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Shielding Point Buy: Difference between revisions

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{{ infobox
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| bodystyle = width: 100%; margin-top: 10px; margin-bottom: 10px; margin: auto; padding-left: 1px; padding-right: 1px; background-color: #EBEBEB;
<span style="font-size: 125%">'''This page is part of the [[Ability]] System, which is part of the [[Proficiency]] System for Combat Roleplay.''' </span><br><hr>
| headerstyle = background: #D0D3D1; width: 100%; text-align: center; vertical-align:middle; font: 15px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 5px; padding-bottom: 5px;
* To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page.<br>
| datastyle  = text-align: left; font-size: 0.95em;
* To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page.<br>
| header1    = The Ability and Proficiency System
* To see an indexed list of all Abilities, read the [[Ability List]] Page.
| data2      =
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This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.  
Shielding Point Buy is part of the [[Proficiency]] System. Its packs allow a Character to use defensive items, represented by shields, crossguards, magic tomes, or other similar items or weapons. Any learned Technique can be used with any item a Character knows how to use, and can be flavored however they'd like. Shielding Point Buy includes a set of abilities designed to proactively protect the user, and their allies.  
}}
==Ability Aesthetics==
Shielding Point Buy is part of the [[Proficiency]] System. Its packs allow a Character to use defensive items, represented by shields, crossguards, magic tomes, or other similar items or weapons. Any learned Technique can be used with any item a Character knows how to use, and can be flavored however they'd like. Shielding Point Buy includes a set of abilities designed to protect the user from harm, and their allies.
Shielding Point Buy operates under "Open Aesthetics" rules. What this means is, Shielding Point Buy can be freely used with the following guidelines and suggestions: shields, bucklers, bracers, large melee weapons, armored body parts, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting.  Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.
==Free Packs==
 
The following packs in this section are specifically for those that have invested a significant amount into Shielding or [[Tanking Point Buy | Tanking]] Point Buy. By purchasing at least 4 Shielding or Tanking packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.
==Free Pack==
====Shield Cover====
The following packs in this section are specifically for those that have invested a significant amount into Shielding or [[Tanking Point Buy | Tanking]] Point Buy. By purchasing at least 4 Shielding or Tanking packs (or a combination of the two), you gain this Ability for free. It cannot be purchased normally.
{| class="wikitable" style="width: 50%;"
 
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
====Shield Impact====
! Ability Name
{| class="wikitable"  
! Ability Type
! Name
! Ability Range
! Type
! Ability Description
! Range
! Modifiers
! Cooldown
! Description
|-
|-
| style="background-color:#C5D5E5;" | Shield Cover
| Shield Impact
| Passive Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this.}}
| Grants the user {{#simple-tooltip: Shield Cover | The user passively is able to block/deflect Ranged Attacks from Ranger Stance and Deadeye Stance, but only from the front/sides, and never from the back. The user reduces Damage from Ranger Attacks to 0, and -1 HP Damage from Deadeye Attacks. Shield Cover can be used to block multiple shots, and never consumes an Action. Shield Cover has no Cooldown.}}
| No Cooldown
| {{#simple-tooltip: N/A }}
| Shield Impact isn’t active until you Displace an enemy, and they Impact. When it activates, if the displacement was less than 6 Blocks, reduce their Defense by -2 for their next two Defense Dice Rolls. If the displacement was 6 Blocks or more, apply the Brittle Status Effect to them instead.  
|-
|}
|}


====Shield Block====
==Shielding Point Buy Packs==
{| class="wikitable" style="width: 50%;"
====Shield Cover Pack====
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
{| class="wikitable"  
! Ability Name
! Name
! Ability Type
! Type
! Ability Range
! Range
! Ability Description
! Cooldown
! Modifiers
! Description
|-
| style="background-color:#C5D5E5;" | Shield Block
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Shield Block | In order to last longer in melee combat, use this Ability reactively to instantly reduce Damage from a single Melee Attack to 0. This does not consume an Action. Guard Block has a 30 Minute Cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|-
| Shield Cover
| Passive Technique
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| No Cooldown
| Shield Cover isn’t active until you are targeted with a Ranged Attack. When it activates, your minimum Defense Dice Roll is raised by 3+CON. This increase is capped at +7 for Ranger Stance attacks, and +6 for Deadeye Stance Attacks, and +5 for all other Ranged Attacks.
|}
|}


