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<span style="font-size: 125%">'''This page is part of the [[Ability]] System, which is part of the [[Proficiency]] System for Combat Roleplay.''' </span><br><hr>
| headerstyle = background: #D0D3D1; width: 100%; text-align: center; vertical-align:middle; font: 15px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 5px; padding-bottom: 5px;
* To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page.<br>
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* To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page.<br>
| header1    = The Ability and Proficiency System
* To see an indexed list of all Abilities, read the [[Ability List]] Page.
| data2      =
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This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.  
Prayer Point Buy is part of the Proficiency System. Prayer Point Buy is geared toward Holy Clerics and Priests who call upon Divine Intervention to protect themselves and their Allies in battle. Prayer Point Buy provides Packs for the Character to become proficient in prayers dedicated to providing banes and boons across the battlefield.
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The Prayer Point buy is part of the bigger [[Proficiency]] System. Please read the Proficiency Page first before reading this one. Prayer Point Buy provides Packs for a Character to become proficient at specific prayer rituals to call upon their Gods to perform certain actions. It is important to stress that unlike the other Faith Point Buy Categories, Prayer Point Buy does not ever involve the user themselves "casting" Abilities, rather the Abilities are purely the call and prayer to appeal to their God, while the actual outcome of the Abilities are performed by the Gods appearing to them or some intangible force of the God appearing to act. Players are encouraged to apply flair to these Abilities when they feel it makes narrative sense and when they aren't as concerned about winning, to let these Abilities fail every once in a while. Not all prayers are answered, and not all Gods want to help all the time, so players are encouraged to sometimes let their prayers go unanswered, and for their Abilities to do nothing, but we will never force this on players. As with many other Faith based Proficiencies, Paladin Point Buy has several rules associated with it.  
==Ability Aesthetics==
==Prayer Point Buy Rules==
Prayer Point Buy operates under "Limited Aesthetics" rules. What this means is, Prayer Point Buy can be freely used with the following guidelines and suggestions: subtle acts of divine intervention, divine insight/warning, brief blessings from the Gods to empower oneself, etc. The Aesthetics of this Point Buy mostly depend upon which Religion it is gained from, so aesthetic flavor should be derived from that page. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting.  However, this Proficiency is always Divine Intervention, and cannot be re-flavored as Magic, or as strictly mundane skill. This Aesthetic Flavor has no effect on Ability functionality.
* In order to Point Buy and use Prayer Point Buy Packs, the Character must not be Mundane, not be Afflicted, and not be Planar Aligned in any way, including having acquired Magic through Racial Traits.
==Faith Category Rules==
* If at any point the user becomes not-Mundane, they will still have these Abilities, but they no longer function until they become Mundane again or the Abilities are removed from the Character Sheet.
Paladin/Ritualist/Prayer Point Buy requires your Character to have a Religion and be a believer. Any Religion on the Religions page counts (including Minor Faiths). We do not moderate whether your Character is a “good enough” believer of the Religion, all provisions are in good faith that you will be honest about your Character and actions. Suppose you at any point become a heretic, lose your faith, or act against the interests of your Religion. In that case, you can choose to have your Character become a Fallen Paladin/Ritualist/Faithful, which doesn’t remove your Point Buy Packs but makes them fueled by the Demon Gods of Evolism instead (you cannot become a Heretic to Evolism). You can re-earn your previous God’s blessing through some kind of re-connection with the faith that is generally not back-breaking but can’t be as simple as a public apology. Faith Category Proficiencies also have some extra rules associated with them:
* Even having God Magic from within the same Religion still makes a Character not-Mundane, and does not allow Point Buying of these Packs. This Point Buy is purely for Mundane Characters.  
*Faith Point Buy Category Abilities are always identifiable as being (minor) Divine Intervention from the Gods of that Faith. The presence of it does not inform any validity to the actions of the Character with it, but, it is always identifiable that a Character is gaining blessings from their Religion, and what Religion that is.
*Faith Point Buy Category Abilities count for a Character's Main Religion only. Syncretisms are not included in any of the considerations for Ability immunity, or if it can come from those Syncretized Gods.
*Faith Point Buy Category Abilities never work on enemy Characters who share a Religion with the User. This means they can’t be targeted, aren’t affected by area of effect functions, and are otherwise completely immune. The Gods do not actively pay attention to the blessings they grant, and therefore do not “pick sides.” This can be linked in game by using (a: Faithful Shield). (Remember, Ability usage such as this never confers IC information that is not already known!)
*Faith Point Buy Categories can only be invested in by Characters with a Soul, who can follow a Religion. This means Automata, Homunculi, etc, cannot invest in it. Demons have some exceptions.
*Faith Point Buy Categories can be invested in by Demon Characters, but it always only comes from the Demon Gods of the Evolism Pantheon. ((TBA Potential Exception for Bound Demons))


