point Buy Packs== | ==Paladin Point Buy Packs== | ||
===Divine Antimagi=== | ===Divine Antimagi=== | ||
This | This pack allows the Paladin to lessen the power of Dark Magic, turning them to their weaker form. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
Line 56: | Line 56: | ||
===Divine Savior=== | ===Divine Savior=== | ||
This | This is for Paladins who truly embody the heroic ideal, protecting their Allies and insulating them from harm. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
Line 66: | Line 66: | ||
|- | |- | ||
| style="background-color:#fcf2d7;" | Divine Savior | | style="background-color:#fcf2d7;" | Divine Savior | ||
| | | Dispel Power | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Divine Savior | To protect an Ally, use this Ability as a reaction to an ally taking damage from an Enemy. The Ally gains 1 Block Token, and Heals +1 HP. Paladin Savior does not Stack, and has a 4 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> If the attacking Enemy was a Heretic, heal +1 HP more to the Ally, and grant +1 Attack Stat (breaks cap up to 11) for the next 2 Attack Emotes. | | Grants the user {{#simple-tooltip: Divine Savior | To protect an Ally, use this Ability as a reaction to an ally taking damage from an Enemy. The Ally gains 1 Block Token, and Heals +1 HP. Paladin Savior does not Stack, and has a 4 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> If the attacking Enemy was a Heretic, heal +1 HP more to the Ally, and grant +1 Attack Stat (breaks cap up to 11) for the next 2 Attack Emotes. | ||
Line 75: | Line 75: | ||
===Divine Aggro=== | ===Divine Aggro=== | ||
This | This pack is for Paladins who aren't afraid to stick out in a fight, and want to draw attention from their allies, becoming the focus instead. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
Line 94: | Line 94: | ||
===Divine Aura=== | ===Divine Aura=== | ||
This | This pack is for Paladins who want to be a beacon of fire and light, protecting their allies from harmful debuffs, but sometimes shining too brightly. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
Line 106: | Line 106: | ||
| Passive Power | | Passive Power | ||
| {{#simple-tooltip: 6 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 6 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Divine Aura | To reinforce one’s allies, Divine Aura is a constant effect radiating Holy energy around the user. The first time a Status Effect (except Blinded) would be applied to any Allies, or self, within Range, ignore that application, and instead apply the Blinded Status Effect, as the Aura’s radiance protects. Divine Aura can be maintained indefinitely, or it can be detonated, applying the | | Grants the user {{#simple-tooltip: Divine Aura | To reinforce one’s allies, Divine Aura is a constant effect radiating Holy energy around the user. The first time a Status Effect (except Blinded) would be applied to any Allies, or self, within Range, ignore that application, and instead apply the Blinded Status Effect, as the Aura’s radiance protects. Divine Aura can be maintained indefinitely, or it can be detonated, applying the Blinded Status Effect to all enemies within 2 Blocks of the User. If detonated, Divine Aura has a 4 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> When detonated, choose one Heretic enemy, also apply Brittle Status Effect to them.}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Divine Burn=== | ===Divine Burn=== | ||
This | This pack is for Paladins who want to press their advantage, smiting their enemies when they strike. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
Line 129: | Line 129: | ||
===Divine Smite=== | ===Divine Smite=== | ||
This | This pack is for Paladins who want to cast away evil with an explosive command, sending their enemies flying backwards. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
Line 147: | Line 147: | ||
===Divine Rescue=== | ===Divine Rescue=== | ||
This | This pack is for Paladins who want to be the knight in shining armor for their allies, saving them from a tight spot and bringing them to safety. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
Line 158: | Line 158: | ||
| style="background-color:#fcf2d7;" | Divine Rescue | | style="background-color:#fcf2d7;" | Divine Rescue | ||
| Movement Power | | Movement Power | ||
| {{#simple-tooltip: | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Divine Rescue| To save an Ally from a dire situation, pick up an Ally within 4 blocks of the user, and charge in any direction horizontally within Range. This movement does not trigger Opportunity Attacks, and does not count as using the Ally’s movement. At the end of the Movement, also grant the Ally 1 Block Token. Divine Rescue has a 2 Hour Cooldown. | | Grants the user {{#simple-tooltip: Divine Rescue| To save an Ally from a dire situation, pick up an Ally within 4 blocks of the user, and charge in any cardinal direction horizontally within Range. This movement does not trigger Opportunity Attacks, and does not count as using the Ally’s movement. At the end of the Movement, also grant the Ally 1 Block Token. Divine Rescue has a 2 Hour Cooldown. If the target is a Heretic: Instead target an enemy within range, picking up and dragging them along the ground before stopping at the end of your movement. This is considered a displacement, and the target is given the Prone and Brittle status effects if not countered.}} | ||