==Shielding Point Buy Packs==
====Shield Rumble Pack====
 
{| class="wikitable"  
====Shield Wall Pack====
! Name
This Pack is for those who wish to create a safe haven for those behind them, creating the perfect front-facing defense.
! Type
{| class="wikitable" style="width: 50%;"
! Range
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Cooldown
! Ability Name
! Description
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
|-
| style="background-color:#C5D5E5;" | Shield Wall
| Shield Rumble
| Instant Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: 3 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Grants the user {{#simple-tooltip: Shield Wall | The user holds up their defenses, protecting themselves and any character within a 3x3 block area behind them from Abilities or Basic Attacks targeting them from the front. While active, the user can’t use other Abilities or perform Basic Attacks, but is able to move while Shield Wall is in use. Shield Wall can be held for a maximum of 20 minutes, and once ended has a 30 minute cooldown.
| Twice Per Combat, but once per Health Stage.
}}
| You slam your shield, which Displaces all Characters within Range backwards and away from you by 4 Blocks. Additionally, if at least 2 enemies Impact, you gain 1 Block Token.  
| {{#simple-tooltip: N/A }}
|-
|}
|}


====Shield Bunker Pack====
====Shield Bunker Pack====
This Pack is for defense enthusiasts, cutting their own offensive output for survivability.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#C5D5E5;" | Shield Bunker
| Shield Bunker
| Instant Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip:Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Grants the user {{#simple-tooltip: Shield Bunker | In order to increase your defenses at the expense of damage output, enter a defensive stance temporarily. While this Technique is active, the user is immune to Displacements, but cannot take the Move action. Additionally, any damage the User deals is reduced by 1, but they gain 2 Block Tokens. If the user chooses to move, or these Tokens are expended, Shield Bunker goes on a 1 Hour cooldown.
| Once Per Combat
}}
| Target yourself and reduce the Block distance of all Displacements by -4 (never to 0, minimum 2), but your Moves and all Movement Abilities used on you and by you are capped at 4 Blocks for the duration. Shield Bunker lasts until you reach Health Stage 1, and can be ended early.  
| {{#simple-tooltip: N/A }}
|-
|}
|}


====Shield Slam Pack====
====Shield Slam Pack====
This pack is for defensive users who enjoy jumping into the fray to throw their weight around.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#C5D5E5;" | Shield Slam
| Shield Slam
| Movement Technique
| Movement Technique
| {{#simple-tooltip: 10 Blocks | 10 Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks: X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Grants the user {{#simple-tooltip: Shield Slam | In order to close distances and repel an opponent, use this ability to charge up to 10 blocks in a chosen direction. Once ended, the User can choose any target within melee range and knock them back 5 blocks, also applying the Prone Status. Shield Slam has a 2 hour cooldown.}}
| Once per Combat.
| {{#simple-tooltip: N/A }}
| You Move to an unoccupied space in range, optionally moving through people without triggering Opportunity Attacks. Additionally, when you stop Moving, Target anyone in Melee Range and Displace them away from you 6 blocks. If they Impact, apply the Prone Status Effect.  
|-
|}
|}


====Shield Brace Pack====
This pack is for defensive users who find themselves in high places, and want to use their equipment to break their fall.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#C5D5E5;" | Shield Brace
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Shield Brace | In order to protect oneself from incoming fall damage, use this ability when falling from a higher ledge without any other protections. As a reaction to falling from a higher ledge, the user uses their defenses to brace for the incoming impact, preventing them from suffering any harm and additionally allowing them to make a basic attack after landing. Shield Brace has no cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Shield Taunt Pack====
====Shield Taunt Pack====
This pack is for defensive users who want to become the focus of their enemies, creating an opening for their allies.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#C5D5E5;" | Shield Taunt
| Shield Taunt
| Instant Technique
| Instant Technique
| {{#simple-tooltip: 4 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Grants the user {{#simple-tooltip: Shield Taunt | To force an enemy to focus on you, apply the Warned Status to all enemies within Range. While Warned, the enemy must either choose to spend their next turn attacking you, or suffer the Marked Status. Shield Taunt does not Stack, and has a 1 hour cooldown.}}
| Once per Health Stage.
| {{#simple-tooltip: N/A }}
| Target up to 3 enemies within Range, and apply the Warned Status Effect to them. While Warned, they must choose: Target you with an Attack or an Ability, or have the Marked Status Effect applied to them. Warned is removed after either choice. Additionally, set the minimum of your Defense Dice Rolls to 4 against anyone who has the Warned Status Effect. Shield Taunt lasts until all Warned Status Effects applied by Shield Taunt have been removed.  
|-
|}
|}