==Prayer Point Buy Packs==
==Prayer Point Buy Packs==
===Faithwall Prayer===
===Sanctity Prayer Pack===
This includes a prayer to the Gods to protect the user from God Magic from other Religions.
Sanctity Prayer does not grant an Ability but gives Mechanical benefits. Firstly, you can beseech your God(s) to hide yourself from any Demon, Arken, God (not of your Religion), or Greater Entity from another Realm. You can move around and speak with others present without that Entity discovering your presence, but initiating combat, talking directly to the Entity, saying the Entity’s name, or attempting to flee the scene will break this effect.
{| class="wikitable" style="width:50%;"
 
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
Secondly, while inside a Temple of your Religion and not in combat, or immediately as combat initiates and everyone is still at full HP (ignoring Block Tokens), you can summon a barrier of faith that pushes all Enemies (or those you consider Enemies or Attackers or Invaders, including Demons) out of the Temple and prevents their re-entry for the next 20 minutes. You are able to move around the Temple freely, and speak, but after the 20 minutes are over, the barriers break, and you become exhausted and cannot participate in any Combat that happens after (you are KO, though not wounded). After this Mechanic has been used, it cannot be re-used on the same Roleplay scene. This Mechanic also cannot be used during Temple Raids.
! Ability Name
 
! Ability Type
===Secondwind Prayer Pack===
! Ability Range
If you or your Ally does something detrimental/stupid/ignorant/mistaken during a Divinium Summoning/Demon Duke Summoning/Other kinds of Greater Entity interactions (like Gods, or Arken), you perform a rapid prayer to your God(s) and force a reversal of actions and intentions by divine will. This Mechanic must be Emoted at the start of any such encounter because DM's will not know your Proficiency spread going into it. This Mechanic can only be used once per Scene/Summoning, even if there are more Unicores/Prayer users present. If you are using it for yourself, there is a 30-day cooldown per DM, even if that DM is playing different Characters in different plotlines, you cannot re-use this Pack on the same DM in that period. If you are using it to save a friend’s error, the cooldown applies both to you and your friend, regardless if they have the Pack or not.
! Ability Description
 
! Modifiers
===Theological Prayer Pack===
An appeal to God is necessarily always more charismatic when used on otherworldly Entities than facts and logic-based debating or appeals to emotion. You can beseech the will of your God(s) to convince any Demon, Arken, God (not of your Religion), or Greater Entity from another Realm. You can use Persuasion as if using it from Speech Point Buy, except using the number of Proficiency Points invested in Prayer Point Buy Packs, instead of proficiency Points invested in Charisma Point Buy Packs, but only on these types of Characters or Entities. All other rules apply normally.  
 
====Hushed Prayer Pack====
{| class="wikitable"  
! Name
! Type
! Range
! Cooldown
! Description
|-
|-
| style="background-color:#fcf2d7;" | Faithwall Prayer
| Hushed Prayer
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Faithwall Prayer| Dispel a Power from Theurgy, Diviner, Paladin, or Cleric Point Buy Targeting the user, if that Ability is used by someone of a different faith. Faithwall Prayer can be used Once Per Combat. If the Target whose Ability is meant to be Dispelled has the same faith as the user, this Ability does nothing.  
| Twice per Combat, Once per Health Stage
}}
| You can only use this when an Enemy Targets you with a Power. Reduce the Duration, Damage, and Displacement Distance of that Power on you by half rounded up. Additionally, apply the Silenced Status Effect for 2 Turns to the Enemy that used the Power on you.
| N/A
|-
|}
|}
===Desperate Prayer===
 