| N/A | | N/A | ||
|- | |- | ||
Line 165: | Line 165: | ||
===Divine Revive=== | ===Divine Revive=== | ||
This | This pack is for Paladins who absolutely refuse to go down without a hard fight, bringing themselves back from defeat to fight on. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
Line 177: | Line 177: | ||
| Instant Power | | Instant Power | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip:Divine Revive| This Ability can only be used when the user reaches 0 HP, and has no function before that. When the user reaches 0HP activate this ability, and wait 5 minutes. At the end of the 5 minutes, the user immediately Revives with 2HP. If another Revive Ability (Sacred Revive, Chem Revive, etc). targets the user, it instead adds +2HP to Divine Revive for each other Revive used. <u>'''If the target is a Heretic:'''</u> If the enemy who KO’d the user is a Heretic, revive with +1 Attack Stat (breaks cap up to 11).}} | | Grants the user {{#simple-tooltip:Divine Revive| This Ability can only be used when the user reaches 0 HP, and has no function before that. When the user reaches 0HP activate this ability, and wait 5 minutes. At the end of the 5 minutes, the user immediately Revives with 2HP. If another Revive Ability (Sacred Revive, Chem Revive, etc). targets the user, it instead adds +2HP to Divine Revive for each other Revive used. Divine Revive has a 2 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> If the enemy who KO’d the user is a Heretic, revive with +1 Attack Stat (breaks cap up to 11).}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
{{Proficiency}} | {{Proficiency}} |
Latest revision as of 00:21, 27 May 2024
The Ability and Proficiency System | |
---|---|
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
The Paladin Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Flavor Text Goes Here.
Paladin Point Buy Rules
- In order to Point Buy any Packs from Paladin Point Buy, the Character must be a devout worshipper of any Religion.
- Paladin Point Buy usually derives its power from the Gods, so it is considered God Magic.
- Paladin Point Buy can, however, be treated as Planar Magic, for religions that favor Planar Magic, or for Characters who can't/won't mix God & Planar Magic.
- The above rule is "all or nothing" meaning Paladin Point Buy Packs must be All God Magic, or All Planar Magic.
- Paladin Point Buy should generally have aesthetics of bright lights, holy warriors, and works best with the aesthetics of the following Religions: Unionism and Estelley.
Stance Ability
The Divine Stance Ability is required for all Paladin Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Paladin Point Buy Pack has been purchased. This Ability does not do much besides enable further Paladin Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Stance | Stance Technique | Self | Grants the user Divine Stance | N/A |
Paladin Point Buy Packs
Divine Antimagi
This pack allows the Paladin to lessen the power of Dark Magic, turning them to their weaker form.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Antimagi | Dispel Power | Emote Range | Grants the user Divine Antimagi | N/A |
Divine Savior
This is for Paladins who truly embody the heroic ideal, protecting their Allies and insulating them from harm.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Savior | Dispel Power | Emote Range | Grants the user Divine Savior | N/A |
Divine Aggro
This pack is for Paladins who aren't afraid to stick out in a fight, and want to draw attention from their allies, becoming the focus instead.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Aggro | Buff Power | Melee Range | Grants the user Divine Aggro | N/A |
Divine Aura
This pack is for Paladins who want to be a beacon of fire and light, protecting their allies from harmful debuffs, but sometimes shining too brightly.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Aura | Passive Power | 6 Blocks | Grants the user Divine Aura | N/A |
Divine Burn
This pack is for Paladins who want to press their advantage, smiting their enemies when they strike.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Burn | Instant Power | Melee Range | Grants the user Divine Burn | N/A |
Divine Smite
This pack is for Paladins who want to cast away evil with an explosive command, sending their enemies flying backwards.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Smite | Instant Power | 5 Blocks | Grants the user Divine Smite | N/A |
Divine Rescue
This pack is for Paladins who want to be the knight in shining armor for their allies, saving them from a tight spot and bringing them to safety.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Rescue | Movement Power | 10 Blocks | Grants the user Divine Rescue | N/A |
Divine Revive
This pack is for Paladins who absolutely refuse to go down without a hard fight, bringing themselves back from defeat to fight on.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Revive | Instant Power | Self | Grants the user Divine Revive | N/A |
|