====Shield Phalanx Pack====
====Shield Phalanx Pack====
This pack is for defensive users who have many friends.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#C5D5E5;" | Shield Phalanx
| Shield Phalanx
| Instant Technique
| Instant Technique
| {{#simple-tooltip: 1 Block | 1 Block range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 1 Block | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Grants the user {{#simple-tooltip: Shield Phalanx | In order to protect your allies from harm, activate this ability to brace your defenses. For the next 30 minutes, the user and any allies within range have any incoming damage reduced by 1 HP (but never to 0). If another ally within range also has Shield Phalanx, they are able to immediately activate it as well without spending a turn. For each additional ally using Shield Phalanx in a line, all affected users additionally gain a +1 to Defense Stat that can stack up to 9. When ended, Shield Phalanx has a 2 Hour Cooldown.}}
| Once Per Combat
| {{#simple-tooltip: N/A }}
| You create a defensive zone within Range, ignoring LOS, and increasing your and allies’ Defense by +1, and their minimum Defense Roll by +1. If another ally within range has Shield Phalanx, they can activate it without using their Action in response, which can chain to allies further down the line from you. For each person using Shield Phalanx in a chain, increase the bonuses by +1, but never more than +5. Shield Phalanx lasts for the rest of your current Health Stage.  
|-
|}
|}


====Shield Deflect Pack====
====Shield Reversal Pack====
This pack is for defensive users who aren't released yet.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#C5D5E5;" | Shield Deflect
| Shield Reversal
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Grants the user {{#simple-tooltip: Shield Deflect | To delay an enemy, use this ability as a reaction to an enemy within Range making an Attack, or using a Technique targeting either the user or an Ally. Immediately Stagger their action, and gain +1 Defense Stat (breaks cap up to 9) for the next two Attacks made against the user only. Shield Deflect has a 2 Hour Cooldown. }}
| Once per Combat, but only during Health Stage 2/1.
| {{#simple-tooltip: N/A }}
| You can only use this when an enemy uses a Movement Ability and ends their Move within Range. Once their Ability has resolved, Displace them 8 Blocks in any direction, except the direction they just came from.  
|-
|}
|}
====Shield Snare Pack====
====Shield Snare Pack====
This pack is for defensive users who aren't released yet.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#C5D5E5;" | Shield Snare
| Shield Snare
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Emote Range | Emote Range means it applies to anyone within Emote Range, meaning they can see and read your emotes. }}
| Grants the user {{#simple-tooltip: Shield Snare | To catch an enemy's arrow or avoid their bullet, use this ability as a reaction to an enemy's Ranged Attack from Ranger or Deadeye Stance that would hit the user. If Ranger Stance, reduce the Damage to 0, if Deadeye Stance, -1HP. Additionally, force an Attack Roll against the enemy's Defense. If successful, throw the enemy's attack back at them, but only for 1HP damage. Shield Snare can be used out of turn, but does consume an Action. Shield Snare has a 1 Hour Cooldown. }}
| Once per Health Stage.
| {{#simple-tooltip: N/A }}
| You can only use this when an enemy would hit you with a Ranged Attack. If Ranger Stance or any other type of Ranged Attack, reduce the Damage to 0, if Deadeye Stance, reduce by -1HP. Additionally, Target an enemy within Range, and choose: Displace them away from you by 4 Blocks, or make a Ranged Attack that only deals -1HP if it hits.  
|-
|}
|}
{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]] [[category:Constitution Point Buy]]
[[category:Proficiency]] [[category:Constitution Point Buy]]

Latest revision as of 02:38, 9 February 2025

This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.

  • To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
  • To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
  • To see an indexed list of all Abilities, read the Ability List Page.

Shielding Point Buy is part of the Proficiency System. Its packs allow a Character to use defensive items, represented by shields, crossguards, magic tomes, or other similar items or weapons. Any learned Technique can be used with any item a Character knows how to use, and can be flavored however they'd like. Shielding Point Buy includes a set of abilities designed to proactively protect the user, and their allies.