This includes a prayer to the Gods to fortify the user in their final (and finest) hour.
====Feeble Prayer Pack====
{| class="wikitable" style="width:50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#fcf2d7;" | Desperate Prayer
| Active Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Desperate Prayer| This Ability can only be used when the user has 4 HP left, though it can be used out of Turn, and even after someone has already emoted an Ability or Attack Emote targeting the user. When used, the user must choose between +2 Main Offense Stat or +2 Main Defense Stat (which can break Cap up to 11), for the remainder of the fight. Desperate Prayer can be used Once Per Combat.
}}
| N/A
|-
|-
| Feeble Prayer
| Counter Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Twice per Combat, Once per Health Stage
| You can only use this when an Enemy Targets you with a Technique. Reduce the Duration, Damage, and Displacement Distance of that Technique on you by half rounded up. Additionally, apply the Weakened Status Effect for 2 Turns to the Enemy that used the Technique on you.
|}
|}
===Kneeling Prayer===
 
This includes a surprise prayer to the Gods, an unexpected posture change that confuses the opponent into being Staggered.
====Kneeling Prayer Pack====
{| class="wikitable" style="width:50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
|-
| style="background-color:#fcf2d7;" | Kneeling Prayer
| Kneeling Prayer
| Counter Technique
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Grants the user {{#simple-tooltip: Kneeling Prayer| This Ability can only be used to react to an Attack Emote being used on the user. When used, the user enters in a sudden kneeling prayer, causing the attacker to be Staggered as they trip over them. Kneeling Prayer has a 2 Hour Cooldown.
| Twice per Combat
}}
| You can only use this when an Enemy would Damage you with a Basic Attack. Reduce the Damage you would take by -1HP. Additionally, apply the Prone Status Effect to yourself, and you may only remove it by spending your Action, or using an Ability that removes Status Effects.
| N/A
|-
|}
|}
===Guidance Prayer===
 
This includes a prayer for the Gods to guide the user's next strike against the Target.
====Guided Prayer Pack====
{| class="wikitable" style="width:50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#fcf2d7;" | Guidance Prayer
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Guidance Prayer| Target an opponent in Emote Range, applying the Marked Status Effect to them. This Ability may immediately be followed up with an Attack Emote, but the Marked Status Effect applied to the Target can only be consumed by the user, not allies. Guidance Prayer has a 2 Hour Cooldown.
}}
| N/A
|-
|-
| Guided Prayer
| Instant Technique
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Once per Health Stage
| Target yourself and increase the Attack and Minimum Attack of your next Basic Attack by +2. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.
|}
|}
===Disrupt Prayer===
 
This includes a prayer for the Gods to disrupt another person's Link Power.
====Warding Prayer Pack====
{| class="wikitable" style="width:50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#fcf2d7;" | Disrupt Prayer
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Disrupt Prayer| The user prays to their God to appear to the Target enemy in Emote Range, disrupting one single Link Power. Choose any of the Link Powers applied to them, or applied by them to break. Disrupt Prayer has a 1 Hour Cooldown.
}}
| N/A
|-
|-
| Warding Prayer
| Instant Technique
| {{#simple-tooltip: 5 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Twice per Combat, Once per Health Stage
| Target an Enemy within Range, the next time they take the Move Action, or the next time an Enemy adjacent to the Target takes the Move Action, apply the Snared and Fleeting Status Effect to the Target.
|}
|}
===Harming Prayer===
 
This includes a prayer for the Gods to harm an opponent who stands in the way of the righteous and faithful.
====Blinding Prayer Pack====
{| class="wikitable" style="width:50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#fcf2d7;" | Harming Prayer
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Harming Prayer| The user targets an opponent in Emote Range, and prays for their God to weaken them, applying the Bloody Status Effect to them. This Status Effect is not indefinite however (like normal Bloody Status Effects), the Target can use 3 Abilities or Attack Emotes and then the Bloody Status Effect is removed on its own (if it is not removed earlier through other Abilities). Harming Prayer has a 1 Hour Cooldown.
}}
| N/A
|-
|-
| Blinding Prayer
| Instant Technique
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Once per Health Stage
| Target an Enemy within Range, inflict -1 Attack or Defense for their next 3 Rolls of the chosen Stat. Additionally, apply the Blinded Status Effect, which ends when the Stat Reduction does.
|}
|}


==Unseen Prayer==
Unseen Prayer does not grant an Ability, but rather gives the user two new Mechanics to help in the defense against Spirits, Arken, and Gods, and fortitude of the mind:
* The user can pray to their God to make them invisible to any Spirit, Arken, or God that is not of their Religion. This only works while they do not move from their position (they can still change posture and speak) and so long as they do not address or talk about the entity they are hiding from, or attack it.
* The user becomes immune to the Persuasion Bonus from Sinistral Mindvex, and has a stronger immunity to Persuasion Thralling (from Magic), though they do not become immune to it. It is left up to the player to dictate how strong this protection is, and what Characters would be strong enough to break it.
==Safety Prayer==
Unseen Prayer does not grant an Ability, but rather gives the user two new Mechanics to help protect the user and others from physical harm by environmental effects:
* The user can pray to their God to prevent a doorway, gateway, window, or other passageway that is blocked with some kind of obstacle or door from breaking, through for example some kind of Gate Smash mechanic or mechanic that would allow the destruction of barriers. This requires the user to not move from their position as they keep up the prayer for protection, but they can still speak and change posture. This cannot be used during Aelrrigan or Reliquary Raids.
* The user can pray to their God to create a shield around themselves and additional people near them to protect them from (Out of Combat) environmental hazards, like Event monsters/beasts, lava, water, crumbling rubble, and so forth. This may also be used to protect from certain Event hazards, but make sure to communicate with the Event Dm to determine if Safety Prayer would work, and how it would work.
{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]] [[category:Strength Point Buy]]
[[category:Proficiency]] [[category:Faith Point Buy]]

Latest revision as of 00:09, 24 March 2025

This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.

  • To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
  • To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
  • To see an indexed list of all Abilities, read the Ability List Page.

Prayer Point Buy is part of the Proficiency System. Prayer Point Buy is geared toward Holy Clerics and Priests who call upon Divine Intervention to protect themselves and their Allies in battle. Prayer Point Buy provides Packs for the Character to become proficient in prayers dedicated to providing banes and boons across the battlefield.

Ability Aesthetics

Prayer Point Buy operates under "Limited Aesthetics" rules. What this means is, Prayer Point Buy can be freely used with the following guidelines and suggestions: subtle acts of divine intervention, divine insight/warning, brief blessings from the Gods to empower oneself, etc. The Aesthetics of this Point Buy mostly depend upon which Religion it is gained from, so aesthetic flavor should be derived from that page. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. However, this Proficiency is always Divine Intervention, and cannot be re-flavored as Magic, or as strictly mundane skill. This Aesthetic Flavor has no effect on Ability functionality.

Faith Category Rules

Paladin/Ritualist/Prayer Point Buy requires your Character to have a Religion and be a believer. Any Religion on the Religions page counts (including Minor Faiths). We do not moderate whether your Character is a “good enough” believer of the Religion, all provisions are in good faith that you will be honest about your Character and actions. Suppose you at any point become a heretic, lose your faith, or act against the interests of your Religion. In that case, you can choose to have your Character become a Fallen Paladin/Ritualist/Faithful, which doesn’t remove your Point Buy Packs but makes them fueled by the Demon Gods of Evolism instead (you cannot become a Heretic to Evolism). You can re-earn your previous God’s blessing through some kind of re-connection with the faith that is generally not back-breaking but can’t be as simple as a public apology. Faith Category Proficiencies also have some extra rules associated with them:

  • Faith Point Buy Category Abilities are always identifiable as being (minor) Divine Intervention from the Gods of that Faith. The presence of it does not inform any validity to the actions of the Character with it, but, it is always identifiable that a Character is gaining blessings from their Religion, and what Religion that is.
  • Faith Point Buy Category Abilities count for a Character's Main Religion only. Syncretisms are not included in any of the considerations for Ability immunity, or if it can come from those Syncretized Gods.
  • Faith Point Buy Category Abilities never work on enemy Characters who share a Religion with the User. This means they can’t be targeted, aren’t affected by area of effect functions, and are otherwise completely immune. The Gods do not actively pay attention to the blessings they grant, and therefore do not “pick sides.” This can be linked in game by using (a: Faithful Shield). (Remember, Ability usage such as this never confers IC information that is not already known!)
  • Faith Point Buy Categories can only be invested in by Characters with a Soul, who can follow a Religion. This means Automata, Homunculi, etc, cannot invest in it. Demons have some exceptions.
  • Faith Point Buy Categories can be invested in by Demon Characters, but it always only comes from the Demon Gods of the Evolism Pantheon. ((TBA Potential Exception for Bound Demons))

Prayer Point Buy Packs

Sanctity Prayer Pack

Sanctity Prayer does not grant an Ability but gives Mechanical benefits. Firstly, you can beseech your God(s) to hide yourself from any Demon, Arken, God (not of your Religion), or Greater Entity from another Realm. You can move around and speak with others present without that Entity discovering your presence, but initiating combat, talking directly to the Entity, saying the Entity’s name, or attempting to flee the scene will break this effect.