Ability Aesthetics

Shielding Point Buy operates under "Open Aesthetics" rules. What this means is, Shielding Point Buy can be freely used with the following guidelines and suggestions: shields, bucklers, bracers, large melee weapons, armored body parts, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.

Free Pack

The following packs in this section are specifically for those that have invested a significant amount into Shielding or Tanking Point Buy. By purchasing at least 4 Shielding or Tanking packs (or a combination of the two), you gain this Ability for free. It cannot be purchased normally.

Shield Impact

Name Type Range Cooldown Description
Shield Impact Passive Technique Self

No Cooldown Shield Impact isn’t active until you Displace an enemy, and they Impact. When it activates, if the displacement was less than 6 Blocks, reduce their Defense by -2 for their next two Defense Dice Rolls. If the displacement was 6 Blocks or more, apply the Brittle Status Effect to them instead.

Shielding Point Buy Packs

Shield Cover Pack

Name Type Range Cooldown Description
Shield Cover Passive Technique Self

No Cooldown Shield Cover isn’t active until you are targeted with a Ranged Attack. When it activates, your minimum Defense Dice Roll is raised by 3+CON. This increase is capped at +7 for Ranger Stance attacks, and +6 for Deadeye Stance Attacks, and +5 for all other Ranged Attacks.

Shield Rumble Pack

Name Type Range Cooldown Description
Shield Rumble Instant Technique 3 Blocks

Twice Per Combat, but once per Health Stage. You slam your shield, which Displaces all Characters within Range backwards and away from you by 4 Blocks. Additionally, if at least 2 enemies Impact, you gain 1 Block Token.

Shield Bunker Pack

Name Type Range Cooldown Description
Shield Bunker Instant Technique Self

Once Per Combat Target yourself and reduce the Block distance of all Displacements by -4 (never to 0, minimum 2), but your Moves and all Movement Abilities used on you and by you are capped at 4 Blocks for the duration. Shield Bunker lasts until you reach Health Stage 1, and can be ended early.

Shield Slam Pack

Name Type Range Cooldown Description
Shield Slam Movement Technique 10 Blocks

Once per Combat. You Move to an unoccupied space in range, optionally moving through people without triggering Opportunity Attacks. Additionally, when you stop Moving, Target anyone in Melee Range and Displace them away from you 6 blocks. If they Impact, apply the Prone Status Effect.

Shield Taunt Pack

Name Type Range Cooldown Description
Shield Taunt Instant Technique Melee Range

Once per Health Stage. Target up to 3 enemies within Range, and apply the Warned Status Effect to them. While Warned, they must choose: Target you with an Attack or an Ability, or have the Marked Status Effect applied to them. Warned is removed after either choice. Additionally, set the minimum of your Defense Dice Rolls to 4 against anyone who has the Warned Status Effect. Shield Taunt lasts until all Warned Status Effects applied by Shield Taunt have been removed.

Shield Phalanx Pack

Name Type Range Cooldown Description
Shield Phalanx Instant Technique 1 Block

Once Per Combat You create a defensive zone within Range, ignoring LOS, and increasing your and allies’ Defense by +1, and their minimum Defense Roll by +1. If another ally within range has Shield Phalanx, they can activate it without using their Action in response, which can chain to allies further down the line from you. For each person using Shield Phalanx in a chain, increase the bonuses by +1, but never more than +5. Shield Phalanx lasts for the rest of your current Health Stage.

Shield Reversal Pack

Name Type Range Cooldown Description
Shield Reversal Counter Technique Melee Range

Once per Combat, but only during Health Stage 2/1. You can only use this when an enemy uses a Movement Ability and ends their Move within Range. Once their Ability has resolved, Displace them 8 Blocks in any direction, except the direction they just came from.

Shield Snare Pack

Name Type Range Cooldown Description
Shield Snare Counter Technique Emote Range

Once per Health Stage. You can only use this when an enemy would hit you with a Ranged Attack. If Ranger Stance or any other type of Ranged Attack, reduce the Damage to 0, if Deadeye Stance, reduce by -1HP. Additionally, Target an enemy within Range, and choose: Displace them away from you by 4 Blocks, or make a Ranged Attack that only deals -1HP if it hits.