Secondly, while inside a Temple of your Religion and not in combat, or immediately as combat initiates and everyone is still at full HP (ignoring Block Tokens), you can summon a barrier of faith that pushes all Enemies (or those you consider Enemies or Attackers or Invaders, including Demons) out of the Temple and prevents their re-entry for the next 20 minutes. You are able to move around the Temple freely, and speak, but after the 20 minutes are over, the barriers break, and you become exhausted and cannot participate in any Combat that happens after (you are KO, though not wounded). After this Mechanic has been used, it cannot be re-used on the same Roleplay scene. This Mechanic also cannot be used during Temple Raids.

Secondwind Prayer Pack

If you or your Ally does something detrimental/stupid/ignorant/mistaken during a Divinium Summoning/Demon Duke Summoning/Other kinds of Greater Entity interactions (like Gods, or Arken), you perform a rapid prayer to your God(s) and force a reversal of actions and intentions by divine will. This Mechanic must be Emoted at the start of any such encounter because DM's will not know your Proficiency spread going into it. This Mechanic can only be used once per Scene/Summoning, even if there are more Unicores/Prayer users present. If you are using it for yourself, there is a 30-day cooldown per DM, even if that DM is playing different Characters in different plotlines, you cannot re-use this Pack on the same DM in that period. If you are using it to save a friend’s error, the cooldown applies both to you and your friend, regardless if they have the Pack or not.

Theological Prayer Pack

An appeal to God is necessarily always more charismatic when used on otherworldly Entities than facts and logic-based debating or appeals to emotion. You can beseech the will of your God(s) to convince any Demon, Arken, God (not of your Religion), or Greater Entity from another Realm. You can use Persuasion as if using it from Speech Point Buy, except using the number of Proficiency Points invested in Prayer Point Buy Packs, instead of proficiency Points invested in Charisma Point Buy Packs, but only on these types of Characters or Entities. All other rules apply normally.

Hushed Prayer Pack

Name Type Range Cooldown Description
Hushed Prayer Counter Technique Emote Range

Twice per Combat, Once per Health Stage You can only use this when an Enemy Targets you with a Power. Reduce the Duration, Damage, and Displacement Distance of that Power on you by half rounded up. Additionally, apply the Silenced Status Effect for 2 Turns to the Enemy that used the Power on you.

Feeble Prayer Pack

Name Type Range Cooldown Description
Feeble Prayer Counter Technique Emote Range

Twice per Combat, Once per Health Stage You can only use this when an Enemy Targets you with a Technique. Reduce the Duration, Damage, and Displacement Distance of that Technique on you by half rounded up. Additionally, apply the Weakened Status Effect for 2 Turns to the Enemy that used the Technique on you.

Kneeling Prayer Pack

Name Type Range Cooldown Description
Kneeling Prayer Counter Technique Self

Twice per Combat You can only use this when an Enemy would Damage you with a Basic Attack. Reduce the Damage you would take by -1HP. Additionally, apply the Prone Status Effect to yourself, and you may only remove it by spending your Action, or using an Ability that removes Status Effects.

Guided Prayer Pack

Name Type Range Cooldown Description
Guided Prayer Instant Technique Self

Once per Health Stage Target yourself and increase the Attack and Minimum Attack of your next Basic Attack by +2. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.

Warding Prayer Pack

Name Type Range Cooldown Description
Warding Prayer Instant Technique 5 Blocks

Twice per Combat, Once per Health Stage Target an Enemy within Range, the next time they take the Move Action, or the next time an Enemy adjacent to the Target takes the Move Action, apply the Snared and Fleeting Status Effect to the Target.

Blinding Prayer Pack

Name Type Range Cooldown Description
Blinding Prayer Instant Technique 10 Blocks

Once per Health Stage Target an Enemy within Range, inflict -1 Attack or Defense for their next 3 Rolls of the chosen Stat. Additionally, apply the Blinded Status Effect, which ends when the Stat Reduction does.